Favourite | |
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Ratings | |
Release Date | 14 March 2003 |
Release Type | Commercial |
Content Advisory | None | None | Strong |
Play Length | Short Game (can be completed within 30 minutes) |
Graphics | 640x400, 16-Bit Colour |
Downloaded | 7,527 All Time |
Sierra point and click style adventure game of a resurrected vampire slayer who goes searching in a haunted house for Dracula.
Terminator | Game Creator |
The Wacky World of Wally Weasel | Creator |
This game suffered a few walk behind issues, incomplete interactions and I don't know how far this demo was meant to take you.
The graphics were fair but not great. The whole idea I thought was good but I did expect more from it.
Overall it could have been a nice game but I was disappointed.
For just his second game he did ok but no cigar.
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Comments
Showing 2 of 2 comments
I've never been killed so many times in all my life :) it made me feel angry, nervous, frustrated, upset, and... couldn't stop playing it. I liked the graphics (quite simple and naive... so sweet....), the puzzles (difficult, but logical), and everything else. Can you make a longer one? I'd love it.
Though the graphics have a very amateur look to them, this is a surprisingly good game.
Unlike most AGS games, you can die in this one (BOY can you die!) so be sure to save often. Dying was rarely all that frustrating, though, and the death scenes are usually kind of interesting to watch.
There were a number of bugs in this one, though, that allowed you to access room that should not be accessible (these were rarely a real problem) and a couple of instances where you could actually get stuck. And then there's the buggy ability to sort of resurect. On the whole, though, the critical bugs weren't much of a problem since I was saving so often and was just able to go back to the last room.
Overall, not great, but not bad for the type of game that it was (horror, with a lot of chance of death, that is). Worth playing for the freshness of the death scenes abscent from most AGS games, if nothing else.