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Messages - CrashPL

#461
I created a room template, so I won't have to worry about setting lots of stuff manually. Eveything seemed fine and dandy, until I tried to open up this new room, created from the template. Trying to open it resulted in the following exception:



Full exception message.

This translates to the standard C# access violation exception "Attempted to read or write protected memory. This is often an indication that other memory is corrupt." string. Creating a new empty room works just fine, but it quite a pain in the butt to set every single thing manually. Lurked around the forum to check if anybody else had a similiar problem with the templates, but found nothing. Any ideas what causes it, and how to avoid it? Thanks in advance!
#462
Thanks guys! Now that I've taken care of the University stuff, one thing less clogs my free time, so it's update time!


The encyclopedia view, it will cover most of the game lore, including seen places, items and characters.



This poor little (stuck) Ankylosaurus will surely need our help



Of course no indie game would be complete without some kind of an 8-bit mockup/homage. Here you will have glorious 8-bit minigames!


And a little bit of lovely character concept arts, from the talented Karolina:

Merd the elder turtle



S. Snake
#463
Hey, that's grand! I just checked the techdemo, and everything looked very promising. And gotta say I really enjoyed the music, keep up the good work! :D
#464
AGS Games in Production / Re: Technobabylon
Tue 08/07/2014 21:51:06
Great art style and the overall atmosphere (especially the 'destruction of Singapore' and the blimp shot), I'm really looking foward to this game!
#465
Haha, wow, thanks for all the feedback! We're very glad you liked it so far. :D Actually such a great feeling, when some of my idols (I played quite a few AGS games back in the day) are commenting on our game. :Dãâ,¬â,¬Now for answering the questions...

QuoteBut... How do you pronounce Zniw?

Well, I know, it may sound a bit confusing for non-polish speakers. ;) You see, in polish you pronounce it as you read it. In English I guess it should sound like the word "sniff", but with softer 'z', instead of 's'.

QuoteWill this be a kid-friendly game? If so, I have a little guy who is going to love it.

Yes! We're aiming at an all-ages-friendly game, without any unnecessary blood or swear words. You know, just pure fun for everyone. :D

QuoteAlso: rodacy bo boju!

Jak najbardziej! Zawsze miŠ‚o spotkaÃ,,‡ rodaka na angielskojÃ,,â,,¢zycznym forum. ;)

--
In other news we hope to release a playable demo of the first act (Scattered Woods) soon (after I iron out some smaller bugs, and code some more features)!
#466
Hi and hello, Crash/Kurasiu/CrashPL here. :D Actually, I've been lurking around this forum since that faithful December afternoon of 2009, when I discovered the AGS editor/engine for the first time (I played some of the AGS games in the past, but didn't know they were actually done using AGS), looking for some scripting tips, along with reading the scripting reference. And well, of all the engines/frameworks I've been using (irrlicht, XNA, Unity, GM...), you always were the most helpful and friendly bunch. :D

As about some boring facts about myself... I'm a 24-years-old engineer (computer science, Interactive Computer Graphics field-of-study) from Poland, hoping to get a master-of-science degree soon. I decided to stick with the gaming industry in 2010, starting as a tester/QA in a certain company, and doing truly-anything-else-game-related as a freelancer. Right now I mostly do designing stuff (though I can also code and draw things, but I'm not a huge fan of it, to be honest). Other than that I also like vintage/retro PCs, 2d animation techniques, biology/science in general and doing picross puzzles. ;)

So once again - hello to everyone and thanks for everything you taught me through all these years. :D
#467


Her mother's hatchday is just around the corner and Zniw, a young, yellow, female dinosaur, tries to find the ultimate gift! However, due to some unfortunate events, Zniw ends up far, far away from her hometown of Wajapulka. Now, armed with a sharp tongue, lack of navigational skills, and some knowledge from travel brochures, Zniw is desperately trying to find her way home... When she accidentally stumbles in on a major problem in the neighbouring village!

So how about it, will you help Zniw on her journey?
 

The story presented in the game serves as a prequel to Karolina Twardosz's yet-to-be released comic book "Zid, Zniw and Others".

>> Features:
* dinosaurs! (without lasers, but still!)
* no gore, blood or any nasty stuff, fun for everyone, regardless of their age
* 640x480 cartoon visuals created by Karolina 'Twarda' Twardosz
* easy to use verb-coin gui implemented
* a mini-map system, showing your current location, visited places, as well as locations where you dropped an important item
* built-in encyclopedia of game's lore, describing the characters and visited places
* unlockable rewards system, packed with goodies like concept art and minigames

Updates and links:
>> Screenshots:

The home is far, far away, Zniw...


Some characters you will meet will be helpful...


Others...well, not so much.


But using your wit, cunning and intelligence...


...and your (almost nonexistent) knowledge about the savage lands...


...I'm sure you will figure something out!


And let's hope you won't end as a tasty treat for a larger predator...


...or unintentionally anger the local fauna!

>> Animation samples:




>> The team:
* Game/tools programming/scripting - CrashPL
* Art & animations - Twarda
* Game & character design - Twarda
* Additional art/design - CrashPL
* Music composer - Problem
* Additional music (microgames sidtunes) - Pator

>> Technical details:
AGS v3.4 - 32-bit Direct3D 9 game, 640x480.

>> Estimated release date:
Somewhere in 2018

(you can also check our tumblr accounts for several updates, regarding the game, using the 'ctgame' (the codename of the game) tag:
Twarda's tumblr
CrashPL's tumblr
Twarda's twitter
CrashPL's twitter
Facebook page


And well... we do really hope you enjoyed it so far! :-D Any feedback always appreciated!
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