I tried looking for it everywhere but couldn't find the answer. The thing I'm trying to do is have the mouse cursor change automatically over certain objects.
For example, if the cursor mouses over an object, it changes to an interact button; if you mouse over an area transition hotspot, it changes to a WalkTo icon, etc.
However, while it works well enough for the hotspots, I can't get it to work for objects, the primary reason being that objects don't seem to have Mouse Over event. Is there a way to do it without the Event or should i start drawing hotspots around the objects to simulate the effect?
EDIT
Also, while I'm at this, I'm finding the giant part of Global Script to be a big mess as it contains stuff related to Mouse Wheel North, Middle Mouse Click and other stuff I do not want and just keeps interfering with the game mechanics.
What should I replace all of this with so that the "Any Click" event of every kind of hotspot, object, etc. can be tied to the Global Script?
For example, if the cursor mouses over an object, it changes to an interact button; if you mouse over an area transition hotspot, it changes to a WalkTo icon, etc.
However, while it works well enough for the hotspots, I can't get it to work for objects, the primary reason being that objects don't seem to have Mouse Over event. Is there a way to do it without the Event or should i start drawing hotspots around the objects to simulate the effect?
EDIT
Also, while I'm at this, I'm finding the giant part of Global Script to be a big mess as it contains stuff related to Mouse Wheel North, Middle Mouse Click and other stuff I do not want and just keeps interfering with the game mechanics.
What should I replace all of this with so that the "Any Click" event of every kind of hotspot, object, etc. can be tied to the Global Script?