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Messages - JpGames

#61
Quote from: blashyrkh on Wed 28/03/2007 21:45:21
Mirrors, please?

I've never been able to download files from MegaUpload (all slots allocated to "my country" are always used), and furthermore now it says that all the available bandwidth is currently reserved for our premium customers.

Please consider one of the game-oriented alternatives offered in this forum, rapidshare.de, or something similar.

Now you have a mirror download with a rapidshare link  :D We expect upload the English translation this weekend. Crits, commentary, bugs reports and votes are welcome   :)
#62
We are happy to announce that our first game is ready to download

 

http://www.adventuregamestudio.co.uk/games.php?action=detail&id=869

Spanish & English versions available.

We hope you enjoy the game.

JpGames
#63
Released. See Announcements
#64
Im proud to say that we finished the game in the spanish version. I know there are another thread for this, but we don know the steps we must do now and we really dont want make a mistake now.

How we compile the game? i mind, i dont see any .vox files in the compiled folder
Which files EXACTLY are needed for the final version? Must we wait until traslation is finished?
Its necessary to uncheck the debug mode before compile?

Then, when you have the zip archive, where you upload it? How we can add the game into the ags web page? Orientation is needed.

Thanks

JpGames
#65
Critics' Lounge / First BG - just 6 colors
Tue 27/03/2007 11:07:09
I draw this background using Paint and just 6 colors from the pallete



Any sugerence or crit is more than welcome since is the first BG i ever draw

JpGames
#66
Final Fantasy X . The second place is for The Dig.
#67
Why monkey island is so popular? I guess because the history is not than original, but have enough humor to make all the episodes nice to play.

Anyway, i believe the best adventure game i ever played is The Dig (lucasarts). Why? It had a really GREAT history, wonderful graphics and for what i know, the original idea was writed for make a movie. No other game, book or movie i been saw have a scifi history like this game.

We (JpGames) have a very very nice history to create our first serious game (the one we are creating now is just to test and learn). The unedited (yet) book won 2 awards in amateur contests last year, and yet better, was writed for one of us. The title is "Future" but we are thinking to use anothe title for the game.

Almost Gods
Beyond mankind
Past & Tomorrow

I know is difficult for you all to chosse wich could be better for the history since do you not read the book, but which one do you thinks sounds better? Something like which one sound more "commercial"?

Thanks for any sugerence.

JpGames.

PS If anyone want read the book (143 pages) just let me know and i will send you the PDF. Its in spanish and also is copyrighted.
#68
Transparency works great too  :) Its better, because i dont need spend one view in a empty image. Its not important for the little game im creating now (i have enough free views) but could be usefull for bigger games.

Thanks a lot

JpGames
#69
Help wanted to translate the Game into english or any other language. Please contact us via PM. Thanks.

JpGames

#70
I just want add that i included a empty view. I first change the view fo the NPC i want call for the empty one; then i call the NPC with changeroom to the current room and i can do a lot of things before change its view to the normal view (for example, facelocation, faceplayer...) It looks more professional..
#71
Thanks for the help. I guess my trouble is sometimes the language. Its difficult to read technical issues in a foreign language. You can be sure that im doing my best to do not make questions before i tried it by myself and read all i can.

Just one last thing; how many different values could have the dialog_request? I mind, i could use it as many times i want?

for example:

function dialog_request(int parameter) {
if (parameter == 1) {
   SetGraphicalVariable(ItalkedwithBilly, 1);
  }
.....
if (parameter == 3782) {
   (code)
}

Is valid? Or there are a limited number of values for parameter? Im almost sure i do not read nothing about it in the tutorials, so i guess parameter could be any value valid for integer.

thank you again.

JpGames
#72
Updated march 26th. See first post
#73
Well, i read all that and know i have more clear some things, but another ones looks difficult to understand (my english is not enouhg good). Basically: where i must declare the custom variables to make it valid in all the program?, and, could i use two diferent type of parameters inside the dialog_request function? something like

function dialog_request(int parameter AND string namevariable) {
     SetGraphicalVariable(namevariable, 1)
};

It works? Or maybe im doing something wrong?

JpGames
#74
I were using the graphical variables to determinate some actions in the game as simple interruptors (for example: if ItalkedwithBilly == 0 nothing happens...) was easy since i do not need write script lines because i was able to chage it values in the interaction editor.

But now i saw that in te dialog scripts i just can change the global variables but not the graphical variables. Setglobalint do not work with Italkedwithbilly, i guess because its a different kind of variable. But, which is the difference? Are not both Integers ? Im really confused with this now. I read the tutorials and i can find the difference. Which use could have the global int's?

Also, i need know how i can change graphical variables inside a dialog script.

Thanks for any help.

JPGames.
#75
Quote from: KhrisMUC on Thu 22/03/2007 21:25:23
Btw, you don't need to use the character[] array, cCharactername will work, too.

cCharactername.changeroom(roomnumber,xpos,ypos) also works fine. But i prefer use the array mode since im used into turbo pascal sintax. Thanks a lot  :D

JpGames
#76
Quote from: Ashen on Thu 22/03/2007 10:32:15
By 'editor panel' do you mean the Interaction Editor, as in you're using the 'Character - Move NPC to different room' command?

Yes, i were talking about the interaction editor. I will try with some script using character.changeroom and i will let you know. Thanks.

EDIT:
character[charactername].changeroom (roomnuber,xpos,ypos) works perfect for me.  Thank you for the tip.

JpGames
#77
Game is ready to download. See Complete games announcements for more information.






#78
Beginners' Technical Questions / NPC's control
Thu 22/03/2007 05:44:58
Hi im pedro, from spain. I just begin one week ago with AGs. I read all the info, tutorials etc and i started with a little game, using the default template.

I include a lot of rooms, created some basic-aspect characters (all them with animations), a lot of nice conversations, etc etc. The work was easy (i found the necessary info without came here) and i were including a lot of functions to learn to try to create a very complete game next time (i already have intro, a lot of cutscenes, personal GUI's, dinamyc conversations, NPCs always animated when they are idle and a long etc)

But i have a trouble now. I want create a cutscene where a NPC comes from another room to speak with the main character, but im unable to do that. I use the editor panel, but the NPC appears in the current room in the same coordinates where he was in the other room (unlucky, a nonwalkable area). I tried to move him first before call, but looks like he do not move and always comes in the same position or i get an error (character is not in the current room).

I search for modues and plugins, and i found Character control, but looks TOO complicate, specially since i always get an error when i include it (getgraphicalx expected).

Anyone could help me with this? I really could finish the game without that cutscene (i could put the scene in the same room where the NPC is) but i really want create very intercative games and this is a very important tools i need learn

Thanks

Pedro (30 yo)

PS I had years of experience in Turbo Pascal, so scripting is not a trouble for me.
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