AGS Engine ports: Difference between revisions
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Revision as of 14:13, 5 June 2012
This page gives an overview over ports of the AGS engine that make it possible to play AGS games on other platforms than Windows. There are several efforts in the making. If you want to help improving the engine by porting to another platform, refactoring, etc., please investigate first if joining one of the existing efforts makes sense before starting another port.
JJSs AGS 3.2.1
JJS focuses on making the AGS engine more portable and backwards compatible and has specific support for PSP, Android, iOS and Linux. This engine also works on Windows and Mac OS X and supports games created with AGS 2.50 to 3.2.1.
Source: http://gitorious.org/~jjs/ags/ags-for-psp
Bug tracker: http://jjs.at/tracker
More information:
- PSP port forum discussion
- Android port forum discussion
- iOS port forum discussion
- Linux port forum discussion
sonnevelds SDL port of AGS 3.2.1 for Mac OS X
This engine was changed to use the SDL library instead of Allegro. It supports games created with AGS 3.2.
Source: https://github.com/sonneveld/ags/commits/sdlwrap
More information:
fuzzies ScummVM port
fuzzie works on a clean reimplementation of AGS in ScummVM that will be eventually portable to many platforms. It is not usable yet.