Quote from: Crimson Wizard on Sun 14/01/2018 16:01:22
Okay, but simply having a device won't automatically make games interesting. Someone still needs to program it, therefore same game design issues will be met.
BTW, I do not know if other countries have this, in Russia a new entertainment industry appeared in last several years, which gives you a "real life" adventure in a limited enviroment, with something similar to "escape the room" tasks.
EDIT: Probably like this: http://www.upout.com/blog/san-francisco-3/4-real-life-adventure-games-to-play-in-the-bay-area
Definitely. But the design issues will be contemporary at least.
Or if they would be done today they would be the work of a pioneer.
And they will include much more dimensions.
The AGS Design issues are very conservative.
Take a engine like Unity for example which is basically free.
The possiblities are contemporary and not totally retro.
My position always was, as long as AGS does not understand basic contemporary formats
it is and remains an uncomplete conservative thing that will be forgotten sooner or later and therefore a time waster.
- I proposed the support of vector based file formats. (2D at least)
- I proposed a deep understanding of 3d max and maja files and characters with animation support.
- I proposed subpixel rendering for scaled sprite movements.
None of these important steps has been realized in the past 10 years...
That's not a real developement after all...
There is no progression.
After all tradition is based on progression.
it comes from the latin word "Tradere" and means "develope, trade, progress"...