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Messages - Eigen

#41
General Discussion / Re: Laptop advice!
Fri 25/04/2008 13:39:33
HP Pavillion series. I have it and most of my friends have it. It's a really good laptop and it shouldn't be very expensive. I don't know how much exactly as I bought myself a used one.
#42
Mine is definately the intro of Little Big Adventure 2. It's simply beautiful!
#43
Critics' Lounge / Re: "Painted" lighthouse
Thu 03/04/2008 12:36:09
I like it, especially the waves and the thunder strike. But I think the lighthouse itself is too bright and the left side almost looks like there's a spotlight pointed at it. But all in all, I like it!
#44
General Discussion / Re: Emo Music
Sat 15/03/2008 14:09:37
Quote from: miguel on Sat 15/03/2008 13:47:29
emo means your brain doesn't have to make an efort when listening to it, it has no depth.
No! You can turn off your brain completely when you listen to Britney*, Rihanna or any other pop-crap like that. In my opinion emo-music generally has very deep and EMO-tional lyrics, which you can interpret in many different ways.

(*)
Oh baby, baby
Oh baby, baby
Ah, yeah, yeah
Oh baby, baby

I mean .. wtf ..

#45
Medal Of Honor: Allied Assault has a great orchestral atmospheric music that I like to listen to from time to time.
#46
General Discussion / Re: Emo Music
Thu 06/03/2008 15:09:55
Dashboard Confessional
#47
I like your art a lot! But may I suggest changing the color of light coming from the windows to yellow or similar. And add a small flag to the top of couple of towers and other small detail. Then you'd be set.
#49
General Discussion / Re: What's your game?
Sun 30/12/2007 15:42:50
InC, have you tried Wolfenstein: Enemy Territory? Great multiplayer game! I know there are servers where downloading all the needed files can be tedious, but after a while you have all the needed stuff so you can just start the game and play.
#50
What about ..
X's Eve and Xween and X Giving Day (Xing Day) or perhaps Xalentine' day

Oh, yeah. I hate it. Christmas is Christmas. Not XYZmas
#51
General Discussion / Re: Annual present thread
Wed 26/12/2007 09:13:43
We got NO snow this year .. :-[ .. that means no Christmas spirit. For me and most people I know, it felt like any other day .. but oh well
I made myself a present and got a new electric guitar that I had been wanting (actually needing) for ages. And a new wallet.

oh and no dollards either. That makes me really sad. I think I'll go cry on my new pillow [125 dollard]
#52
Gotta love that Duke's theme song!
#53
Basically I have two favourite authors ..

"For Whom The Bell Tolls" and "The Sun Also Rises" by Ernest Hemingway
"Breakfast of Champions" by Kurt Vonnegut

but also

"The Red and the Black" by Stendhal

and when I was a kid, I really liked this book series called "Bert's Diary". It was by two swedish author and it was about a teenage boy who kept a diary. And it was really fun. Makes me laugh even now.

I'm really not into sci-fi and such books.
#54
Sorry Matt, I didn't mean to sound too serious about it :)

#55
If one's too lazy to google there's always LOGIC to consider

1) Camtasia Studio contains a word 'Cam' short of 'camera'. So it's likely to have something to do with cameras (thing used to record a video).
2) Nikolas is a musician so Camtasia Studio is probably NOT a professional film editing program like Adobe Premiere or similar.
3) This not a movie making community forum, so this results in same as in #2
4) Since Camtasia Studio is not a physical camera but software, it's reasonable to think it records its video in a different way. Screen capture maybe?
5) Since the name contains a word 'Studio', it's reasonable to think there are other features too besides recording a video. Maybe like adding sound here and there and similar.
6) Now, think what would AGS games have to do with all this?
7) Right, you can record playing your AGS game to a video file and create a demo video eg or whatever.
#56
I think Postmortem: Gabriel Knight 3 sheds some light on why things turned out like they did with this game.


Quote
Overall, however, I believe that the majority of the problems on GK3 stemmed from two things. First, that the team was building a new game engine and most of its related tools and content development processes from scratch. And second, that they severely underestimated the time, cost, effort, and experience base required to do this. The starting team was not at all equipped for this task.

Most of the game's non-art content was being hard coded â€" any story sequences (even a simple dialogue exchange between two characters!) were actually written as C++ code. This was a nightmare for a couple of reasons. First, engineers were creating content instead of working on the engine. Engineers generally suck at creating good content, and tend to be very slow at it besides. GK3 was no exception. And second, it required a recompile to change the tiniest detail, such as which line of dialogue was played or what animation to play to open a window. This made the content development process unbelievably inefficient. Artists would potentially have to wait weeks in order to see their work integrated into the game. This resulted in engineering resenting artists “chucking art over the fence” and probably inspired similar resentment on the art side.

QuoteThis was an ambitious, massive project that required experienced engineers to develop, and the original team was simply not up to this task. GK3 was initially built from members of the Shivers 2 team (one of the last games built with SCI), and had practically no 3D experience in any department. Engineers under the venerable SCI engine were basically scripters â€" putting them in charge of building a game engine from scratch was like feeding them into a furnace. To make things worse, developers that were in over their heads didn't ask for help, which gave management a false sense of progress.

QuoteEngineering never had an accurate schedule. The ones we had were so obviously wrong that everybody on the team knew there would be no way to meet them. Our leads often flat-out lied to management about progress, tasks, and estimates, and I believe this was because they were in over their heads and simply reacted badly.

QuoteThe end result of all this was that once a model was created, it could never be changed. GK3 shipped with a lot of bad art that the entire team was dissatisfied with, yet had no choice but to use. An example of this was the Mosely character (sometimes not-so-fondly called “T-Rex man” internally), whose arms were about a foot too short. This really affected morale, and had a lot of us thinking the game was of poor quality: “the art is bad and there's nothing we can do about it” was the bottom line.

I still liked the game though ..
#57
Critics' Lounge / A piece of music
Mon 05/11/2007 19:38:31
THIS is a litte piece I wrote for my band. We will burn it on a CD and when we play our gig, this intro thing plays before the actual song. I intended it to be really beautiful and well .. deep .. because the song itself is really not that sweet so it creates a kind of contrast. (You can hear a quick recording of the actual song titled 'Russian Roulette' in this mp3 file) But I feel that it's not beautiful enough or at least it seems to miss something ... or maybe I'm wrong. I don't know .. I'd love to see people really listen to it at shows and think "wow, this is sooo beautiful" :D

During this intro, we can set our instruments up and stuff like that. And then perhaps just stand and look thougtful, waiting to start rocking out. 8)

If anyone's interested making an edit, I can give you the midi file. (I converted the midi using soundfonts afterwards)
Thanks in advance!

Edit:  oh well ..


Please don't double post!

#58
Critics' Lounge / Re: Which BG Style?
Sun 04/11/2007 18:17:05
Definately the first one! It has a lot more style to it. Ditch the second I say
#59
General Discussion / Re: Fires in Greece!
Mon 27/08/2007 07:43:59
Some say it's the extremists trying to manipulate people just before the parliament elections in September.
I hope the guilty ones will be caught and punished properly. This is really awful!
#60
I did a quick paintover, which probably isn't very good but still. And maybe it got too dark but looks fine on my monitor.



+ Added some more shadows and highlights
+ Add blueish hue to everything to make it more like a night-scene
+ Rough edges on the stones
+ More of those plants on the wall

edit: added brightness

I hope this helps.
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