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Release Date | 4 February 2022 |
Release Type | Freeware |
Content Advisory | None | None | None |
Operating Systems | Windows, Linux |
Setting | Contemporary |
Genre | Drama |
Story | Original |
Play Length | Short Game (can be completed within 30 minutes) |
Languages | English, Espanol |
Graphics | Other, 32-Bit Colour |
Downloaded | 755 All Time; 18 This Month |
This short game it's about a person who wakes up in the middle of the night, trapped inside the duality between being awake and dreaming (sleep paralysis). They are visited by two entities that are willing to help them get out, one way or another.
This mini point and click game was made in the context of the Global Game Jam 2022 in just one week. The theme was: Duality
(The game default language is Spanish, to set English language you must click on "winsetup" and select "English" in Game Language section)
Jeremias Cerrone | Game Design |
Florencia Del Pino | Narrative Design |
Lucien Dupont Trape | Enviroment Art |
Ezequiel Godoy | Assets and Character Art |
glurex | Programming |
Another Museum | Coding, programming, music, story, game design. |
The Last One | Coding, programming, story, puzzles, game design. |
Franco Malaspina | Music and SFX |
Perpetua Franck | Project Management |
Nice looking and sounding game which raises some philosophical questions. Quite short and there are some troubles with the English translation.
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Comments
Showing 3 of 3 comments
Beautiful and well sounding, but also very short game. Play in Spanish if you know that language. It feels like parts of a longer story - an expansion would have been nice.
Thank you! I'm agree with the translation thing! I recognize that I did it too fast. I have improved some things. I wanted that the creatures speak more formal and ""strange"" and the protagonist a little bit more informal and ""normal"".
I love a good philosophy/psychology game, and this does not disappoint. It is centred on dreams, very much like Private Subconscious Therapy (PST), and calls upon the protagonist to decide upon a dichotomy like most philosophies do. Good vs. Evil, Chaos or Order, or in this case Truth vs. Optimism. I think Voltaire would have approved.
Gamewise: the art is good, the coding is flawless and the puzzles are challenging with one major drawback for an English speaker. The translation needs work. A key part of the game is finding certain clues which are in Spanish, so off to the internet. The real shame is that the philosophical point that the developer is trying to make is lost if that translation is not effected. Still, I enjoyed it very much, more of this please.