Quote from: Pumaman on Sat 06/09/2008 14:21:34
Ahh I think I've reproduced the problem now... thanks for reporting this, I'll get it fixed.
Great, no messing with the strip-unneeded-stuff-from-the-game for me

Thankyou in advance for the fix!
D.
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Show posts MenuQuote from: Pumaman on Sat 06/09/2008 14:21:34
Ahh I think I've reproduced the problem now... thanks for reporting this, I'll get it fixed.
Quote from: Pumaman on Sat 06/09/2008 12:02:36
Hmm, what is the baseline of that object set to?
Quote
Would you be able to upload the game that has this problem and PM me a link to it so I can investigate?
Quote from: Pumaman on Fri 05/09/2008 18:05:11QuoteSomething bad happens with baselines - building an AGS 3.0 game with the latest beta, I'm seeing some objects that should be behind the character but are in front of it.
Can you be more specific, or post an example of the problem?
File *okVideo = File.Open("temp.tmp", eFileWrite);
File *unplayableVideo = File.Open("unreadable.dat", eFileRead);
File *videoHeader = File.Open("someheaderbytes.dat", eFileRead);
if (okVideo == null || unplayableVideo == null)
AbortGame("Error opening files.");
else {
while (!videoHeader.EOF)
okVideo.WriteRawChar(videoHeader.ReadRawChar());
videoHeader.Close();
while (!unplayableVideoHeader.EOF)
okVideo.WriteRawChar(unplayableVideo.ReadRawChar());
unplayableVideo.Close();
okVideo.Close();
}
Quote from: KhrisMUC on Tue 12/08/2008 11:59:45
I've added "if (keycode == 32) player.z--;" to a default game and Roger sinks down fine.
Quote from: GarageGothic on Thu 29/05/2008 02:26:24
Edit: Speaking of alpha channels, is there any chance for DrawingSurfaces with alpha channel support? As it is now, if you use DrawImage with the transparency setting or alpha channel sprites on a DrawingSurface set to COLOR_TRANSPARENT, it will show that lovely magic pink color through or around the edges of the sprite.
Quote from: Darth Mandarb on Fri 08/08/2008 14:36:29Mm yes, it's what I did ("tech demo screenshot 1", "tech demo screenshot 2" links)... there's an old "old screenshots removed" at the end of the post but it's not from the yesterday edit, I think it refers to some ooooooooold screenshots that I can't remember of
You should keep the old screenshots up (as links) so people can see the progression the game has made!
// video playing room script file
Theora* video;
function room_Load() {
videoCut.played = false;
video = Theora.Open(videoCut.fileName);
video.loop = false;
}
function repeatedly_execute_always() {
if(video) {
if (video.broken) AbortGame("VIDEO BROKEN!");
if (!video.ended) {
video.DrawEx(DsOverlay, 160.0, 120.0, 0.5, 0.5, 0.0, RtScreen);
video.NextFrame();
} else {
videoCut.played = true;
}
}
}
function room_RepExec() {
if (videoCut.played) player.ChangeRoom(203);
}
Quote from: Dualnames on Sun 06/04/2008 22:26:08
It's a kind of magic..
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