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Messages - The Suitor

#1
I love the janky ones the most. Might make a (another) janky one myself. It's been quite a few years since I used AGS.
#2
This is great news! I remember reading Knee Deep  years ago and loving it. You had it up on your Something Seeps site. Cant wait for this one.
#3
AGS Games in Production / Re: Before you wake
Wed 06/03/2019 13:49:17
I'm digging the atmosphere. Looking forward to giving it a whirl when you're finished.
#4
Very good point. Thanks, Crimson. I think I feel okay about proceeding with the current design, now.
#5
Quote from: Buckethead on Sat 02/02/2019 08:48:30
I think you should be fine. The components you are using look pretty standard to me. AGS is also probably just using standard Windows components so I don't think they have any ownership over them. As long as you are not using actual AGS 2.x source code you should be fine. Even if anyone had any legal claims over these they would still have to take legal action against you, which I doubt will happen.

PS

I'm not a lawyer

Thanks for the input. Yeah, I'm probably just overthinking it. Just didn't want to step on any toes.  :)

Quote from: Radiant on Sat 02/02/2019 08:50:35
That's Microsoft Foundation Classes, isn't it? I'm pretty sure that's not something CJ invented, but the default look-and-feel for applications in Windows 95/98.

So I don't see any problems using this; perhaps under the help/about popup you could write something like 'Inspired by AGS'. Also, I'm heavily into retro gaming so best of luck with this project!


I'm using wxWidgets, which is similar to MFC. Both are basically just wrappers for the Win32 API. Adding "Inspired by AGS" is a perfect way to stay transparent, so thanks for that suggestion! Also, thanks. I'll need all the luck I can get. Either way, it's a great programming exercise to do during my free time.
#6
Quote from: Jack on Sat 02/02/2019 03:00:00
Probably not.

But that's just, like, my opinion, man.

Hey, every opinion counts. As far as I know, Chris handed everything over to the community. So community opinion matters.
#7
Okay, so I haven't posted much since I joined this forum in 2007. Some of you know me, slightly, I guess. But that's not the reason I came.

I'm working on a something. I'm creating a small-as-possible DOS game/platformer library. Something that runs on a 16-bit pc. Blah blah blah... I'm also making an editor for it that can run in Operating Systems from Windows 95 to Windows 10 (and possibly Linux ports in the future). At the moment I'm planning to horde all this to myself. The editor and the library are for me to complete a full game of my own.

BUT, in the future, I want to release it free to the public.

The thing is, the editor so far (just started to prototype it yesterday with wxWidgets) has taken serious inspiration from the AGS 2.x windows editor. And by that I mean, it's basically just an exact copy in design. Before I get further into the building of it, I wanted to ask the AGS community, and possibly Chris (if anyone knows where he is), if this would cause any problems if I release it (free for any use) so others may use it, in the future. I know the new AGS is open source, but I'm not sure of the legality on the old versions.



The reason behind all this is I loved how the AGS editor flowed (AGS has obviously been a huge influence in my life), I want it to run on Win9x as well as modern Windows versions, and nostalgia. The latter being the whole point of this project.

Anyway, maybe I'm overthinking it. But I wanted to be upfront and ask everyone here. If there are problems, I'll start a completely different design.  :=
#8
I commend you for this, man. I've tracked this project for quite a while, and after a year of not logging into the forums, I just bought it, posting this message. Looking forward to playing it!
#9
Wyz, I praise you! I've been looking for a simple solution to this for a VERY long time. My heart is still pounding. (laugh)

Seriously, thank you!
#10
That was definitely the solution. Working great here as well! :-D My deepest thanks to all involved in figuring it out.
#11
Quote from: Crimson Wizard on Wed 22/01/2014 07:43:58
@The Suitor, Adeel S. Ahmed,
do you have any Visual C++ Redistributable packages installed on your system?

I have every one of them installed that you had listed. Still the same.

Quote from: Crimson Wizard on Mon 20/01/2014 19:32:32
- Adventure Game Studio 3.3.0.1152 (beta 12);
- .Net Framework 1.1;
- .Net Framework 2.0 SP2;
- VC Redistributable 2005;
- VC Redistributable 2008;
- VC Redistributable 2010;
- VC Redistributable 2012;
- MSXML 4.0 SP3 Parser.

#12
Quote from: Crimson Wizard on Mon 20/01/2014 19:32:32
Just to clarify, did you download the Editor by the link on the first post of this thread?
Yes I did, I tried both the zip and the installer. (nod)

EDIT TO ADD:

Quote from: Crimson Wizard on Mon 20/01/2014 19:32:32
Does anyone else have this problem on XP?
I also should note, that the same thing happens on my other XP SP3 pc. Totally different system.

Quote from: Crimson Wizard on Mon 20/01/2014 19:32:32
No... it is a pretty big deal actually :-\. It must work on XP.
I'm glad you think this way. I'm far from giving up XP as a workstation. 8-)
#13
Hmm, I had both 2.0 and 3.5 installed. So, I uninstalled all .Net versions (2.0, 3.5, 4.0), and then reinstalled only 2.0, and it's still giving me the same error.

By the way, 3.2.1 works flawlessly.


I suppose it's not such a big deal, since it's very likely that most people will stop using XP pretty soon anyway. :smiley: (If that's the problem)
#14
I'm not sure if this has been asked about before (I tried searching the forums), and it may only be my system, but I get this error when trying to open the editor:

QuoteAn unexpected error occurred trying to start up the AGS Editor. Please consult the details below and post the error to the AGS Technical Forum.

System.IO.FileLoadException: Could not load file or assembly 'AGS.Native, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)

File name: 'AGS.Native, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.Runtime.InteropServices.COMException (0x800736B1): This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)

   at AGS.Editor.NativeProxy..ctor()

   at AGS.Editor.NativeProxy.get_Instance()

   at AGS.Editor.ApplicationController..ctor()

   at AGS.Editor.Program.startupTimer_Tick(Object sender, EventArgs e)

   at System.Windows.Forms.Timer.OnTick(EventArgs e)

   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


I'm using Windows XP SP3, and have .Net 4 installed. My Windows 7 and 8 PCs have no problem at all.
#15
One possibility is to put,  player.Transparency = 100;  in the game start function. This is in your Global Script.

Like so:
Code: ags
function game_start() 
{   
    player.Transparency = 100;
}


If I'm not mistaken the player character has to be in the room, visible or not.

To change rooms, simply put, player.ChangeRoom(Put Room Number Here);
#16
Haha! I loved it. Very entertaining little game.

I think I found a small bug
Spoiler
The gas can doesn't disappear when getting it from the attendant near the end.
[close]
Not a big deal. :)

Other than that, very funny game. Congrats on the release!
#17
Congratulations on releasing it! I find myself loving this series. :D Great game guys!
#18
Looks really great! I'm downloading it now :-D
#19
Critics' Lounge / Re: Squigglevision Graphics
Sat 19/01/2013 22:03:06
Thank ya Ghost, This is exactly what I was thinking as well. And the positive criticism so far has inspired me to move forward with the project.
#20
Critics' Lounge / Re: Squigglevision Graphics
Sat 19/01/2013 19:18:36
Thanks Armageddon, Ghost, Bernie!

As Ghost suggested I did a quick mock-up of a background less pronounced-ish. Updated the above zip.
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