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Messages - Recluse

#101
Critics' Lounge / Re: Making Baldy Look Bald
Fri 27/07/2007 01:49:42
Hey wow that looks LOADS better...

Is this what you meant?



P.S. Yeah... some how it looked to me like he had some sort of beaded headdress looking thing on his head. Which is totally not what I was going for  :-\
#102
Critics' Lounge / Making Baldy Look Bald
Thu 26/07/2007 23:29:44
I'm having a difficult time getting my bald African-American character to look anything like a bald man.

Here's what I've got so far...



I'm having troubles with the head, as you can see... What I have currently is an alternative to the single-shade head, which simply looks like way too much space.

Does anyone have any suggestions on how I could get a really smashing looking bald head in the very very small amount of pixels I have?
#103
Beginners' Technical Questions / Re: Video???
Thu 26/07/2007 23:01:16
More specifically, there's a specific function called PlayVideo() you'll need to look it up in the Help file to learn how to use it.

For Future Reference: Please don't post without checking the helpfile and the FAQs... links are contained in the "Rules" post stickied at the top of this forum. (If a MOD has a problem with a non-MOD saying this please delete this portion).
#104
Yes... I did use font 10 from that pack. I'll try the auto outline. This may only become a temporary font as I'm now considering using my own. I'll have to stare at it for an hour before I actually make my decision though  ;)

Thanks for validating my suspicions and suggesting a solution Ashen! You've been very helpful.  ;D
#105
Ah...

Well that's much simpler... Somehow I got the impression that when you did that it redefined the variable to null... I suppose not though...

Thanks for the tip  :D

P.S. One last question, do you need to export AFTER the variable has been set? Or will one export cause it to "live" outside the global script. Meaning its scope is outside the script yet it still needs to be imported.

Nevermind...

I've done some research... apparently you can export it right after it's declared and import it in the header file and all will be right with the world  ;D

Thanks Gilbot
#106
There... it should be fixed now....

Sorry about that  :-\
#107
Here's a little more info...

Apparently this only happens when the string being displayed contains an 'x'... then the letter x and everything after it will have the weird transparent shadow applied to it...

Now I'm thinking it might be a problem with my font... It's a font I got as part of a font pack from a link I got on this site...

Could someone confirm that this is in fact a font problem and not a scripting problem, and possibly give me suggestions on how to fix it?
#108
Quote from: Scorpiorus on Tue 17/07/2007 16:48:41
Yeah, it may be a good idea to get to using the AGS scripting language, as then you can just declare a "Strength" variable in the script:

Code: ags

int strength = 10;


...and then simply do:

Code: ags

strength = strength + 1;


(edited for length)

I've run into problems when I try to do the same thing. I'm trying to declare some basic booleans that will be set and accessed at the beginning of the game (in character creation) and then read later on at key points in the game. For some reason I'm having a hard time accessing these variables from room scripts (pretty much the only place they'll be used) I've got a work around set up using a Properties mod I found on the forums, but I'm wondering if there's a better way to do this that I simply don't understand because it involves an aspect of variable scope that I'm not familiar with.

Basically... if you declared these variables at the top of your global script... how would you then access the variables from room scripts?
#109
Somehow I'm having an issue with the color of my character's text color.

I'm currently running the current script:

Code: ags

function object1_a() {
  // script for Object 1 (Screen): Look at object
  cEgo.Walk(206, 156, eBlock);
  cEgo.FaceLocation(cEgo.x, cEgo.y + 10, eBlock);
  if(Properties.GetPropertyAsBoolean(eProperties_Character, 0, "isChemist") == true)
		cEgo.Say("It's the display for the Spectrometer.");
	else
		cEgo.Say("It's the display for something that's beyond my field of expertise.");
}


Whenever the text "expertise" displays over my characters head. A portion of it will appear to be transparent like so:



This is also happening with a different script when my character says the word "expertise". So far this hasn't happened on any other character.Say commands I've been using.

For the life of me I can't figure out WHY this is happening. I'm rather new to AGS scripting, but not to coding in general, so lay it on me in all it's glory. ;D

This isn't exactly a humongous issue at this stage in development... I just thought I'd post it here so I could get a response now rather than later.


PS: I wasn't sure whether this belonged in Beginners Technical Questions or Technical Issues. Since it seemed to be strictly AGS-related and not a complex coding question I figured I'd post it here.
#110
The hedge maze in Hugo 2...

I think it's 2...

OH, and the Roller Coaster maze in Myst sucked as well.... quite possibly more than the Huge maze, because it was more difficult to figure out.
#111
The First AGS game I ever played was 5 days a Stranger... I'm still a huge fan of that entire series, and because of it I continue to believe that the main facet of any adventure game should be the story.
#112
General Discussion / Free Project Hosting
Wed 04/07/2007 18:19:04
I'm wondering whether anyone knows of a good solid, free Project Hosting site that I could use. I'm not looking for Open Source since I'm using AGS, but I still require internet space with which to collaborate with a friend. I've already looked into SourceForge and decided they're not for me. I've got something on GoogleCode, but I'm wondering how well it works.

For the moment, a friend and I are collaborating via e-mail, however it's difficult to edit the same document via e-mail... so I'm basically wondering if there's a way I could find a place that'd host my files, possibly in a Wiki format, along with pertinent images and such.

If there's password protection or something of the sort, that'd be great too...
#113
 Hello, my name is Recluse, USA Texas... I am currently collaborating with a friend to create an adventure game with a few RPG elements. Once finished it should be called "The Mars Initiative"... Don't have screenshots yet, as the game is still in the planning phase.
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