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Messages - Victor6

#161
General Discussion / Re: Gotta catch 500+!
Tue 29/06/2010 23:34:25
More team rocket please....

I got away from this series a while ago, but I assume the 500+ figure assumes the player will transfer their previous collection, in which case it does make some sense. 

However I do agree that the design team lost it a while back, although that's partly because the original set pretty much covered a large chunk the animal kingdom.
#162
Quote from: mkennedy on Wed 23/06/2010 08:46:24
It would be funny if the bears suddenly learned how to pick up guns and shoot back at the soldiers.

It's a slippery slope. 1 minute the bears have guns, next there's a couple of pandas wandering into a Chinese nuclear silo, and......BOOM! Bears rule the earth and the statue of liberty is half buried on a beach somewhere.
#163
Personally, I feel that it's worth hanging onto our monarchies. Why? Because they're a living connection to our cultural history, and a symbol of our nations. They can also (as mentioned with Thailand) serve as balancing factor for politics.

Yes, they cost a lot.....but they also bring in a lot of cash too. Call 'em living tourist attractions if you want.
#164
Went the other way, less cat-lady, more cat-girl;



(Colors are a little dark. Copy-paste it into paint for a better look)

Sorry, my edit went a little too far. I started by messing with the head, the the mask, then the pose....and kinda went off on an tangent.

Short list; Yellow eyes, cat-like stance, claws, adjusted the filters on the mask to make them more prominent, and split them from the face structure. Fluffed up the tail.

#165
This does look awesome....I'm probably going to lose a weeks work now while I play Advance wars again.

Besides the current lack of bears, a screenshot of the battle animations would be nice assuming you're doing battle animations. Unless they're part of the 60% of to-do graphics.

Good luck getting this finished.
#166
Quote from: icey games link=topic=41035.msg542856#msg542856
Apparently I doubt Mario or Nintendo would approve of you...Maio
/quote]

Doesn't matter. That's clearly a parody, which is allowed (or at least, a gray area) under copyright law.

If you make a game which mocks square-enix games, say one where the hero has to go through a 15 minute emo flash-black sequence every time he attacks, it's legal(ish).
#167

" What? Where did all this oil come from?!?"
"Do you have ANY idea how long I've been asleep down here?!?"
   \



( Side Note :- I hereby self-ban myself from ever winning one of these things, on the basis that this computer will probably use it as an excuse to go into meltdown again. )
#168
As a rough background it's fine, I might suggest having the furniture flush with the wall. As folks have already said what's needed is a little more detail to flesh out the room.

Quick-far-from-perfect-dirty-example-edit:-



As a starting point I'd say add a few levels of shading, to improve the depth of the background (you might want to decide on your light source(s) first). The other easy thing to do is add some simple shadows (Create a new layer, trace the back outline of objects with black, reduce the layers opacity).

#169
Quote from: Crimson Wizard on Thu 07/01/2010 13:00:46
I wonder how these rooms-in-rooms things are done? Are they guis, or there's some trick?
Sadly it's just a visual trick to keep with the interface driven style of PM2, while still allowing me to keep classic point-n-click adventure locations.

It's lazy, but it looks pretty  ::)

Quote from: Dualnames on Fri 08/01/2010 13:36:06
I don't recall from your first post, but is the battle turn-based?

Yeah, it's turn based. Basically it's a carbon copy of PM2s system with an expanded magic system. I played around the idea of an action oriented system but that got shelved due to the risk of cheap tactics undermining the core stat mechanics.

Quote from: wonkyth on Thu 05/11/2009 04:55:09
I'm already spotting Easter-eggs. ;)
Heh, I'll warn you now; there's worse than that lurking in some of the backgrounds. ;)
#170
Quote from: Khris on Fri 08/01/2010 17:21:24
A side note: while this isn't mentioned in the rules, there's no way the gameboy could manage 3D or even pseudo 3D. Most if not all games were tile based and consisted of three color sprites above a single background layer.

Does Faceball count?
http://retro.nintendolife.com/reviews/2010/01/faceball_2000_retro


#171
My memory of Junktown is a little hazy...


#172
*Updated* See the original post for random nonsense.

Thanks to everyone for the positive feedback, even if my response to it is delayed (I blame a wide range of distraction for this, i.e. Rum, Dragon Age, and a stupid bet about completing ultima3.)

Currently I'm finishing off the study options and the dueling system (with pace-holders) for the purposes of releasing a demo of sorts in order to get some feedback on the flow of the game.

Off topic, but does anyone else feel like they're writing an mmorpg patch reported when they do update posts? I have odd desire to put stuff like 'removed bug that caused lightning bolt to target the crowd.' in there.
#173
Awesome theme, shame I don't have time \ willpower \ organizational skills sufficient to get something done right now.

However might be willing to provide some artwork in exchange for on-screen credit.
#174
Critics' Lounge / Re: Platformer 'Run-Cycle'
Tue 22/12/2009 15:38:06
Quote from: Evil on Tue 22/12/2009 03:19:40
A full on run with a large weapon light that, you'd have to run from your chest and shoulders.

True, but if it's 'run and gun' stuff then everything from the waist up is a separate sprite for the aim direction. If you don't lock the gun in a firing position (i.e. from the hip) then it causes issues when firing and moving.
#175
Congrats Wyz, well deserved.

Quote from: Crimson Wizard on Tue 15/12/2009 00:59:58
Victor6, that's fantastic! Reminds me of Metal Slug :)
I couldn't ask for a more awesome comparison 8). Cheers CW.
#176
Quote from: Corby on Wed 16/12/2009 07:11:04
I found practicing with a broom helps :)

It's all good until someone breaks a window...

Although you probably couldn't get away with a large blur effect, you could use a tracer style blur instead, which wouldn't look quite so out of place.
#177
Quote from: Scarab on Sat 12/12/2009 18:04:28
Aww man, I've got my game concept ans sprites ready, but this tiled foreground object is killing me.

Ditto. I lost interest at that point. I did get as far a pitting the true meaning of Christmas against the evil elf forces of Santa Von Claus though;



#178
The age of enlightenment trilogy (Ultima 4/5/6) is excellent, after that the series shot itself in the foot with messy real-time combats and the infernal voodoo memory manager.

Oddly, I expect adventure elements in an crpg, that's part of the point of the genre.
#179
Since the bonus rules list ISO, I'd say something like head-over-heels \ knightlore would be a better example.

Suddenly I feel really old....
#180
Critics' Lounge / Re: Village Hall - Iso
Sun 06/12/2009 04:35:01
The common mistake with ISO backgrounds is to forget it's origins, and as a result forget the expectations of the viewer. Classic ISO games were tile based, and while that means no overall shading gradients it's commonly countered with variety.

For good examples look at jagged alliance 2 or FOT, by breaking up the floor textures with random tiles you remove the 'hypnotic' effect of the background and created a better individual image. The trick is to pack the screen with enough individual detail, even if it's re-used later to give a unique effect.
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