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Messages - Tenacious Stu

#161
Thank you cat & Phemar for the helpful replies. I will certainly take these comments on board. I think your right about the outline, I will change it to darker shades of that colour. What colors would you suggest for the buttons? Maybe a blueish gray? Also, how would I go about rectifying the forward lean? Should I just move his legs one pixel to the right and then tidy it up?

Thanks again  ;D
#162

I've decided to use AGS for a Major Project Module at University, but I wanted to have a go at creating all of the assets myself. The other night I was practicing with Pixelated Characters and I was initially pleased with the end result, but maybe it could be improved





Thanks in advance for any help anyone is willing to give me  :)

#163
My friend is doing a University degree that requires a research project and she has decided to do it on Online Gaming. There is a description at the begining of the questionnaire that explains that details the purpose of it.

She would be very grateful if people could fill in as many as they can. A big thank you to any one who has taken time out of their day to fill it in. (I think it only takes a few minutes)....

Thanks!!!   ;D
#164
Ahhh, thanks dataflash, guess I should of checked the link before posting  ???, it should work now.

Another thing I should of mentioned is that the questionnaire is aimed at over 18s, but it doesn't really matter, just put any age.

(I'm doing this as a favor for a friend and they need as many filing in as possible)

Thanks again
#165
https://spreadsheets.google.com/viewform?formkey=dHFheGVFWVUtak9RaWpWdWZGU0wtT1E6MQ

Here is a short questionnaire about online gaming (not the gambling kind)

If you could be so kind as to fill in one or two I would be very greatful  ;D

Thanks
#166
I read in a forum post that if there are interactions in your game, say looking at a hotspot, that don't have an event linked with them, then you can do something that will 'Fill In' interactions like this with phrases like 'That Won't Work' etc...

I've been trying, but I can't seem to find that post and I don't know what this would be called to search for it in the manual...

Thank you if you are able to help...
#167
Ahhhh, yes that seems to have cleared it up.

Yes I did type it myself, I didn't realize that this would have an undesired effect, I guess I know for next time  ;)

Thanks Very Much Gilbet, Much apreciated, I knew it would be something daft  :P
#168
Hi guys, I tried to search for this one but no luck... ???

I want to set a view to an object when the room loads as I want to animate the object later in the game when the player uses an inventory item on it.

so I have

function room_load()
{
oObject.SetView (4,2,0);  -- As I want to set it to VIEW 4, loop 2, frame 0
}

When I load the room the object just stays as the blue cup default, why is it not changing to the VIEW?

It's probably something silly I'm sure, but thanks in advance for any replies
#169
Wow, there appears to be a lot of diverse opinion on this subject. I have to agree with Questionable's take on the argument though,

Quote from: Questionable on Fri 09/04/2010 00:22:49
Some GUI/interfaces will be more suitable for integration into various types of games. For instance: I think if you're making a short game or a very simple/easy game a two button interface is probably the best. Why clutter the game with things that you aren't going to need? On the other hand if you've got a grand sweeping, interaction heavy, red herring filled, mind bending, epic tale then maybe easy to access and unobtrusive, but still feature capable like a verbcoin interface is the way to go.

I started playing some of the suggestions on the previous page and I played through Ben304's '!' and 'hope' and enjoyed them both and although some people dislike the one/two click interface, I can't imagine these games being as good if they had used any other kind of interface. But for grand sweeping, interaction heavy, red herring filled, mind bending, epic tales, an interface with more options like Monkey Island 2 and the Verb Coin system would be a good choice. Or not, as the case may be, I think it depends on the overall design of the game, Broken Sword was an epic game, but implemented the two click interface very well.

I think the best way to choose the correct interface, when designing a game, is to think about what you want to achieve through the design and what kind of experience you want to give the player and not just stick to one UI with every game you make, as different games call for a different style of gameplay.
#170
I agree that the modern style games should have a feel of simplicity. I recently tried playing Maniac Mansion and the number of verbs to choose from.. YIKES! It can be a little overwhelming, especially (as Ben304 mentioned) if the player is stuck and is attempting every combination of verbs, inventory, hotspots and characters, it kind of takes the fun out of figuring puzzles out.

I will have to play a few of these games you have mentioned, so I can reflect on the interface. How about an interchangeable cursor that morphs depending on the situation, for example if you hover over a person, a speech bubble appears, or if you hover over an object that can be picked up, a hand icon appears. And right clicking on any of these things would class as the 'look at' interaction.

What about inventory? Do you like it to be on show all the time like Monkey Island II and Broken Sword, or do you prefer it tucked away as with the default AGS setting?
#171

I used AGS to create a game a couple of years ago, but it wasn't very good as I didn't spend as much time on it as I should have done. I'm now at university studying Computer Games Design and I recently rekindled my love for the point 'n' click genre. Until recently, the only ones I had played were Broken Sword I & II and Simon The Sorcerer I & II, I had also played a few games at friends houses etc. I am currently in the process of playing through a few of the classics (I played the Secret of Monkey Island for the first time last month!!!) and I'm now in the design mood again. I want to start a project in summer after my University projects, but I'm scribbling stuff in my brain for now. I began thinking about what kind of user interface I should use and wanted to get peoples opinions on the style they prefer, so...

What is your favourite point 'n' click interface?

Do you prefer Lucasfilm style (Look at, Talk to, Pick up, Open, Close, Give, Use, Push, Pull) or maybe something like Broken Sword with the white hands?

What would YOU like a point 'n' click interface to be like?

#172
General Discussion / New Blog
Sun 27/01/2008 19:36:15
Hey Guys,

Just thought I'd let you know about this new blog I'm writing entitled- 'I want to be a game designer'. I am currently 18 from England and applying for universities and the blog chronicles my journey as I try to make into the computer games industry. So far I have applied for computer games courses and have had a few interviews, which I talk about in the blog. I am writing it because, I want to help people in my position and also just to tell my story. I hope it is something people will be able to relate to and I also want to let people know about things I have learnt on the path so far, and wherever possible, offer advice on things such as What GSCE and A Level courses to look at choosing. These are all things I wanted advice on when I was making these decisions, but couldn't really get any help, and so I want to help others.


I was hoping for your opinion on it, wether it is helpful or not. Also if you could get the message about this blog out to people who may be interested or seek advice, or just want to hear the story of my journey to becoming a game designer that would be great.

http://www.iwanttobeagamedesigner.blogspot.com

Thanks For Reading,

Tenacious Stu
#173
Thank You, you can probably tell that I'm new  :)
#174
Hi There,

I think that my game is finished now, I just wanted to get your opinions on it and to let me know if you thinks its worth submitting to the games pages, I don't know. It's just my second game so it might be rubbish.

Theres a little explanation of the game and it's back story here-
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=32171.0



Game download- http://rapidshare.com/files/51170292/Adventures_of_TM.zip.html

I hope you have the time to take a look and tell me what you think, Thanks ;D

Tenacious Stu
#175
The game isn't 100% yet, although it's very near. I think there are a few things I need to do make it better, any suggestions, I'll take, or advice.

As for the game executable, I'm not sure what you mean, what should I have uploaded instead?

Sorry if it is an inconvenience,

Tenacious Stu
#176
I have used AGS to create 2 games now. The first, was you know the usual first attempt with stick-men and what-not to see how everything works, my second game is this-

THE ADVENTURES OF TURQUOISE MCDONALD

as it is only my second game ever, It's hardly Kings Quest, but I wanted to see what people thought of it and to see if they had any suggestions on it. It will probably be spell checking mistakes though. Anyway I thought it was a bit of fun and wanted to share it.

THE STORY:

The game is a sort of sequel to my first ever game with stick-men (I actually called it Stick Man Quest) as i liked the idea behind it, but there are no stick-men in this one. It's about a guy who end up in a place called the pointless dimension, and about his mission to escape from it.







Some of the story actually refers to the first game (Stick Man Quest), so If you want to play the dead easy, two room, one other character than the main one and two inventory items, I'll put the link here and it will only take two minutes to complete and then you can carry on this epic series with 'The Adventures Of Turquoise Mcdonald'


1. The Stick Man Quest- play this and you'll probably understand the story of my main feature

http://www.box.net/shared/ucc686lmmy

2. The Adventures of Turquoise Mcdonald- A Bit of Fun, and my second game ever!

http://www.box.net/shared/3q31njon8o

all comments, criticisms and suggestions welcome.

Thank you and enjoy

Tenacious Stu
#177
I would like to have the names of hotspots and objects displayed when the mouse hovers over them without displaying a message that stops everything like the broken sword games or simon the sorcerer. Is this possible?

Tenacious Stu
#178
hi there, I'd like to start off by saying I am sorry if I have posted in the wrong area, I searched the forums for something like this and people were 'told off' for using other ones, so I thought that this would be my best bet.

I downloaded this programme a few days ago and have created a sort of 'starter game' I don't want to upload it here because theres capital letters saying that your not suposed to, but i would like to upload the game, some how, on the internet so that i can get a couple of friends to see it or whatever, but I don't have a clue were to start....

again. sorry if this is in the wrong place, but I would appreciate any help,

many thanks, Tenacious Stu    ;)
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