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Messages - Joseph

#1
Beginners' Technical Questions / noob question
Thu 07/07/2011 04:45:16
noob question here. ;D
ive been reading here use a character for shadows that follow player. WHY? I want to make shadow under playuer but was just going to draw it INSIDE the art of the sprite.

???so why do some make a character just for shadows and make it follow? Whats the advantage?
Sorry if its a stupid question :-\
#2
Howdee dudes!

How do I write so that I can put paragraph of text into a textbox in AGS right now I really dont know how, i looked in manual and coultn find how?

somthing like txtTurtleMenu.Text = "insert text here-insert text here-insert text here-insert text here-insert text here";

just imagine its a huge paragraph of text. how do i break that line up there so i can make it a paragraph with breaks where i want? if i do that code, the text goes in 1 line all the way and goes outside my textbox border like its crazy.

please help!???  :) :)
#3
OOOOOOhhhhhh!! i got it to do it like i wanted with this help exept changing the handle sprite (gonna do later). a great thank-you to both kind sirs! :=

Cheers/doy las gracias/Merci   :D ;D :-*
#4
heeeyah!! ;D

dear kind sirs/and or wenches/turtles;

how can  i make scrollbar for inventory  that the slider change size depending on the amount of items in my inventory window? just like in expolrer, notice if a folder has many items the slider bar is smaller...but if its almost empty is huge! when i drag the scrollbar slider it also scrolls up or down the rows by row.???
is this doable ???
#5
if i do the first code, still the order doesnt match, the item that is supposed to be first gets swapped last so its the last. i tried your code general but i think i go with the first one if someone can help me get it toswap the order OK!

plllleaase  :D ;D :o :=
#6
wowww krhis no longer error gets shown but my first item in list is now the last item after i use swapping code, how can i get so the order is always kept perfecto as it was for 1st guy inventory (well, a turtle that is not guy lol!!!1)

like this in a way to exlpain =

1st item of first guy goes to 1st slot of second guy inventory, 2nd item in first guys list goes exactly perfect to 2nd slot of 2nd guy's inventroy

again answers keep me front killing everyone here!! ! joke lol  :-* :-* ;)

#7

after monkey_05_06 answered my solva-ree-kneed question in http://www.adventuregamestudio.co.uk/yabb/index.php?topic=42750.0
i looked round for yet another question and found moneky_05_06 wrote a code i was looking for in http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38897.0


but when i try code, i get character.inventoryquantity: inmvalid inventory index 0??????? :o >:( ???

what did i do wrong my character i want to swap with has none items and the one swapping has eight items, wa-da-fks dudes
#8
you thought right, b*tch. :D :D :o ;)

muchas gracias mi amigo!
#9
yo dudes!

I have bag I pick up nad put in my inventory. Id like this
scenario: you find a bag on the ground. pick it up.it goes inmy inventory.

Then, when i click on the bag in inventory, i want it to 'expand' whats inside (3 items inside the bag: 1 turtle wax can, 1 turtle treat, 1 jar of turtle juice) so that the next 3 items are now outside the bag, next to the bag in my inventory. important: no matter what items is next to bag already, those 3 items will always be exactly next to the bag, bumping the order always.

whenyou click on the bag again, it will 'collapse' those items so all go back inside the bag.

How can I get this done??
help please!! or else!!!  ;D ;D
#11

Allo mes amis/hola me amigos/yo homeys!!

Yo! I want know how i can do this without losing my muind!!!!!!!!!!11!!

When my mouse is over a certain button aand is pressed down, i want to have a textbox show us all how long the mouse is over it and pressed down on that button with numbers going up and up and up, starting at ZERO. when the mouse is finally let go, woops!! the text is reset back tio nothing a.ka --> ZERO! tajht way when i reclick and hold down on that button, the counting starts all over again from ZERO.this will show us all how long a player holds down the mouse  on that certain button! YESSSSSSSS

i tried and tried and cried and cried: me is super dumbo  := :o

???

thats twhy ui come here to ask :)
#12
wowch thats smart!  :o

i thank you sir
#13
Hi friends, its me, Joseph!

HOW do i do this--->

3 boolean vars: a,b,c

I waNT TO chek if 1 of the variables is true, and then if 2 of the three is true...

How can I write that so its not too long of a line? Like i want to pass "if one of these three is true, do this" and "else if 2 of the three is true, do that".

??? ???
#14
Is tehre a way I can do it without adding a bool everytime I run stop? Id rather not have to add anything at all in the dialog scripts...just somehow have it so repeatly execute "sees" when stop has been run  (is there a hardcoded script inisde AGs that says when"Stop" is proccesed?

Ifno t I can do your way with a bool no problemo  :=
#15
Hola IM back    ;D ;D ;D once again but with a VeNGence

is there a way to find out when the stop has been run in a dialogue? I have a code i wrote that i want to run each time stop is run inside a dialog but i dont want to retype that code evertime in each dialogue when you want it to stop.

I woudl place this inside my repeatedlty_execute of course, (like, check if "stop" has run in a dialogue, if "yes", do this code)

ps: http://www.poopreport.com/BMnewswire/972.html
#16
WOwzers, if you guys were turtles I would offer you a 20% discount on turtle wax and throw in a few bags of treats for the kids  :o :o

Not only does it wurkk but I now LuVv you guys  :-* :-*

#17
Mr. Leafshade, Im sorry but Im really pretty stupid, I dont realy understand how to do that :(
#18
Hola IM back ;D ;D ;D

just want a custome-made Gui to pop-open when my turtle gets a certain amount of points for mating :o
I did this in the on_event function--->
if (event==eEventGotScore && game.score==69)showTurtletreat();
if (event==eEventGotScore && game.score==169)showTurtletreat();

when the score gets to 69 or over...i see my window popup, (cool), but when the game continues and the score keeps going up, when it get to 169 or over, i dont see my turtle treats window :(
i DONt give points equally, sometime a turtle can get 1 pointm, sometime 6, so i never know when the playuer will get EXACTLY 69 points or 169.

Can someone help meeeeee???

#19
Hi!

Ok, this works perfectly! Thanks a lot :)
#20
hI amanta4ray,

Well unfortunately that doesnt really help since its pretty much what I just wrote, minus the "SaveCursorUntilItLeaves"...I need a way to save the previous cursor before it hits the GUI so when the mouse leaves that GUI, it reverts back to the previous used mouse mode.
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