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Messages - Jinx1337

#1
[offtopic][/offtopic]I understand :(

Its too bad, as your port is pretty much perfect for me, the only thing holding it back is the mouse click issue.

The official one still crashes on every version.
Thank you for your work, anyway.
#2
Hey eri0o!

Any new updates for this port?
I eagerly await any info :)
#3
Great. If you manage to fix it, this will basically maje the port 100% playable! :)
I have tested so far and no crashing.
#4
eri0o - any updates to your builds?

I am itching to test some more :)
#5
Quote from: eri0o on Wed 27/01/2021 16:40:47
No no changes, I have been trying to figure out why it doesn't install for a ton of hours.  >:(

Now that you told me that you managed to install it must be something on my phones. I will go on with this then and just install through adb for now until I can understand what's happening. I think it's related to my security configuration on Play Protect on the device then. Thank you so much! I would be locked trying to understand for a ton of time if you hadn't told me!!!  :)

In AGS I think the cursor is locked to being rendered along with the screen, and for some reason I don't know a lot of AGS games are made set to use 40fps. This may be possible to change in the future, but it would have to be done in a way that works on all platforms. I can look on it, but it will be in the future and not solely related to Android.

I have doubled checked and reinstalled both debug and release version again (from the direct links) - both times got the PlayProtect prompt if I am sure to do so.
So yeah, something to do with that, I suppose (I take it you have enabled third party apps installation in the dev menu of your devices).

edit:

I don't suppose it matters, but just for the record, I am downloading and installing them straight from the device.
#6
No worries; I know you're doing it for free in your past time, so no rush - I am happy you are working on it at all.

Weird, the direct links worked for me and I 've installed the apps (third party apps allowed in DEV settings of my device and PlayProtect security bypassed by allowing on prompt).

I take it there has been no changes yet? Or is there anything you'd like me to try out?

edit:

One more thing that came to my mind, it is mostly cosmetic, but still - since I have been playing lots of old games through Magic Dosbox / ScummVM on my device:
If we could try making the cursor screen-refresh rate smooth and not move in a jittery motion (relative mouse mode), it could be a little more helpful for pixel hunting in games.

Magic Dosbox and ScummVM emulates the cursor moves smoothly, whereas AGS moves at half the refresh rate :)
#7
If there is anything in particular you would like me to test, feel free. Any AGS game too.
#8
Tested some more:

Unawoved
Shardlight
Kings Quest I, II, III, III Redux
Quest for Infamy
A Tale of Two Kingdoms
Mages Initiation
The Order of the Thorne

Flawlessly so far.

1) However, as mentioned before - relative mouse setting doesnt work, games choose mouse mode seemingly at random.

2) Stretching (ignoring aspect ratio) only works with Hardware Pixel Perfect mode, meaning you cannot use filtering.

3) Left Mouse Button click activates immediately on touch, no room for moving the cursor in relative mode; either the client should differentiate *move* from *click*, or there should be half a second delay before a *click* activates. Or activating *click* once you let go of the screen? Right click doesnt seem to be working in some games either (the ones which launch in relative mode by themselves).

4) Rotate only works in AGs menu, as mentioned before.

5) Making use of the back button.

Personally, fixing 1) and 3) would make this client perfect.

As to the additional info in games list you mentioned before, a thumbnail would be perfect, but I guess that is off the limits as we only have some metadata to choose from. I dont really know, producer/developer name i. e.?
#9
Long click could be made through double clicking and holding On a second click. I map it like that in Magic Dosbox for some games. Or just activating on a long click without moving around after a second.
#10
Great! Thanks!

From the initial testing:

Unawoved, 15 minutes without crashing - so far, so good :)
Kings Quest III Redux - for some reason, the game now launches in a miniature window in the upper left corner?

Settings aren't always working - cannot set some games to run with a relative mouse mode - Unawoved i.e. starts with touch controls, A Tale of Two Kingdoms starts with relative mouse - no matter the settings.

Ignore aspect ratio doesn't seem to work (I like my games stretched for full-screen, regardless of the proper aspect ratio).

Will test some more.
#11
Thanks a lot for your work on that thing; I adore playing ScummVM/DOSBOX adventure games on my S10+ device, AGS has been the only one that left me begging for it to work.

Have you updated the build? It won't install now and only weights 7.5MB - something with compiling?

I can run unrooted logcat and paste logs once I encounter a crash (which I hopefully won't).
#12
Yeah, Unawoved throws up the SDL_DestroyTexture_REAL  error (tho it hasnt in the first version you posted).

Settings show up but do not work, other than that it seems super stable? Didn't get a single crash, but have yet to test Unawoved which was the one to crash the most (tho eventually every game crashed randomly on the regular, official ver.).

I think if you manage to make settings work, make a slight delay before the touch registers as a LMB in the relative mouse mode (whenever you try movong the cursor, it registers as left click on the initial touch), and maybe bind the androids Back button to ESC, we might have a proper winner here! I shall test Unawoved on the older version some more and report.

One suggestion for a setting that the official AGS port lacked - mouse sensitivity for relative mouse mode.

A thousand thank yous for your work, please send me your do nation address through PM.

Edit:
Oh, and something minor - your version does not auto-rotate the screen on phone devices. You need to put your device in portrait mode while in AGS menu, before launching the game, otherwise it will remain in vertical mode.
#13
(ok, had to manually give the App file access permission since it did not ask - testing severely now, will report back later)
#14
PM me your PayPal/Revolut and I will donate what I can after the 10th of Feb; living in a third world country, so please don't except much - would love to help however I can tho.

Testing it now, but it doesnt find my games?
Path is Sdcard/AGS
Going for storage/emulated/0/AGS doesnt work either.
#15
Just tried the newest port of 3.5.0

Several games crashing the App on startup (KQ1, KQ2, A Tale f Two Kingdoms etc.), newer ones launching OK.

Checking for the usual android crashes, will report back later.

Edit: crashes earlier than before. Random crash without auto saving. I would seriously consider paying someone to make AGs playable on Android. It has almost been over two years now...
#16
Has there been any new development or build for android in the recent year?

It is such a shame that the version currently available is perfect, aside from random crashing...
#17
AGs for Android still crashing... :(
Was there any new SVN version I might check and see whether these issues have been improved? :(
#18
CrimsonWizard - I have been testing various AGS games on ANDROID now, and I have a little request (it that ain't too much to ask for).

Could you be so kind and compile the last version of AGS known for having HARDWARE mode working, with the steam/gog achievments stubb plugin fix that youv'e made for the recent version?

I want to see if the crashes are somehow tied to SOFTWARE mode, since I am also getting them with other games (such as the KQ remakes), also completely random.
I do not think I am observing these with the previous version, but I need the achievment fix to see some more demanding games (Unawoved etc.).
#19
Done (I can't however add proper labels?).

It's sad that there's no active maintainer :(
I have been using AGS since the PSP port... would love to see it get some Android love.
#20
Small update:

tried messing with cache settings, disabled multithreading, checked the empty cache on room change in ini - same thing. Completely random app exits. Sometimes it works for 25 min, other times it quits in 5.

Tried Quest for Glory 2 VGA - doesnt have this issue and is completely playable using Hackers Keyboard set to transparent and with FN pressed for NUMPAD (tho the keys are mismatched - you need to map them to numerics manually in the game options).
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