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Messages - dirk delshire

#41
I can't wait to play Slavigrund! Hopefully it will start to reveal some of the stuff that's been going on in the background all this time.
#42
Always, Always, Always back up to a CD/DVD my friend.
#43
Right now we're working on a demo. But we might be able to use you when the time comes. Just stop by our forum and leave a post about it and we'll get back too you when the game is nearing completion. :)
#44
Hints & Tips / Re: Lone Case 2: Scars Stuck
Fri 02/05/2008 17:11:21
The math makes since but what numbers does each line represent? Also the line you move up and down is so fat it could be on multiple numbers at once.
#45
You guys are awesome! I've been using MS Paint to draw my sprites and Photo Shop to convert them, but now I will happily be able to do both in AGX. If all you did was make updates to AGS I'd be happy with that alone.   
#46
Looks good, and your perspectives are unique for most 2d adventure games. The way you have the real world looking noir and the afterlife colorful reminds me of The Corpse Bride. If you watch the special features on that movie Tim Burton talks about that stuff. I of course always watch them because I'm studying to become a director.
Anyway I hope you finish this game it's a nice idea. I was disappointed when the movie The Missing didn't follow up on it like the trailer implied, but not many movies live up to their trailers anyway. Best of luck chum.
#47
I've played a few RTSs before Starcraft etc. and I constantly annoyed by enemy AI. I know it's very hard to program without constant feedback by real humans on how to implement battle strategy. I'm no expert but I know one thing that would make your game stand out.
The thing I'm talking about is the AI's view of the board.
If you want the game to be good you should program in a fog of war view into the AI. In most games AI looks at whatever's on the board and goes for the biggest threat to him this works basically but is unfair to the player as they cannot see the whole board at once. What I propose is hard but not impossible.
I propose that you give the AI a feature that mimics human viability and also has the AI use a random path each time to discover more of the map as he progresses making conclusions depending on what he can see. Such as  if he can see enemy units he'll either chase after them in that direction dumbly if hes set to an easy level or he'll try to plan a strategy based on how much he can see of the enemy units or bases. This will make the game far  better than some other that use the aforementioned method.             
#48
AGS Games in Production / Re: Resonance
Sat 12/04/2008 11:59:24
Excellent system guys! This game could be the next game in my most beloved adventure games right up there with KQ VI, Myst, Dreamfall, Torrin's Passage, Syberia and Fahrenheit. Here's hoping the story lives up to my high expectations.
#49
I have absolutely no problem with European women.  ;D
I love Zoe Castillo(Dreamfall) better in the original artwork then the in game model. Kate Walker(Syberia) is also very alluring in all her French beauty.
I love how user friendly you've made your plugin. I can understand visuals far better then text. 
#50
I agree with you. Although KQ VII was enjoyable I much preferred the old more D&Dish KQ games. The puzzles in VII were way to easy. The Cartoony graphics were more suited to Torrin's Passage that they made with the same engine later. And even though KQ VI had some cartoon comedy most of the game was an adult fairy tale.   
#52
You really should play them T they're really good.
Also will any of the Ben Jordan games be coming to Xbox 360 any time soon. LOL
#53
What are you going to do about all this Xna crap?
#54
So can people still release games on this site that don't use Xbox 360 or do we all have to post them on other fan sites CJ?!?! Will the engine still be as easy to use or will Microsoft Fuck it up like other games they shut down because they were taking to long to make? Evidently they don't care about quality because the Final Fantasy games take many years for each game.   
#55
AGS Games in Production / Re: Near Somewhere
Sun 30/03/2008 09:54:23
I love the style, haven't really seen it done like that before KUDOS...
#56
I had actually at one point thought of making an Oz game based on the book so I'm happy to see that someone is doing it for me.  ;)
I could still work on the land of Oz I guess, heh... 
#57
If your going to add a shotgun, and cricket bat why not have a Chainsaw or a Evil hand...
#58
You said you were thinking of added combat to it well then you might like to look at Eternal Darkness: Sanities Requiem on Gamecube, it's a great survival horror adventure game. 
#59
Go TFE Team! Thanks so much for updating AGS. Your game is awesome for it's pixels alone. It might be one to bring Old School adventure games game into style. 
#60
I don't care how long it takes but Please finish it. The games style is great, it's like a breath of fresh air on the AGS scene. It reminds me of reading SF library books as a child. I can almost smell that wonderful musty aroma.
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