Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Iceberg

#1
Quote from: Crimson Wizard on Mon 13/01/2025 20:52:16This build should have this infinite walking fixed:
https://cirrus-ci.com/task/6430959056191488

if you download "binaries", where's acwin.exe inside.

Thank you!!!
#2
Quote from: Crimson Wizard on Mon 13/01/2025 01:26:46@Iceberg, you maybe need to give public access to these uploaded saves, or I will have to send a permission request everytime.

Done!  Sorry about that!
#3
...and here's a link to the game I saved during the video, on the screen where the glitch happens.  Again, this bug did not occur in 3.5.1.22 (i.e. the character was able to cross the stream and continue on)

https://drive.google.com/file/d/1AiLNl68FVn68MD3PI4XKUOGI5j6y5HDN/view?usp=drivesdk
#4
Quote from: Crimson Wizard on Sun 12/01/2025 23:19:17
Quote from: Iceberg on Sun 12/01/2025 22:41:52This is a saved game from v1.1.2 of Quest for Infamy (April 2015 Humble Bundle version).  Combat should begin within a few seconds.

https://drive.google.com/file/d/1AeI9hzZ-5p4sURivyjY0y6xCqOCt_oZe/view?usp=drivesdk

Thank you, I can observe the bug now.

Awesome!  I'm glad it worked.

There's another strange bug I'm seeing in 3.6.2.4 that was not present in 3.5.1.22.  Basically, the character gets stuck in an endless loop crossing and re-crossing a stream.  I videoed it and saved a game.  Here's the link to the video:

https://drive.google.com/file/d/1Ai7Nh7fthYnteddstNbMNM6om1BNXi-b/view?usp=drivesdk
#5
Quote from: Crimson Wizard on Sun 12/01/2025 14:30:38@Iceberg could you please still post the save from 3.6.1.30 game? I wanted to double check that this is the issue I've been thinking of.

I hope this link works!

This is a saved game from v1.1.2 of Quest for Infamy (April 2015 Humble Bundle version).  Combat should begin within a few seconds.

https://drive.google.com/file/d/1AeI9hzZ-5p4sURivyjY0y6xCqOCt_oZe/view?usp=drivesdk
#6
Quote from: Crimson Wizard on Sat 11/01/2025 03:16:36There's one issue that comes to mind, the latest 3.6.1 version contains a mistake where it will not automatically unlock idle view, if a idle view was playing when Animate gets called. So Animate gets confused when checking for existing loops in the current view.

There's a next 3.6.1 patch in plans, it will have that fixed.
This is also already fixed in 3.6.2 Beta.

But normally game developer should call LockView before Animate, which would prevent any problems like that.



Could you post a game save made before the combat? I've never played this game, and don't know how far any combat is from the start, but I'd like to double check that this mistake is fixed.

EDIT: or at least tell how to get to the nearest combat from the start...

Hooray!  It works in 3.6.2.4!

Thank you sooo much for all you do in ensuring these games can continue to be played and enjoyed!
#7
Quote from: Crimson Wizard on Sat 11/01/2025 13:13:36Alternatively, you could try downloading a temporary 3.6.1 build from here:
https://cirrus-ci.com/task/6686995579142144

(look for "archive" download and pick out acwin.exe engine executable)

and try if that fixes the issue.

Sorry to be a complete noob, but what do I do with acwin.exe?  I downloaded and unzipped the "archive" download, but my phone says it has no programs that can execute acwin.exe.  Thanks so much!
#8
Quote from: Crimson Wizard on Sat 11/01/2025 03:16:36There's one issue that comes to mind, the latest 3.6.1 version contains a mistake where it will not automatically unlock idle view, if a idle view was playing when Animate gets called. So Animate gets confused when checking for existing loops in the current view.

There's a next 3.6.1 patch in plans, it will have that fixed.
This is also already fixed in 3.6.2 Beta.

But normally game developer should call LockView before Animate, which would prevent any problems like that.



Could you post a game save made before the combat? I've never played this game, and don't know how far the comat is from the start, but I'd like to double check that this mistake is fixed.

EDIT: or at least tell how to get to the nearest combat from the start...

I can gladly post a saved game.  What's the best way to upload it?
#9
Hello!  Entering combat in Quest for Infamy returns the following error in version 3.6.1.30.  Curiously, this error does NOT occur in version 3.5.1.22.  Any suggestions?  Thanks! :)

An error has occurred.  Please contact the game author for support, as this is likely to be an error in game logic or script and not a bug in AGS engine.
(Engine version 3.6.1.30)

in the active script:
in "combat.asc", line 86
from "GlobalScript.asc", line 2389

Error: Character.Animate: invalid loop number 5
for view 32 (range is 0..0).
#10
Engine Development / Newest APK for Gakaxy S24
Thu 26/12/2024 16:10:20
Hello!  I recently upgraded to a Samsung S24 and tried installing my previous version of AGS (3.5.1.22), but get a message saying "App not installed as app isn't compatible with your phone".  Are the newest APKs compatible with the S24?
#11
Quote from: Crimson Wizard on Mon 08/05/2023 10:13:14
Quote from: Iceberg on Mon 08/05/2023 02:25:39Holding the back button and selecting "Toggle keyboard" does make the keyboard appear...for a split second, and then it vanishes just as quickly.  I've tried with both Hacker's Keyboard and the default Samsung keyboard.

I heard it may have something to do with restrictions on newer Android devices, but I don't know if there's anything to that.

I did not know that's a case. Could you tell what are your device specifics? I will open an issue in our issue tracker.

Yes, absolutely.  It's a Galaxy S22, Android version 13, but you likely need more than that.  What additional info would help?

Also, in case it's in any way relevant, here's what was posted in the Hacker's Keyboard issue log.  Could the keyboard appearing and disappearing immediately have something to do with Android "restricting background processes"?

"@parkerlreed (soz for ping) said that he couldn't open Hacker's Keyboard from the persistent notification on his Samsung phone with Android 12. Android 12 continues the trend of restricting background processes and 12 must've been the one to break Hacker's Keyboard. :("

https://github.com/klausw/hackerskeyboard/issues/883
#12
Quote from: Crimson Wizard on Sun 07/05/2023 18:32:13
Quote from: Iceberg on Sun 07/05/2023 17:09:00Is there any way to bring up the virtual keyboard when playing AGS games?

It should be brought up by holding "BACK" and choosing "Show Keyboard" in the menu.

Holding the back button and selecting "Toggle keyboard" does make the keyboard appear...for a split second, and then it vanishes just as quickly.  I've tried with both Hacker's Keyboard and the default Samsung keyboard.

I heard it may have something to do with restrictions on newer Android devices, but I don't know if there's anything to that.
#13
Hi gang,

Is there any way to bring up the virtual keyboard when playing AGS games?  The keyboard is needed on occasion to type the names of saved games, use arrow keys for fighting, etc. (Quest for Glory 2, Heroine's Quest, Quest for Infamy, and so on.)

There used to be a very good virtual keyboard called Hacker's Keyboard that allows you to pin a permanent keyboard icon in your notifications bar.  When you need the keyboard, you just tap the notification and it appears.  Unfortunately, this no longer works when playing AGS games on the newest Android phones, and Hacker's Keyboard appears to have been abandoned by the developer, and is no longer being updated.

Any suggestions?  Thanks!
#14
I'm using the previous build.  When I try clicking on Android Launcher for 3.5 in the link referenced above, nothing happens.  Could the link be broken?

EDIT:  I figured it out!  And it works!  Thanks!  :)
#15
Hey all,

Is there a solution yet for the error "Script link failed: Runtime error: unresolved import 'AGSteam::SetAchievementAchieved^1' when trying to run certain AGS games?

I'm trying to run Heroine's Quest v1.2 or higher and am using the last stable build (can't remember the number, but I got it from the link a few posts up.

Thanks!
#16
I fixed it by copying the games into phone memory and running them from there.  Obviously, I'd rather have them on the external SD card because they take up so much space, but it seems like an OK (if not ideal) workaround for now.  I don't know about trying to root it - I'm not all that techno-savvy and wouldn't want to brick my phone.
#17
Hi everyone, I have a question.  I hope this is the right place to ask it.

I'm using AGS-3.3.2.apk on my Android phone.  It worked perfectly on my Samsung Galaxy Ace, but I just traded up to a Samsung Galaxy S4 and now it no longer works.  When I try to run AGS I get the error "unable to write to the current directory.  Do not run this game off a network or CD-ROM drive.  Also check drive free space (you need 1 Mb free)".  It can't be a space problem so I'm thinking it's a permissions thing.  Has anyone else encountered this?  (and if so, how did you resolve it?)

Thanks!  :-D
#18
I've played through the whole Brigand campaign and am currently working on a Rogue.  No problems so far.
#19
Quote from: Crimson Wizard on Wed 13/08/2014 20:30:34
Quote from: Jothie on Wed 13/08/2014 20:01:59
Any trick to getting HQ to work? I'm using the 2014-4-30 apk.  QFI works beautifully(occasional crash) but HQ returns the error "Script link failed: Runtime error: unresolved import 'AGSteam.SetAchievementAchieved^1'"  when I try to start it
You need a AGSSteam plugin stub. Frankly I don't know how it works on Android (and whether any plugin work there at all). I hope someone else will comment on this.

Probably it's worth to ask game authors if they have a game version without Steam support.

I get exactly the same error - but only when trying to run HQ version 1.2.  Version 1.1 runs without any problem for me.
#20
It works!!!  :-D  I've got AGS_2014-4-30.apk installed and both HQ and QFI are working splendidly.  Thanks very much for your help, Crimson Wizard - I really appreciate it!  :-D
SMF spam blocked by CleanTalk