I admit, I haven't made any games in past few years because I am really bad at art. But, I have been practicing on many different tools lately. For starters, if you are not good at art at all, check out the list of assets I personally like that are good for adventure games on Unity's page: https://assetstore.unity.com/lists/2d-pixel-art-assets-for-point-and-click-adventure-games-171509. Some of the assets are 2d pixel characters. I find the one that matches best what I want if its not there already and I draw over it and use it as a template.
First off.. There are a lot of tools out there available that I like. I like using blit paint(https://pixelburner.itch.io/blitpaint-beta/devlog/149435/blit-paint-v042) to use textures as a brush to paint onto the scene. Then I use an online pixelator(https://onlinepngtools.com/pixelate-png) to mimic the pixel effect. Also what I do is take a 3D object, run it in the pixelator(Better to use objects than whole scenes as the pixelating algorithm might mess up the detail) and then paste it into the scene piece by piece giving it a truly detailed and pixel adventure style.
Mind you, all of this takes time and patience and fine tuning. But it doesn't really require that you have a lot of art talent. Itch.io has a lot of great tools to work with as well.
This here is a 2D character creator that creates cartoony style characters with tons of animations: https://mochakingup.itch.io/cc2d
Mr Easy Sprite animation (https://misterm.itch.io/mr-easy-sprite-animation) very reminiscent of the character walk cycle generator that was made in AGS years ago(https://www.adventuregamestudio.co.uk/forums/index.php?topic=47818.msg636448359#msg636448359).
Pixel Room Generator(https://lovebirdsnest.itch.io/pixel-room-generator) can create simple iso rooms.
If you are looking for 3D... Assetforge is a great kit-bashing toolkit that allows you to develop models easily. https://kenney.itch.io/assetforge-deluxe
Flowscape(https://pixelforest.itch.io/flowscape), also great for medieval 3d environments that have been used by AGS creators as well.
You can also check out other AGS threads such as here: https://www.adventuregamestudio.co.uk/forums/index.php?topic=21021.msg636621044#new and here: https://www.adventuregamestudio.co.uk/forums/index.php?topic=32234.0 and also here: https://www.adventuregamestudio.co.uk/forums/index.php?topic=14864.0 and another here: https://www.adventuregamestudio.co.uk/forums/index.php?topic=5644.msg67916#msg67916 and the last one: https://www.adventuregamestudio.co.uk/forums/index.php?topic=56164.0
Hope some of this has helped.
First off.. There are a lot of tools out there available that I like. I like using blit paint(https://pixelburner.itch.io/blitpaint-beta/devlog/149435/blit-paint-v042) to use textures as a brush to paint onto the scene. Then I use an online pixelator(https://onlinepngtools.com/pixelate-png) to mimic the pixel effect. Also what I do is take a 3D object, run it in the pixelator(Better to use objects than whole scenes as the pixelating algorithm might mess up the detail) and then paste it into the scene piece by piece giving it a truly detailed and pixel adventure style.
Mind you, all of this takes time and patience and fine tuning. But it doesn't really require that you have a lot of art talent. Itch.io has a lot of great tools to work with as well.
This here is a 2D character creator that creates cartoony style characters with tons of animations: https://mochakingup.itch.io/cc2d
Mr Easy Sprite animation (https://misterm.itch.io/mr-easy-sprite-animation) very reminiscent of the character walk cycle generator that was made in AGS years ago(https://www.adventuregamestudio.co.uk/forums/index.php?topic=47818.msg636448359#msg636448359).
Pixel Room Generator(https://lovebirdsnest.itch.io/pixel-room-generator) can create simple iso rooms.
If you are looking for 3D... Assetforge is a great kit-bashing toolkit that allows you to develop models easily. https://kenney.itch.io/assetforge-deluxe
Flowscape(https://pixelforest.itch.io/flowscape), also great for medieval 3d environments that have been used by AGS creators as well.
You can also check out other AGS threads such as here: https://www.adventuregamestudio.co.uk/forums/index.php?topic=21021.msg636621044#new and here: https://www.adventuregamestudio.co.uk/forums/index.php?topic=32234.0 and also here: https://www.adventuregamestudio.co.uk/forums/index.php?topic=14864.0 and another here: https://www.adventuregamestudio.co.uk/forums/index.php?topic=5644.msg67916#msg67916 and the last one: https://www.adventuregamestudio.co.uk/forums/index.php?topic=56164.0
Hope some of this has helped.