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Topics - Cardician

#1
Hello all, sorry if this is the wrong spot but after consideration I couldn't figure out where else it might go.

My question is, are there any existing utilities to help one with the design of their adventure game? By this I mean a little app or something that aids in laying it all out and keeping it organized. Like provides a section on characters, dialogue, plot, a section for maps and so on. Does that make sense?

For example, there are apps that are specifically geared towards writing plays and such, I was wondering if there was something specifically geared towards helping us write adventure games.  The character section could link to the dialogue for that character. The map section could show how all the rooms connect and map to each invidual room description and items in the rooms, and so on and so forth. Just seems like something like this would be really useful for this community to help us create our game designs so I thought there might be something out there. Thanks  :)
#2
Hello all,Ã,  :)

First let me apologize if this is in the wrong forum, but I'm really not sure where I should post this due to the nature of my question.

I have a humble question to pose to the AGS community regarding the Demo Game. This is the demo game that is available to download along with AGS. I recently discovered AGS myself and learning from example is one of the ways I learn best. Upon looking at the demo, while there was tons of useful info to learn, I also discovered quite a few incomplete portions. In looking at the download page I noticed that the last time the demo was updated was in 2002. Quite out of date, especially considering the drastic changes that have been implemented with the new beta version of AGS. As I'm learning more about scripting with AGS, I realized a really great way to learn might be to actually remake the demo game by finishing the incomplete portions and updating all the script.

My question is this. Would it be beneficial to the AGS community for me to do this and release it? I would love to give back to, from what I've seen so far, such a wonderful community by doing my share to help out. It also seems like it'd be a great way to help other newbies like myself in learning AGS and scripting if the demo were more complete. I ask because the last thing I want to do is step on any toes or cause any problems. Plus for all I know this is already being done or there is something even better out there that I haven't come across. I'm just not up to the point yet of making my own game and thought this might be really helpful to others.

And just so there are no worries, I am employed full time as a computer programmer. So technically speaking I should have the skills to accomplish thisÃ,  :)
#3
Hello all,

I decided to switch over to the latest beta, since the scripting functionality is changing. I thought it would be better to learn it sooner rather than later. Anyway, I'm getting the following error with this line of code

Code: ags
inventory[player.ActiveInventory].GetName(buffer);


Error: cannot convert 'IventoryItem*' to 'int'

Now I understand what the error is saying, but what really baffles me is I copied this line of code directly out fo the manual. So my question is two fold.

1) What exactly should I put to make this line of code work? I'm trying to use GetName with the new script functionality.Ã,  ???

and

2) Is there a problem with the manual? This is exactly how it tells me to use this line of code under the GetName(inventory) explanation and yet it doesn't work.

Thanks for any and all help. Also I tried searching for this before posting but couldn't seem to find anything. There are so many different terms I could search on it just seemed rather futile.Ã,  Ã, :-\
#4
Hello all,

This is my first post. First I want to say that finding this site was like a dream come true. From what I've experienced so far, AGS is a fantastic app and I can't wait to become even more knowledgeable about it.

My question is concerning the LEC GUI. I actually copied it from the Demo game and put it into my own little test app. I've been playing with it and other things and so far, everything seems to work great. However one minor problem has occurred that I can't for the life of me figure out. Whenever I interact with something using the LEC GUI, all the buttons of the gui become selected in a very ugly and distracting way. I apologize for such a lame description but really I'm not sure how better to describe it.Ã,  Here is a picture that will hopefully give people a better idea of what I'm talking about:



This only occurs while the game is responding to the user input, by displaying a message or something. Once the input is gone, that highlight that you see in the picture over all the buttons dissappears. Here is how it normally looks:



Also, if anyone is willing, I've uploaded the entire game (very tiny since there is just the one room and all) and would love someone else to take a look at it and point out what is wrong if possible. To get the zip file just go here:

Download me here

Everything is there that you should need since I just zipped up the directory itself. Its only 637k I believe. Any and all help would be greatly appreciated. Thank you very muchÃ,  :)

PS - Pay no attention to the fact that I'm using PQ2 graphics and sprites. I was just playing around learning AGS and have every intention of creating my own original artwork.Ã,  :)
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