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Messages - apdamien

#1
Thanks for all the great tips. I'm going through the tutorials and we'll see how this all works out.
#2
I'm trying to decide if Adventure Game Studio is the right engine for the game I want to build. Based on my first few minutes with the Studio, I' a little doubtful, so I'm going to ask two questions.

The first has to do with what you need to play the game. Once I've completed a game, can I "export" it as an executable, or as something that can run in a web browser? (e.g., Javascript or .swf) If users have to download and install AGS in order to play my game, I'm going to get a lot fewer players.

The second has to do with playing style. The examples I've seen all seem to deal with using the arrow keys to "walk" the player's avatar around. I've tried several games in that style, and never enjoyed them. It takes too much time -- and precision effort -- to move the avatar where I want. And other interactions are also clunky, for example, in the Demo game I could get to the key, but not pick it up. I'm not sure if that's an interaction problem, or if picking up the key is one of the things that isn't done yet.

My proposed style looks much more like "Cream Babysitting Adventure". All actions are done by clicking, not by moving around. Click on a character to interact with him/her, then you are presented with choices; click on one to choose it.  Click on a "door" icon to move from room to room.  Etc.

Does AGS support this style of game?
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