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Topics - flocking

#1
Hints & Tips / KQ III Tides of Mernia
Thu 19/01/2006 11:31:25
Hi. Im not wanting to use a walkthrough, as gives too much away....but am stuck;
Spoiler
Ive no clue what to do next. I have the gun, match, petrol, fishing pole, rope, money, syringe, brain medicine prec. etc etc, and have spoken to the goblin but really don't know how to use any of it. Can someone give me a tip on either how to talk /what to give the dodgey bloke standing outside the strip club, or how to get Frank onto the island after he arrives and is standing on the rock but wont step into the water, or just any other general push in the right direction please? It's a good little game, but im finiding it hard to find the hotspots for other rooms, so may of missed one.
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Thanks.
#2
I've just played this game, and thought it was fabulous! I've played the majority of games from the AGS site, so does anyone know of a freeware game they could recommend similar to FOTAQ ?
Many thanks.
#3
Hints & Tips / The media theories of Dr Kur
Mon 13/06/2005 13:04:54
Help;
Spoiler
What do i put into the fuse box under the frame ? Or how do i work it ? thanks.
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#4
I would of searched to see if anyone has spoke about this before, but obviously the search engine is down.
Just wanted to make sure you all knew about Steppenwolf, an adventure game with 6 chapters (4 games in each) by Warner Brothers.
It's very, very, good. Have played them all before, but am on my second time round with them now!
http://www2.warnerbros.com/web/steppenwolf/home.jsp?frompage=sitemap
#5
What i want to do is have a Note tapped to the back of a bed which is not visable unless the player clicks on the head board.
At the moment though the note is not visable, but when the player clicks on the headboard (in the area the note is,) nothing happens.
Ive been trying to make this happen by;
Unclicking "Object is initially visible"
Then in the interaction editor "Interact ovject - object - switch object back on."
I'm using the right object number, so must be trying to switch it back on wrong ?
#6
I've been making my first game with AGS for about 3 months now, and although ive made all my rooms + characters, set up most of my dialog etc, ive got to the point where i need to start making my 'puzzles' and i think it's the lack of direction as to where to start that has completely killed my motivation.
I've come to realise that thinking the 'puzzles' up isn't as easy as i thought it would be!
Has anyone got any tips about how they go about thinking out their 'puzzles' so that one leads to another etc to lead to an ending ? I just can't find my starting point!
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