chr.SayAt(Room.Width + 100, Room.Height + 100, 1024, message);
Quote from: MIGGO on Yesterday at 17:10:13Catnapped!? That simply won't do.
Looking marvellous and that 'deductions' GUI looks like a very nice touch of gameplay.
Quote from: dad d on Today at 01:46:49On implementing the code above, I added the portion to the on_mouse_click section of the global script, but when I add the rest to the top of global, I still get an error calling for DisplayTextBox("Sentence here") [or to be precise I named it Message() ] in my room script. Do I have to define the function in each room individually?
import void Message(String text);
Quote from: dad d on Today at 01:07:08Ah, as in when you use the tool "Add GUI Textbox" as opposed to "Add GUI Label" or "Add GUI ListBox" when editing a normal GUI
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