Favourite | |
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Release Date | 2 September 2024 |
Release Type | Freeware |
Demo | |
Content Advisory | None | None | None |
Operating System | Windows |
Setting | Contemporary |
Genre | Comedy |
Story | Remake |
Play Length | Demo |
Graphics | 640x400, 16-Bit Colour |
Downloaded | 58 All Time |
This is the original demo version of "Simon the Sorcerer 1", converted into a text adventure, based on my Text Adventure (Zork-style) template.
I wanted to test the logic of my template and looked for a short game to reproduce in it. Since I grew on Simon the Sorcerer and very familiar with its puzzles, I decided to take it as a reference and I'm very pleased with the result.
To give this text adventure more color, I decided to actually make the characters quotes in color, just like in the graphical game, which makes a huge difference compared to a traditional text adventure gameplay. There's also the original demo music in the background and an option to Save and Restore the game.
Changelog…:
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Version 1.0.0.1
Released: 31st July 2024
- Fixed mixed feedback when looking on inventory items.
- Added a new scenario when providing the correct password when entering the mine before actually discovering it.
Version 1.0.0.0
Released: 2nd September 2024
- Initial release.
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Comments
Showing 3 of 3 comments
Thanks @heltenjon for the comment and feedback. Much appreciated. This was just a test attempt to making a text adventure game in AGS.
The issue you reported about with the 'Status' not being updated is now fixed.
As for the verbs - I agree. Though, since most players who would play this version are probably familiar with the graphical 'Simon the Sorcerer' UI, I used the same verbs to prevent any confusion, with the exception of breaking the 'consume' verb into 'eat and 'drink', though 'drink' is not required in the demo; the exact verbs are also mentioned right when the game starts.
That was nice (although I had to mute the music). I finished with 37 of 35 points. When typing "Status", the game said I had 0.
While limited to a few verbs and abbreviations, there are enough that playing the demo works smoothly. I would expect an "examine" verb in a text adventure, though. I cannot remember playing the original demo, but I guess the puzzles and design are identical.
If you really want to make a text adventure, I guess Inform would be easier than AGS. Still cool to see it here.
My gosh I loved the first two games of that series! I heard someone is making a new one :D I'm looking forward to it.