I seem to have found the offending line by trial and error
Code: ags
Commenting out the Animate function seems to fix the problem.
Oh look... I didn't add an eNoBlock...
This isn't embarrassing at all...
In Player Enters Room: After Fadein
if(terminalOn == true)
oTerminal.Animate(0, 4, eRepeat);
Commenting out the Animate function seems to fix the problem.
Oh look... I didn't add an eNoBlock...
This isn't embarrassing at all...
