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Messages - LavaWave

#1
Quote from: mkennedy on Thu 17/04/2025 04:16:05Does this game take place in Wendy's restaurant? If so you may need to change the name to avoid copyright issues.

Yeah, I'm thinking of renaming it from Wendy to something else so yeah.
#2
Story

It starts just like any other night at Wendy's but this night is different, strange sinister things start happening

Screenshots





#3
Quote from: bicilotti on Mon 29/01/2024 20:51:00In a game I don't particularly care about art, but atmosphere. This demo is interesting and that is enough to get people playing it.
In the AGS version, I would make player character speed faster and have a slider to control music/sfx volume.

True, I picked the BASS interface as I like the 2 click options however it doesn't come equipped with options of speed control (I changed the character speed in AGS from 3 to 4) as well as SFX/Music so I have to create them in, I am thinking about making an AGS game with more effort in the future as these are just prototypes.
#4
I tried my hand with AGS again after a while and have worked on a prototype, now there are 2 prototypes, one made with AGS and the other RPG Maker MZ

AGS version can be found here while the RPG version can be found here

As for the AGS version I highly recommend you to download it so you can play at fullscreen and so the pixels render well in the desktop version.

Here are some screenshots from the AGS prototype.









Now what I want to know is pixel art good for an AGS adventure game? how many people like pixel art over HD art games?

Think of like the Visitor games (pixel art) and Gemini ruin (HD art) I see many new projects here gearing towards HD graphics rather than pixel graphics so I am wondering if pixel art is falling in favour of HD art, I can do pixel art but HD art is way out of my skill and I am a solo developer so I have to stick with my limits, it does help that I like pixel art myself.

And finally, I know I can't please everyone, that's impossible but I'm hoping pixel art will attract interest of certain players despite they are quite rare (not just for AGS games)
#5
I don't foresee the need of a programmer afaik nor I create a professional/worth selling game just yet, so far I am creating small/medium adventure/survival horror (Clock Tower on the SNES for example) games

I made a few experiments about a killer if he reaches you it's game over

Code: ags
function repeatedly_execute()
{
  if (cBone.IsCollidingWithChar(cDiane))
  {
    RestartGame(); (Prototype, animation not done)
  }
}

As well as wait for animation is over, so I can grasp such basic things, I have no intention on creating platform/outside-genre games with AGS since I know that requires programming knowledge.
#6
Quote from: Khris on Tue 16/05/2023 15:00:17I'd answer the question like this:

can a game dev with little coding knowledge make a professional quality game?
-no, unless quality refers only to story, art, etc.

can a game dev make a professional quality game with AGS?
-definitely yes

On the first one is debatable since there are a number of professional quality games with many engines (AGS being one of them)

Clickteam products have a share of commercial games (their engine requires no coding skills whatsoever) RPG Maker as well (albeit many use several plug-ins to enhance the engine but it is aimed at non-coders)

However as a non-programmer yes I agree with you on story, art and the kind that doesn't require heavy coded minigames/puzzles, I assume simple puzzles can be easily be created with a few lines of code.
#7
I don't consider myself a coder, much less a programmer, I am at best a script kiddie.

I remember stumbling upon this program way back in 2007 IIRC but never picked up on it until now recently.

The only coding languages I used were GML (Game Maker) and Zscript for GZDoom in DoomBuilder and they are fairly understandable even for me and now I tried using AGS scripting and I am doing well with it so I take it as it's scripting as accessible to people with little coding experience.

I tried playing around with GODOT and Solarus (Arpg game maker for Loz alttp style games) but couldn't figure those out (Solarus uses lua) yet AGS and the aforementioned engines have easier scripting with autocomplete which helps.

I tried making an Arpg with RPG Maker MZ and using plug-ins but they are unstable and complicated, not user friendly.

So can a game dev with little coding knowledge make a professional quality game with AGS?
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