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Messages - Filipe

#1
Quote from: Khris on Tue 14/01/2020 14:20:51
Ah, I should've checked first :-[

The broader point I was making still stands, I guess.

A game takes a lot of work... I love AGS, but as normally I wanna save time... it is frustrating not to be able to resize the objects in real time as needed graphical, I mean... I'm really torn  here... I just wish I never had heard about Adventure Ceeator :(
#2
This is not  a discussion :) Thanks a lot for your help :)
#3
Quote from: Crimson Wizard on Tue 14/01/2020 10:09:40
Quote from: Khris on Tue 14/01/2020 09:56:42
This is not at all how AGS works. The Camera that was added supports 2D movement, nothing more. It's not a cool zoom feature, it's just a slightly more convenient way to use 2D viewports.

New Cameras do support zoom, it is achieved by having Viewport and Camera have different sizes.
Here's the new Tween module demo, for example: https://video.drift.com/v/abaMWDTGzbo/

This is great I love it...

What I mean is that at the time I assemble all my animations in after effect, so it has the right size... If all this could be done in AGS it would be great... like resizing objects as needed, etc... this is what I mean with commodities ..
#4
:( But I love it, and I already learned its basics... you see, I used to do music on a proprietary synth sequencer... It was very difficult to change computer sequencers, and DAW software, such as Cubase, etc   ... I just wish AGS had some commodities of new engines... like resizing objects in realtime, etc... for instances, this camera, does it have a graphical interface? Like, a time line, so I could just hit record and start recording my movement?
#5
Great :) Tell me, if you had a camera, what resolution should you use? If you are doing zoom ins, so it wan't come out very pixelated...
#6
Ok Thank you guys for your help :)

I love AGS...I don't know, there is something about AGS, that it is addicting... :) I LOVE IT... It remind me those old days in front of ZX SPectrum.. :)  I like coding... engines such as Unity, etc. feel like cheating to me but, I just wish AGS had a better, or agraphic editor inside, also, a camera, so we could do zoom ins, etc... I just wish AGS had the basic 3D features of After effects... and a kind of new GUI (just for the camera) :(
#7
Quote from: Crimson Wizard on Sat 11/01/2020 20:32:07
Quote from: Filipe on Sat 11/01/2020 20:02:27
Can you just display images with AGS? before the room appears on screen, with no delay (fade in)?

You can turn fade-in/out between rooms completely in the general settings (this is called "Default transition effect"), or run it the moment you like (script functions FadeIn() and FadeOut()).
You can display anything on screen either on room background, using room object, using Overlay, or using GUI. Objects and GUI buttons can also be animated using Views.
Any kind of additional effect may be added over the room using overlays and GUIs. For example, you may create a translucent GUI of certain color and simulate a fog or haze, or lighting effect.


Hi again, I've tried using the Overlay on the before it enters the room function, and there was an error. It said I could not use the wait(). Also, when displying a video on that function there was only audio, and no video :(

Any way, If I use the Overlay  funtion, will I be able to play with my character? Or the wait() is also necessary? Thanks

Quote from: Filipe on Sat 11/01/2020 20:02:27
On the other hand, if you are doing an animated room, with  only 4 frames, it is difficult to to loop things, because you don't have margin to do fade ins, or fade outs. How can you animate the clouds in the sky with only 4 frames, and turn it to a loop, or the river flow, or the tide of the see, etc? 8 or 16 frames, per room, it would be fantastic... do you know if they working on it?

You use room objects, or GUIs. Any object may be moved around and animated. Objects may have any number of frames per animation, in AGS this is done use Views.
Also, it's better to split complex animation into several objects to keep things efficient.
#9
Thanks Crimson Wizard :)

What I want is like a pan down/up movement of the camera, or imagine, that I'm doing a close up, of a name of a street or something, and then do a pan right (with zoom out), and the main character appears, and then it change to an animated room static. I only need 5 or 6 frames before the static room show, so the room doesn't show always with a fade in. If you were able to just display frames, instantly on screen, you could easily do it (if the image is bigger then the room size), before the room shows, but without the fade in... Also, when you do video, there all all this sort of effects, you can add, like wind, sunshine, in different layers, etc, so the animation is more effective... Can you just display images with AGS? before the room appears on screen, with no delay (fade in)?

On the other hand, if you are doing an animated room, with  only 4 frames, it is difficult to to loop things, because you don't have margin to do fade ins, or fade outs. How can you animate the clouds in the sky with only 4 frames, and turn it to a loop, or the river flow, or the tide of the see, etc? 8 or 16 frames, per room, it would be fantastic... do you know if they working on it?
#10
Thanks again. I will go with 720p... I changed it and it looks the way it should be :)


Anyway, I'm just beginning here, so I have a lot of doubts. I come from video, after effects, and it is so much easier to do cut scenes that way, so I was wondering If I could mix a lot of video with playable gaming. I did a video, and try to play it before, but unfortunately, there is a pause/lag/fade in between the video and the part where you actually play. Is it possible to remove that pause? To make the transition shall we say instantaneously? Because with videos you can add a lot of animated things... and effects... like lighting, etc...

I thought maybe I could do a zoom in of a scene, and then, zoomed it out, before my character enters the room. So, if video doesn't work, maybe I could just display frames, until it zoomed out, and continue playing. Is it possible? I thought maybe I could use object as big as the room, and just play with the visible property... What is the best way? What are dynamic sprites? Or the zoom out features of the AGS, where I can learn about it (Crimson Wizard told me about them Thanks Crimson :))? Are there any video tutorials on that? What about Parallax scrolling?

Also, If I use the zoom functions, is it possible to play while the camera is zooming?

Last question, I love animating the rooms... Why are so few rooms backdrops? Only 4? Maybe AGS "should" allow for 8, or 16 frames per room... It is really difficult to do animated loops with only 4 frames, specially clouds animations in the sky :(

Thanks, and sorry about al these questions :)
#11
Cassiebsg, is 1024 X 800 strange resolution? I look at my game, and notice that it was in this resolution. For me it looks good. What do you think? By the way Is 1280 X 800 too much, or 720p? I really need to have around 800 pixels vertically. Thanks :)
#12
It was only a test.

I converted my MP4 to OGV. I guess fullHD with 50fps was too much. After I convert my video to 800X600.
#13
Ok, Thanks a lot :) Can you guess why my video froze? Was it because of the high resolution, or the number of frames (50)?
#14
Quote from: Cassiebsg on Tue 07/01/2020 21:40:39
if you want to know if it's 16:9 you just divide 16 by 9 = 1,777778
Now you divide your 1066 by 600 = 1,77(6) which then I would say, yes. It's 16:9. Though you might want to go with a resolution that can be scaled up.

you can use this table to see which values are recommended here: https://pacoup.com/2011/06/12/list-of-true-169-resolutions/

And these days the norm is going 16:9 or 16:10.
I always use 16:9 myself.

No idea about best tablet/smart phone res.

Thanks :) What do you think about 800X600? Now that I start doing on 800X600, to convert it to 16:9, Should I use: 1024 X 576, or 896   504? What resolution do you use?
#15
No, it is 800 X 600. But I was just testing... I convert my video to 800X600 and 12fps. Now it works :) By the way, should one put a type of racio resolution of 16:9? I mean, what resolution do you advise me? If the game is to be played on a tablet, or smart phone... 1066 X 600, perhaps? is this 16:9  format? Thanks :)
#16
Quote from: Cassiebsg on Tue 07/01/2020 19:11:46
ffmpg2 should be able to convert from mp4 to ogg/ogv. But I haven't tried it. I know it's one of the choices in Blender to encode it's movies.

You can choose either Theora Vorbis or Theora Flac, I tried a video with 6000 and looked okay. 9000 looked good. 24000 is probably too much.  (roll)
You just rename the ogg to ogv. The container is OGG, but we tend to call it OGV when there's video. OGV is in reality another codec, not by Theora.

I converted with VLC... The quality is great, but then, AGS is giving me this error: Unable to load Theora video... do you know why? It is in the Compiled folder. The AVI file reads ok... Please help :(

Wait, ok I put in the project's folder, but now it froze in the first frame. It is a 1080p movie with 50fps though... but I'm just testing... could it be this?
#17
I don't like the quality... I try 24000, but ir crashed (maybe I'm doing something wrong) :( LOL Also, in VLC what do you choose? I don't find OGV, only OGG or Theora Vorbis  ... should I change the extension afterwards to OGV?

Tell me, does ffmpeg2theora offers better quality? Does it converts from Mp4 files, or only AVI?

Thanks :)
#18
Ok, but where is the EXE file?!?!? I cannot start it..

Also, I try the one with gui (the Handbreak), but I don't know how to use it... what should I chose??! I cannot find the OGV extension?!?!? What am I doing wrong?!??

By the way, has anyone tried this? The VLC converter?

https://forums.rpgmakerweb.com/index.php?threads/what-to-use-to-convert-video-files-to-ogv.71975/

I'v tryed it, the qulity is very bad..

Can anyone explain me how to work with ffmpeg2theora, please :( Thanks :)
#19
Hi, thanks...

Is it safe? the Handbreak, I mean... I'm trying to find a converter that I can install on my computer, and I'm completely lost with all the posts...

Cannot find the ffmpeg2theora.exe... don't know where is the exe, and the Handbreak is asking me for the NET Framework 4.8 ... :(
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