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Messages - Takyon

#241
Ok thanks Vince. But what if I have to change the resolution for the 2nd room when the 1st was set to a different resolution? Won't this ruin the 1st one?
#242
Quote from: KhrisMUC on Sun 15/03/2009 13:15:54
You'll need to choose a resolution first, then draw backgrounds with according dimensions.
If the background is smaller than the resolution, you'll get a black border at the bottom/right.
If the background is bigger, it's gonna scroll. Of course the latter can be done on purpose to convey big locations, i.e. a 700x240 room in a 320x240 game will scroll just sideways (think MI's Scumm Bar).

Ok thanks, say I wanted to have one scene with a scrolling background then the next one with a smaller one how would I go about this? make each scene as a seperate file/project?
#243
dimensions are 1230x826

I'm unsure what resolution the games set in I can't remember sorry I'm not at home. But what resolution would you suggest for this size?

Another thing I was wondering sorry, I don't have to make the whole game in one file do I? For example if I made the first few scenes/rooms etc in one file then the others in another file I could still link them together to work as one game?

Please help
#244
I've just noticed that the top of my background is cut off how can I fit the whole backdrop in?
#245
Thanks ghost great help :)
#246
Can I use voice overs and voice acting etc with AGS or do I have to download a new program to incorperate it with AGS?

E.G. I've recorded the voice in cubase etc and want it to work when I look.
#247
Thank you so much rickj this has solved my problem :)

I didn't understand the bit at the bottom of the tutorial for this bit sorry.
#248
I have just started trying to use AGS. The tutorial is very good and I have followed it perfectly. I just got to the bit that says "Now test your game by pressing F5" and did.

Sadly it doesn't work the little man is at the top of the screen and won't move anywhere and my background is cut off at the bottom.

Here's some print screens of what I've done so far I hope someone can please help me, thanks :).

Settings


Colours


Edges


Walkable Areas


Walk behinds


Build (faulty)



And this is the original image used for the background incase this might be the problem

#249
Ah yes I never really thought about doing something like that. I want to make it my own story but perhaps I could use parts of fairytale, nursery rhymes etc in a homage/parody type way.

We did have an idea of Zelda being mentioned and the main character saying how he heard she was "a bit of a floozy" lol and also a scene where pikmin help you on a puzzle, so I think you've given me a good idea here thanks I'll use more ideas like this when writing.

I'll definitely keep you updated as the AGS community seem very welcoming and helpful. I should have a few more screenshots in 2 weeks, about 3 or 4. Still looking for programmers for the team though :( lol

EDIT: Just found some more screens that we've actually decided are either not good enough or unfinished but thought I'd share anyway.
1 2 3 4 5

1. Zombie Kid (not the main character) sits on the hill wishing he could be a hero. (frames being redesigned)

2. Close up of Oscars skull (a puzzle item)

3. Zombie Kid

4. Pikmin cutscene (hand drawn sketch) currently unfinished

5. Pikmin cutscene, second frame (hand drawn sketch) currently unfinished
#250
Thanks Shea, although I'm still writing for my major project we've decided to take this little side project more seriously as we're getting quite good feedback from the screenshots etc. It's going to be a comedic type fantasy where the hero is not what you'd usually expect. I'm finding it very hard though making this idea original as I have no experience in this kind of genre before apart from monkey island.
#251
Thanks Ghost sorry I'm very much a "newb" still. Oh yeah I think you might mean broken sword 2.5 www.brokensword25.com.
Looks very good but as you you get further in the game the plot becomes rather ridiculous lol
#252
lol sorry to disappoint Id just read most of the thread and felt I needed to ask the question :)
#253
If you knew the program well enough could you make a game to the standard of say monkey island 3 or broken sword 1/2? Hypothetically...
#254
Thanks guys I think I'll stick to using AGS then. I was just a little unsure of how good it is as I've seen quite a few sketchy games made on it (no offence to anyone they are great games but just not the look I want for my project). I just wanted to ensure I was using a program that I could make a lengthy games with cutscenes, voice acting and customization of controls. After looking into it further I'm sure I can do all this on AGS I think...

And yes I meant MVS sorry lol.

This seems a very professional community I hope to be able to build a team here as I get closer to starting full production on my game.
#255
Adventure Related Talk & Chat / Re: Pizzles!
Sat 07/03/2009 23:46:58
I like practical type puzzle like in Broken Sword but some are just absurd.

The puzzles in Grim Fandango were very good also.
#256
I'm starting to put my game into production (screenshots 1 & 2 & 3) and seeking programmers. One friend said he would do some for me but said he's going to use a program called Microsoft Visual Basic and use C++ (doesn't mean much to me lol).

Is this program any good and will I have problems say making the game with different engines if a programmer stops helping half way through etc?

I want to use AGS but will this mean I can't use it if the programmer starts in MVB?
#257
I am also very stubborn I dislike the idea of short games strongly lol. This small side project seems to be getting bigger and bigger the more we plan it lol. Thanks for the advice though I'm going to try and keep it shorter, in less the story flows nicely and we can finish it quickly with a nice length. Saying that though we only have one programmer on the team so far that uses c++
#258
As I worked into the early hours last night me and a friend who is also working on this potentially huge project with me discussed doing a smaller game first like suggested. We've decided to go onto do a small less serious (storyline wise) side project to give you guys some idea of what we do and to have some actual visuals to give you lol.

Here's some backgrounds we've made for the side project already.



Nothing amazing but a bit more basic and we're able to make these backgrounds ourselves. If anyone would be able to help similar backgrounds please let me know though, thanks.


EDIT: Any feedback on these screenshots would be greatly appreciated :)
#259
I've spent quite a few hours writing the bio's of the main character and both his parents (which are not even in the game lol but are mentioned). This is a long process but it is paying off as I've got some new ideas that will hopefully make the game more original, I'm worried it might not be appealing enough....

#260
Thanks Ghost, it has helped me somewhat as I've worked out how to link more mysteries/plots in with the main character by doing this but I'm trying not to go into to much detail as it feels like I could write an entire family tree lol.

I don't really know how many characters I have I mean more will develop as I progress through the story. Is this really a problem though or is it ok to build up as I go through, provided they're not huge characters?
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