Leon: Sadly the g4g edition has the cutscene bug :/
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Show posts MenuQuote from: EvilTypeGuy on Tue 12/06/2007 03:46:48Quote from: Pumaman on Fri 08/06/2007 21:20:14
I have investigated SDL recently, and in comparison to Allegro it doesn't really seem to have any benefits. They both run off DirectDraw behind the scenes, and SDL doesn't seem to have any advantages that would make porting the code worthwhile.
SDL would probably be better in some aspects. However, it doesn't provide the software wavetable sound system that Allegro does and its more of a generic platform library for graphics and audio. Allegro, on the other hand as you well know, is a *game* library as well.
Suffice to say that for now, Allegro remains a good choice for AGS best I can tell.
Quote from: farvardin on Sat 26/01/2008 11:29:59
with the new Asus EEE Pc, which is running linux, it would be cool to be able to play AGS games on it. But unfortunately they're using a stable, old, version of Xandros / Debian, and there is a problem to run ags because of glibc. Would it be possible to release a version of ags for linux compiled with an older glibc ? (debian etch would be fine)
Quoteand the idea behind the 3dfx card being more compatible is that any pc that came with one is probably so old that any 3D game that can run on it will be supported by the card.
Quote from: BOYD1981 (emphasis mine) on Sun 18/11/2007 12:29:00and i stand by my accusation that the MX440 has terrible compatibility with OLDER games, you see a lot of games NOW listing what cards they're not compatible with and the MX440 is always on that list along with the GeForce2 and older ATi cards.
Quote from: Erwin_Br on Mon 12/11/2007 21:22:53
Too bad Scumm VM doesn't support it. (yet?)
Quote from: BOYD1981 on Thu 15/11/2007 14:51:02You take that BACK sir! The MX440 booted the arse of all the GF2 boards on the market, which is why it had a big fat 4 in front of it. Fantastic workhorse, that card. I have about 4.
eww, MX440, such a horrible card (i have one in an old pc), don't let that GeForce4 badge fool you, it's basically a GeForce2.
Quote from: BOYD1981 on Thu 15/11/2007 14:51:02More compatible with games? Bollocks, the 3DFX doesn't even support proper OpenGL! As for the TNT2, by today's standards it's worse than Intel's integrated sandwich and slightly better than SiS's integrated turd-on-a-chip. I say "slightly" better because it isn't made of rusty staples and probably won't catch fire.
personally i would have kept the 3DFX card as it's probably more compatible with games you can run on your system than the mx440 (or i would have went for a TNT2).
QuoteI started by asking Dave Grossman about how puzzles were used to slow players down in adventure games and how he worked to placed puzzles in the world realistically. As it turned out I was already way off the mark and both Davids had a radically different idea of how puzzles and challenges are used in games â€" different both from me and from each other.
“I use the challenges in an adventure game to entertain players, to let them feel clever, and to let them drive the story forward, but I'm never really trying to slow them down,†said Dave Grossman, giving me an entirely different idea of how puzzles should be used. What I had originally assumed were placed in games to help lengthen the experience, Dave saw as being used primarily to heighten the fun.
“I think of adventures as a storytelling medium, and I don't want there to be too much dead space in the experience. I try to set up the puzzles to be just challenging enough that you'll be pleased with yourself when you solve them, but to stay short of the line of frustration.â€
David Cage however had an entirely different view of the topic â€" one which fitted with his past games and how they often leave various options open to players.
“A game does not have to be a challenge at all, it can also only be an experience where you affect what's going on, make decisions and deal with the consequences.â€
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