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Topics - Jockstrap

#1
We used to have Windows ME on the computer and the AVI files I had downloaded worked fine. Then we upgraded to Windows XP and none of my AVI's work. Well, they sorta work. There's sound but no picture. Has anyone else had similar problems? If so, how did you fix it? God I hate Windows....
#2
Check it out here.
#3
I've been grappling with what game I should make next and I thought that you guys could help me. I have three main ideas:

The Infinite Repeater: Lazarus Walks
A sort of film noir set in the near future about a drug addicted detective. District Investigative Associate Marlon D'Onorio is called when a young woman is killed at a party in a small flat. As Marlon investigates he finds himself falling in love with the dead woman and combating his hallucinations. The game would have the feel of a play, and therefore be one room (possibly two). I imagine the cut scenes to be like a comic book. This game would be the first in a series of games in which the people involved are given different identities and put in different situations (i.e. in the second game Marlon could be a notorious criminal), hence the two titles.

Of Mud and Paper Work (working title)
A game about a 9 year old girl named Isobel who enters an imaginary world to help her friends the Mudmen do battle against the Bureaucrats.

Untitled '1984' Type Game
Set in a future where computers have all the important jobs, lower-end humans are processed for spare parts, and all the other humans are used for making propaganda films about the government. A shy, overweight man in his thirties, named Ken Saddler , is unwittingly thrust into the world of computers when his best friend, Thomas Fuchs, mysteriously disappears. As Ken delves deeper, he eventually meets The Server, the ruler of the world, and discovers the fate of his best friend. The game would draw parallels to Nazi-Germany, i.e. the propaganda films, posters, recruitments, experiments on humans etc...

The game I really want to make is the 1984-type one, but I think it's too ambitious for me at the moment. The second and third ones mentioned would have lighter tones whereas the first one would deal with darker themes. Since my first game didn't really do much for the people here, these three games are much more conventional.

Well, what do you think?

NOTE: I have started minor production for all three games; I've drawn the main character for each - let me know if you want to see them.
#4
Adventure Related Talk & Chat / Time Bandits
Wed 28/01/2004 10:57:02
I've been thinking about this a lot lately and wouldn't it be cool if someone made a Time Bandits adventure game? I know there is an old game called Time Bandit, but that doesn't have much to do with Terry Gilliam's film. I was thinking that the story could be what they were going to use for Time Bandits 2 which was never made. The story for the unmade Time Bandits 2, by the way, is that God is going to destroy the world so the Bandits decide to stop him - not to save the world but to save their jobs....
#5
Completed Game Announcements / Surreality
Tue 27/01/2004 06:30:48
M. G. J. Macaulay's
SURREALITY
A Reality-eats-the-Norm Game



I present to you, my first completed game. And it's a rather unconventional one at that.

Story:
Tom (from Captain Mostly's Nihilism) is awoken by Prince Yahtzee and told to find and identify the Surrealist, as he may be causing problems for Yahtzee's plans. You control Tom on his (rather short) journey to figure out who the Surrealist is. What's so unconventional about that? Well read on...

Gameplay:
This game is not over once the credits finish. Yes, much of the gameplay takes place outside the game. Huh? I'll explain.

The game has no inventory, no "pick up/interact/use" command, and no puzzles aside from figuring out the identity of the Surrealist. The idea is that you play the game through - walking, talking and looking at whoever/whatever you think you need to - and then you write an email. Well, first you should think for a bit and maybe play the game one or two more times and then you write an email. The address will appear on the last screen. The game has many mysteries and it is your job to solve them. The email should inculde your thoughts on the game, the characters and (most importantly) the identity of the Surrealist. If you get at least one thing correct I will send you the full detailed story (unless you wish to solve it ALL, in which case say so in the email) and answers to the many questions that are presented in the game. Get it now? If you don't understand anything, just ask.

Download:
Get it from the RON site
Right click, Save Link As...
File size: 5.8 MegaBytes
WinRAR file.  

Notes:
If you think this is the dumbest idea you've ever heard of, then don't bother downloading the game.  However, if you are looking for a new way of playing and solving adventure games or just think the idea is interesting then by all means download it and take part in it.

The actual gameplay time is fairly short (escpecially if you are playing for a second or third time and skip dialogue) but there should be enough in there to keep you thinking (which is the whole point of the game).

This game is not humourous. If, at any point, you find yourself laughing, please stop.

The lovely music you'll hear in the game is by Dvorak. Midis from www.classicalarchives.com

One more thing. There are quite a bit of filters used on some of the art in the game. These were used to create a certain feel to the game that I could not have achieved if I had not used them. So if you are grossly disturbed or offended by filters, don't bother downloading and please don't bother telling me how much you hate them.

Enjoy!!(or not)

#6
I've been trying for over two hours - signing up with servers etc. trying to upload my .rar file. I can't do it! Somebody please help!
#7
Um, is there a way to change the normal font colour from black to something else?
#8
Adventure Related Talk & Chat / Dilemma
Fri 23/01/2004 16:48:57
I have a problem. The game I am currently working on is a RON game. I drew some characters in paint but didn't like them that much so I redrew them with the GIMP. After that, I drew backgrounds which changed the feel of the game. I feel that the game I am working on is very un-like a RON game, but I have used RON characters and names and, although the first 6 or 7 rooms (the only ones I have done yet) don't actually take place in RON, the main character will end up in RON yet the game is becoming less and less of a RON game. I like the way the game is going and I will keep it going in that direction but I don't know if I should change the characters and locations and make it a non-RON game or just keep it as a RON game. If I change the game I will have to re-do some story elements, re-draw some charachters and re-locate a large part of the game. I like what I have so far but it isn't a RON game so I'm leaning towards changing it, but I like the character art I have done and I won't be able to use some clever dialogs about Reality and reality....I don't know what to do. The Reality/reality dialogs are very important to the story yet the game isn't humourous like RON games are, and is instead quite a serious and thoughtful game. I'd like to tell you all about the story, but I don't want to give it away. Please give me some of your thoughts....
#9
Critics' Lounge / Entrance to another world
Fri 23/01/2004 13:42:24
This is something I drew....I really don't know what else to say.....



It's supposed to be surreal....
#10
Critics' Lounge / Crazy Homeless Wierdo
Sun 11/01/2004 14:11:07
I drew this based around an idea I had for a RON game. The one on the left is what he thinks he looks like, the one on the right is what he really looks like.



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