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Topics - Haggis

#1
The Seattle in the sky takes another one :~(
Dude had one hell of a voice. Tragic.
RIP Chris Cornell - my music hero.
#2
INTRODUCING A SALVADOR HAGGINI ADVENTURE




ABOUT
A stranger arrives in the sleepy town of Tumbleweed, with no memory of his identity, to find the residents suffering at the hands of feared outlaw El Marcado, 'the marked one'.
Soon he finds himself caught up in a plot to defeat the outlaw once and for all.
But who is this stranger and why is the mysterious El Marcado so interested in Tumbleweed?

Players get to enjoy:


  • A Spaghetti Western themed game world
  • Dynamic locations that change over the course of the story
  • A story jam packed with satirical jokes that due to slow development are no longer topical
  • Five chapters worth of witty,  concise and original content [1]
  • A superb soundtrack provided by a wealth of talented composers
[1] subjective

A Salvador Haggini Adventure.
Traditional point and click adventure game featuring a verb coin interface.

REVIEWS
Adventure Gamers - http://www.adventuregamers.com/articles/view/30579
Gaming Respawn - http://gamingrespawn.com/indie-game-spotlight/8988/indie-freebies-man-fugue-state-others/

SCREENSHOTS

 
   


DOWNLOAD
AGS Database - http://www.adventuregamestudio.co.uk/site/games/game/2044/
GameJolt - http://gamejolt.com/games/the-man-from-fugue-state/144234
MediaFire - https://www.mediafire.com/?93ep175nq5dyp0e


WEBSITE
http://themanfromfuguestate.weebly.com/


VERSIONS
1.1.0 - 30/04/16 - Minor update to avoid possible circumstance where player could get multiple of the same item in Chapter 2... I knew something would crop up!
1.2.0 - 04/05/16 - conversion of all MP3 files to OGG to try and resolve rare MP3 encoder crash in Fort Buzzard area
1.3.0 - 05/05/16 - fixed (I hope) rare GUI visibility crash during poker game... my nemesis. Minor inv on inv desc updates to improve chapter 1 puzzles. And resolved a candle walk behind issue.
1.4.0 - 07/05/16 - fixed inventory issue introduced by version 1.3.0 :(
#3
Adventure Related Talk & Chat / Firewatch
Thu 07/01/2016 21:09:01
http://www.firewatchgame.com/

Anyone else looking forward to this?

Trailer has got me very interested, hopefully it will be an intelligent adventure mystery with an emphasis on story and character development. Mfw it turns into a zombie shooter.

Out in a month!
#4
Project:
The Man With No Name - A Western title with an original name. My first foray into AGS which has turned into a bit of a behemoth.
http://www.adventuregamestudio.co.uk/forums/index.php?topic=41089.msg543611#msg543611

Details:
Stranger rolls into town with no memory of his identity. As he sets about following the clues to rediscover himself he is drawn into one State's fight to rid itself of a no good outlaw.

Positions Available:
Looking for a couple of individuals who are happy to trial run the current version of 'The Man With No Name'. The game is NOT finished yet but its 3/5ths done in terms of story. Before I continue with it I'm interested in getting some thoughts from testers about the puzzle designs, the pace of the game, the flow of dialogue sections etc. Of course, identifying any bugs in the current playable sections of the game would be a bonus. While it's unlikely I'll start from scratch if I can make it less boring / funnier in places then I will try my best!

Deadline:
I set myself a deadline of Christmas this year but that might be pushing it with other commitments.

Comments:
Interested parties can reply to this thread or contact me via PM.
#5
Critics' Lounge / Hat or no Hat
Thu 01/09/2011 18:33:12
My first post in the lounge area, and it's not a major question... I read the rules and considered this one long and hard - 'Consider if you actually need criticism'... but for peace of mind...

I'm just looking for the general consensus on whether my evil-Zorro-esque villain looks better with or without the hat. I'm beginning to think the hat just adds too much to the character, distracts from his devious expression...



and yes, the cloak cape looks pretty pants.

Having had a look around here at other stuff people are doing, like coooool flash animation i was wondering if there is easy to use freeware stuff out there that i could get stuck into. At the moment i use Inkscape for all my characters, and create a standard 6/8 image sprite sheet, manually crafting each frame. It would be great to try and use flash to bring these guys to life!

That is all.
#6

>>> THE GAME IS RELEASED <<<
(click link above to view Completed Games Thread)

The Man From Fugue State

Development Progress:

  • Story: 100%
  • Scripting: 99%
  • Graphics: 100%
  • Sound/Music: 100%
Release: April 2016

NEW Teaser trailer! Jerky, freeware recorded in game footage featuring some random game play vaguely related to the story, examples of intellectually stimulating dialog, and a flash of leg... twice (what a tease)! Extra points for spotting the walk behind bug. Oh, and a great track provided by - https://soundcloud.com/william-j-lepetomane/the-forsaken and http://www.newgrounds.com/audio/listen/471929.

[embed=640,480]<object width="640" height="480"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=120742880&amp;force_embed=1&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=120742880&amp;force_embed=1&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="480"></embed></object>[/embed]

Conceived in early 2005, and considered by some (me) to be the inspiration behind Rockstar's Red Dead Redemption, this is my first attempt at a Point and Click adventure â€" ‘The Man From Fugue State'

Game Summary: A stranger, with no memory of his identity, arrives in the sleepy town of Tumbleweed to find the residents suffering at the hands of feared outlaw El Marcado, 'the marked one'. Soon he finds himself caught up in a plot to defeat El Marcado once and for all. But who is this stranger? And why is the mysterious El Marcado so interested in Tumbleweed?

Game outline: Taking on the role of the nameless stranger, the player explores Fugue State and it's numerous locations, solving puzzles in order to progress the story. Along the way the player will encounter a variety of characters and wildlife (both friend and foe) and amass a trunkful of useful, and useless, inventory items. Using the 'much loved' verb coin interface users will be able to interact with the world using their hands, eyes or mouth. As the player progresses through the game they will find themselves taking part in a number of traditional western activities such as poker playing, grave robbing, bank heisting, show-downing, and cross dressing(?). Of course... it's only a matter of time before El Marcado hears about this new stranger in town.

USP:
* Spaghetti Western themed game world
* Dynamic locations that change over the course of the story
* A story jam packed with satirical jokes that due to development time are no longer topical
* Five chapters worth of 'witty,  concise and original' content**
* A twist ending!
* Collect 10 unique Legends of the West top trump card achievements!

**lies... dirty, filthy lies


Screenshots:

A menu screen!


Traditional verb coin interface


Explore the diverse landscape of Fugue State


Test your wit against the greatest poker player in the West


Meet and greet or lurk in the shadows and eavesdrop

Progress Diary
09/02/11 - Have added a new screenshot of some of the key Chapter 2 action... poker! All be it a massively trimmed down experience - with no actual interactive poker playing as such... i'm really selling this.  All in all, i've managed to complete chapter 1 (of 5), asides from scripting some of the standard responses to ridiculous 'use inventory item on' interactions. It's slow going, but progress is being made.

20/09/11 - Chapter 3 is alllllllllmost complete, chapter 4 takes place across most of the same locations so mainly need to complete script and dialog for those. That leaves mainly chapter 5 and then fine tuning. I may release a BETA version sometime soon... always good to get some feedback. Here's one last screenshot... I also updated the screenies above, one shows off my attempted verbcoin interface. It is my life mission now to finish this!

13/05/14 - After some significant delay to development caused in part by severe developers block, moving house, and the birth of my son (mainly caused by this), I'm finally back in the AGS saddle. Shortly after the last update, the game was tested by some fine fellow AGSers and their feedback has been integrated where possible. Chapter 4 is now complete leaving only chapter 5 to go. Permission has been sought and obtained for all of the fancy music used in the game which is a big plus because the music is far superior to the visual elements I'm sure (probably to be expected seeing as i'm responsible for everything but the music). I'm aiming to get this finished by the end of the year, that's my goal.

27/02/15 - Spurred on by the AGS anonymous group I'm down to the final room. After that it's just a case of final tweaks, credits, extras etc... I can see the light at the end. To celebrate this I've released a low quality video of random gameplay. See top of the post.

21/04/16 - Happy to announce that I finally have a fully playable game from start to finish including credits (confirmation of absence of catastrophic bugs pending). I have a few peripheral things to add - achievements (why did I add these?) and possibly a post credit scene. Other than that I'm in, I guess, a near BETA phase getting some final feedback and possibly reviewing some of the more recent dialog which I always let settle for a few days after a first draft to review later with fresh eyes. After that I should be good for release.

25/04/16
- Did away with achievements, replaced with a play through of the credits
- Have had quite a bit of feedback and run through the game myself fixing bugs here and there - I'd say it's now 99% complete pending final feedback
- The title of the game has changed - the original title was always a little on the lazy side, so I've updated it
- I've tentatively scheduled in an April release dependent on remaining test feedback and whether anything major crops up

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