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Messages - MFrance

#1
Worked like a charm! Thanks!
#2
You're pretty close with the bouncing ball! It's actually a manic looking chap on a pogo stick who's always facing the camera. 

I'm not sure that I've currently the know-how to create my own walk function, but I guess I could do some homework. Of course if anybody wanted to give me a helpful nudge in the right direction....

EDIT: I suppose it's worth mentioning, in case it's not clear, that pogo-boy is the player character and not just some NPC I can script the behavior of ahead of time.
#3
Suppose I want to create a character who has only one view, containing only one short loop, that plays continuously whether that character is walking up/down/sideways or just standing still.  The part that I'm finding to be problematic is preventing the animation from stuttering when the character comes to a halt. 

Is there some way to finagle things so that the character's idle animation starts in a consistent frame when they stop walking? Or better yet, set things up so that the characters animation is entirely independent of their movements?

Thanks
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