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Messages - sneed

#1
I'd really love to see some more QOL features on the text parser, if anybody was mulling over whether it would be worth investing time into.
Many things I'd like to see were implemented in a plugin way back in 2008:
https://www.adventuregamestudio.co.uk/forums/index.php?topic=9435.msg462815#msg462815

Some Ideas being:
The parser popping up automatically when the player begins typing
An inventory list
Loading word/synonym lists from an outside text file instead of doing them one by one in the editor.
Maybe a better, less jumbled way of organizing/coding the parser other than a giant if/then statement or case switching? (I'm entirely unsure if this is actually possible, as I'm not really code-literate)
Perhaps also a template.

I understand that it's low priority since people rarely if ever still make text-based games, but I thought I'd mention it just in case someone feels like doing it.
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