My character in my game has to jump out the way just in time, so i made the animation for it and decided to use run animation.
It looked great to tell the truth, but when i set my characters view back to the original walking view, he jumped back to where he started.
So i tried setting his view to the jumping out the way view, and just made him walk to the spot i wanted him to jump to. Good idea in theory
When i did that, he repeated the same action over and over until he got to the spot i wanted him to be(like he would when he's walking), so thats no good either
How do i do run animation and make my character be where i want them to be afterwards?
It looked great to tell the truth, but when i set my characters view back to the original walking view, he jumped back to where he started.
So i tried setting his view to the jumping out the way view, and just made him walk to the spot i wanted him to jump to. Good idea in theory
When i did that, he repeated the same action over and over until he got to the spot i wanted him to be(like he would when he's walking), so thats no good either
How do i do run animation and make my character be where i want them to be afterwards?