Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Bionic Bill

#1
it is good to hear that you're still working on this.
#2
General Discussion / Re: wipe them tears, babe
Sat 14/08/2004 18:51:27
whoo-hoo!
#3
General Discussion / Re: Are YOU in a band?
Thu 05/08/2004 22:09:11
Rincewind, and anyone else mildly interested:

I played in an acoustic coffehouse/hardcore metal type of band. One track's up on purevolume here. That might have to sate your odd conjoining of musical style desires. I played acoustic guitar, acoustic bass, and screamed. Though live I just played bass and screamed, since I have fewer than four arms. The band's dead and gone now, since a few members graduated from our uni.
#4
I think they do freeware. I know I've seen a lot of freeware stuff on there, including a good deal of ags games. I haven't the foggiest how they end up listed on the site. My guess is that it is up to the whims of whoever runs that place. Would probably have to mention VPXT on the underdogs forums or somesuch. If anyone else knows anything about listing on underdogs, feel free to speak up.
#5
finally, the magic of growing fantasy vegetables is available to the general public. the underdogs better putthis on their page, or i will just fret. fret i say.
#6
General Discussion / Psychonauts dropped
Wed 31/03/2004 05:58:07
No idea what this means for Schafer & Co., but I hope it's not permanent. Will be interesting to see what Schafer says about it on his news page.
#7
Well, first of all, you're not trying to get coherent answers from them, according to descriptions--when you're not interacting with them they go about their business interacting with each other.

But it's hard to say anything about the success of the implementation without the game being playable in front of me.

Simply being given space to move around in, and characters to interact with through free dialogue is pretty novel. They've put a lot of work into making a narrative that's supposedly pretty darn interactive. It's the extension of ideas like The Last Express, except the interaction is a lot less restricted. Plus this game apparently has six years of work behind it.

I guess I also like that the concept involves neither aliens/zombies/mutants nor political intrigue/government conspiracy nor guns/swords, etc.

I also guess that I'm just generally in favor of there being the artsy-fartsy scene that is slowly being formed, in spite of the pretentiousness/pompousness/stupidity that will also result.
#8
They're game designers. They've never seen a woman.
#9
Well, I haven't heard this mentioned, so I thought I'd go ahead and mention it.  I'm sure some of you already know about:

FACADE!

Experimental gamez0rz!

Instead of summarizing all the information I know about it, I'm just going to link you to the places where I learned about it.


Gamespot's coverage of the IGF


The official webpage of the project

a couple blog responses here and here.

a picture of it being played somewhere (riveting!)

Sounds like a mix between The Last Express, Emily Short's Galatea, and modern white suburbanite theater.

I think it's interesting as all get-out personally, and maybe where interactive narrative ought to be heading. I don't know if this will spark conversation, but if not: YOU HAVE BEEN INFORMED.
#10
General Discussion / Re:The 'Guess Who' Thread
Sat 20/03/2004 20:29:26
Ben/Ninja is also be of the correct.
#11
General Discussion / Re:A stupid short film.
Sat 20/03/2004 04:39:43
Did anyone notice this was originally posted nearly a year ago?
#12
Quote from: Ben on Wed 17/03/2004 22:44:30
Was that Alles Euro? I remember seeing some German game about the Euro on the old (OLD) ags website.. Never botherered to download that one  :P

Yeah, I think it was about the Euro. Is there any way to get a hold of the super-old games like this one, or to see just what got released back in the days when AGS was barely more than a glint in Pumaman's eye? Any oldgeezerbie feel like jogging my memory some?

Well anyways, I've got a name to go on. I suppose I'll go a-searching through some archives.
#13
I *think* the first game I played was this game in German someone made for a class or something. It had a goofy-looking character I think got used by Visy later, and photograph backgrounds, terribly converted to 256 colors. I believe this was several eons ago, some time before the Yahtzee epoch. I don't know if there was much of anything made before this game. I wonder if there's any way to recover the very very first stuff made with AGS. Would be fun for a trip down memory lane and all.
#14
You might want to look into the exact details of the copyright(s) they believe you're infringing. I don't see how, with the proper warnings in the game and on the webpage as to the ownership of the characters, they can still think you're hurting their intellectual property.

Also, I'm pretty certain it'd be hard for them to take any kind of action on somebody in Uruguay.

I don't want to get you in a big mess or anything, but I'm pretty certain these companies threaten a lot more than they can actually do.
#15
Congratulations, most certainly.

And Helm! I thought he had passed away.
#16
Hints & Tips / Re:Richard Longhurst and etc.
Tue 02/03/2004 05:11:55
Spoiler
I've been to the cockpit and spoken to the floaty brain. Am I missing something in either the cockpit or the closet?
[close]

and

Spoiler
I think you were referencing a rooster who must be very short.
[close]
#17
Hints & Tips / Richard Longhurst and etc.
Tue 02/03/2004 01:48:01
I've tried finishing this game several times during my AGS years, and I believe I have always gotten stuck at the same place. I have:

The men's room mirror, clean.
The polish.
The lens.
The key.
The water bottle, full.
The stick/pants/bird.

The mechanical eye blocks my advance. The official walkthrough says I should hit the heater button with something, but alas, have been unsuccessful thus far.

I feel much shame for never finishing this game, but have finally stiffened my upper lip as they say, and bit the bullet, and etc.
#18
Klaus for me. I welcome the change. Although Klaus' ought to be larger vertically, I think. Also, I don't know how you feel about your commanding visage appearing on the front page. I approve, but you've always seemed the reclusive sort.
#19
General Discussion / Now that's just stupid...
Fri 27/02/2004 18:01:47
Absolute freedom of speech would probably destroy the world.

A couple members of the community expressed that the bouncing boobies were distasteful. I agree. Do I care if you have bouncing boobies in your sig? Not even a little. Do I care that you think that bouncing boobies in your sig are somehow part of your inalienable right as a human being? Yes, I do. Because that's dumb.
#20
Yes, simultaneous congratulations and fist-shaking from myself and most other budding game designers. Just promise to be our connection. Then we'll call posting blather on the forums "networking." It will be good times.
SMF spam blocked by CleanTalk