Gah, now I have to think up a theme....
Gimme a couple of days to warm up the brain.
Gimme a couple of days to warm up the brain.
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Show posts MenuQuote from: Cleanic on Fri 25/05/2012 23:54:44That's why the third disk is so short. They cut the 2nd, equally tedious and unskippable 'stuck in clouds brain' sequence, where it's revealed that Soldier is actually a gay-porn studio, and the Mt. Nibel reactor was just a location shoot.
xD I don't recall Cloud meeting Sephiroth back in Midgar, but I guess it's because of some kind of censorship from Square
Quote from: PONYHEAD on Fri 25/05/2012 14:28:59
Yes, but you realize you can just ask them to leave your party, right?
Quote from: InCreator on Fri 25/05/2012 13:45:43http://en.wikipedia.org/wiki/Elizabeth_I_of_England
In everyday life, female bosses are the worst.
Name a successful, highly loved female leader who didn't sell out/oppress her peers or ended on a burning stake/prison/whatever?
Quote from: InCreator on Fri 25/05/2012 12:50:18We elected Thatcher. On that basis the UK population will elect anything.
Female leaders I oppose though, just for international history. Tarja Halonen was okay I guess, but nothing important. Angela Merkel is a traitor and corruptant. Catherine killed and more than male leaders beforehimher, etc
Quote from: Khris on Sun 13/05/2012 10:46:37Ultimately you're going to have to write specific code for DLC characters, even if you're just using the static files like video memory. Adding a single spot animation isn't the problem, it's the break from the existing Characters \ Views, and the need to re-write code for walkcycles, speech frames, idles, etc that strikes me as being more trouble than it's worth.
Not really, you could use an array of DynamicSprites and filenames like anim1_001.png, anim1_002.png, etc. and it's a simple loop.
Quote from: Ryan Timothy on Sat 12/05/2012 21:18:23Goddamnit, how did I miss that? It would be a pain in the arse for animations, but it pretty much murders the point of using tilesets beyond the quasi-benefits of room data, or memory\file size (which no-one has really cared about for years).
DynamicSprite.CreateFromFile(string filename)
It's quite easy to be done.
Quote from: LimpingFish on Sat 12/05/2012 19:12:28Someone correct me if I'm wrong, but AGS can't load art assets at a later date so any 'DLC' would need to use existing sprites \ backgrounds. You could possibly get away with DLC if you'd written a tile based game and stored all the room information externally - kinda like operation forklifts level editor.
I'm not the most technically savvy user, but is that even possible with AGS?
Quote from: Sane Co. on Thu 10/05/2012 15:29:11
>Take key, drop in mount doom, first heading toward Mordor, passing guards, be aided by trees who can talk.
Or alternatively >take key use it with the door's lock if there is one, if not open the door.
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