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Show posts MenuQuote from: Scorpiorus on Tue 17/07/2007 16:48:41
Yeah, it may be a good idea to get to using the AGS scripting language, as then you can just declare a "Strength" variable in the script:Code: ags int strength = 10;
...and then simply do:Code: ags strength = strength + 1;
(edited for length)
function object1_a() {
// script for Object 1 (Screen): Look at object
cEgo.Walk(206, 156, eBlock);
cEgo.FaceLocation(cEgo.x, cEgo.y + 10, eBlock);
if(Properties.GetPropertyAsBoolean(eProperties_Character, 0, "isChemist") == true)
cEgo.Say("It's the display for the Spectrometer.");
else
cEgo.Say("It's the display for something that's beyond my field of expertise.");
}
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