*pokes the pixles hard with the stick for being so difficult to find!* Thanx again, what would I do without you, Inkoddi?
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Show posts MenuQuoteAfter shaking and sniffing the boxes under the tree...
QuoteYada yada yada...."its 2003! New games who use the standard 9-button Give, Pick up, Use, Open, Look at, Push, Close, Talk to, Pull GUI's"...blah blah blah-Me!
QuoteSo..um...whats the new and better interface we SHOULD be using?
QuoteHaving one's intentions interpreted the stupid way:
USE cabinet.
"Why would I want to carry that around."
only to be followed by:
TALK TO toilet.
*vomit* "Hey! It's that key I swallowed."
QuoteEquivalent objects that each have one use and are not interchangable. This rock you can throw at a bird, and that rock you can drop in a well. The knife is for cutting the string, the scissors are for opening the envelope. A game designer should always try to be sure that when the character says, "That doesn't make sense," the player doesn't scream at the screen, "Yes it does!!!"
Quotesoooo we shouldnt be using ags to make super spectacular 3d games with lensess flares for Gui buttons. there goes my game
QuoteAdventure games are not about guess the verb puzzles... thery're about problem solving with your mind. The problems should be clever enough for you to figure out what to do without having also to guess which verb to use. They (LEC, sierra, etc) learned this a while ago and decided to drop everything down to the 4 basic verbs: Walk, Intereact, Look, and Use Mouth (speak, taste, etc.). So, what this guy meant was that he doesn't like the old 9+ verb interface....
QuoteMonkey Island 2 / Indy FoA / DoTT SCUMM style is my favourite interface. I like that people still use it for their AGS games, I think it's brilliant. 3 of the best adventure games ever used it, to me that says there's nothing wrong with it.
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