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Messages - Gepard

#1
Thank you guys,

I was finally able to find what the problem was. I had another GUI with @OVERHOTSPOT@ label that kept returning to that position for some reason.

Sorry!
#2
I have somewhat unusual problem with the AGS (version 3.3.5.11). Bottom right corner of the screen is unclickable. No matter what I do it doesnt react. My resolution is 800x600. The area that is inactive is not large, some 160 by 50 pixels, but it is getting in a way now. There used to be a Gui in that place but I've deleted it and now there is this dead area in every room, where I cant click. Help please :(
#3
This really looks very good. Will check it out!
#4
Completed Game Announcements / Re: Vivarium
Mon 08/04/2019 22:22:54
Thank you, I'm already thinking of pushing it to the next level with my next game. We shall see :f )
#5
Completed Game Announcements / Vivarium
Sun 07/04/2019 22:33:22

Vivarium is an idle game that runs by itself in the background while you do what you like and occasionally check on its' progress. That is why the game is recommended to be run in a window instead of full screen.

There are six characters in the game:
1. captain
2. medic
3. engineer
4. male scientist
5. female scientist
6. cat

Mission objective is to collect as many samples as possible and leave the planet with as many crew members as possible. This may not be easy. There are various hazards including environmental dangers, alien organisms entering the ship, mechanical issues, madness etc...

There is a scoreboard at the end of each successful mission.

DOWNLOAD: https://www.adventuregamestudio.co.uk/site/games/game/2338

Enjoy the game! :f )
#6
AGS Games in Production / Re: Vivarium
Fri 15/03/2019 06:06:16
Thank you everyone, working hard so you will like the game. Only one screenshot though as the game is literally one room only. Sorry...
#7
AGS Games in Production / Vivarium
Thu 14/03/2019 20:41:30


It has been some time since my last "game" Pandor and the idea of an idle game, that you just watch as you would with an aquarium kept bugging me. That's why I got back to the original idea of a spaceship that landed on an alien planet and is now collecting samples. This little piece is mainly about the life of the crew. There's the captain, the medic, engineer and two scientists... Oh and a cat! Tomcat, to be accurate (his name is Kitter).

Yes, YES! There is danger. Occasionally. Monsters and stuff...

When will it be ready? Well, sounds are done, graphics are done, scripting almost done sooo.... It's a mystery.

See you soon!
#8
AGS Games in Production / Re: Collateral Jelly
Thu 14/03/2019 10:52:32
This looks super cute! Good luck!
#9
This looks great! I love medieval games and looking forward to play this!

Thanks!
#10
How a year works in Pandor: Pandorians (peasants) work for a whole year to obtain food and wood. If they gather more, they will provide it to the main supply (if there is more than 11 of one resource it will be sold for gold). Before winter everyone tries to get one wood and one food to survive. They lose 1 life for each missing resource, so if they have nor wood, nor food, they end up losing 2 life. They can also lose an additional life if their dwelling is damaged. With the coming of a new year, Pandorians heal 1 life (if not afflicted by Plague).

A bit less poetic description of all the characters in Pandor:
Carpenter - upgrades and repairs houses
Beggar - begs for coin
Brute - can take goods (food or wood) by force from others, if they have none, takes one life from them (if they have more than 1), can also steal from houses
Killer - can kill one person and take all their gold (only 1 can be killed in one year)
Lord - improves "mind" and "strength" stats for other characters, takes food and gold from the main supply before anyone else
Medic - heals others for goods or coin, also sells medicine
Merchant - sells goods from the main supply and receives a coin as provision
Miner - mines for gold
Monk - improves "kindness" and "hardworking" stats for goods or coin
Peasant (man) - gathers wood and food
Peasant (woman) - takes goods (including gold) from peasants and miners and gives them boost so that next time they work, they gather two of each resource instead of one
Soldier - takes 1 life from brute, killer or thief (if they have more than 1), takes coin once a year if there is some gold in the main supply
Thief - steals up to 2 coins from any character, can also steal from houses

PS: I am thinking of implementing an interactive mechanism where a player could play God and take goods from the main supply to give them to a certain character they favour and wish to survive. Or maybe directly heal or hurt a character? What do you think?
#11
Completed Game Announcements / Re: Pandor
Sat 30/09/2017 13:14:30
Would love to but I've lost it myself. I think it is gone for good :f(.
#12
Completed Game Announcements / Re: Pandor
Sat 30/09/2017 07:31:00
That was the game I was looking for. Sunset over Imdahl! I played it long time ago, than forgot about it and couldn't get the name. Thank you! And someone already offered help with the background, so it should get better.
#13
Completed Game Announcements / Re: Pandor
Fri 29/09/2017 16:59:04
Hello Mandle and thanks for the feedback, you are the first one to do so because this wasn't even tested before. To answer your questions, this took about a month to finish. I was always inspired by artificial intelligence, Middle Ages and so I combined these two and created something that could run on your computer while you are away or do other stuff. I am not a game designer, just an amateur but I drew the background and did all the graphics myself. I'm so glad you like it and please, if you have any ideas on how to improve this, let me know.
#14
Completed Game Announcements / Pandor
Fri 29/09/2017 14:16:04
UPDATE: This is the latest and probably last version I will be uploading since there is little feedback.



Welcome to the town of Pandor. A remote mountain town that the king decided to repopulate. Choose nine Pandorians and start... watching. Wait, what?! That's right! Pandor is a simulation game that you watch and let it run itself. Pandorians are talking to each other, liking or disliking each other, giving blessing, buying and selling, working, stealing, building their homes, inspiring each other and much more. Will your town endure Viking hordes, plague, famine or storms? How long can Pandor survive for? See for yourself how it all plays out...



The game features a great soundtrack by Kevin MacLeod (https://incompetech.com/) and can be downloaded on the game page in AGS: http://www.adventuregamestudio.co.uk/site/games/game/2195/

PS: If you like the game, you can donate to my PayPal account https://www.paypal.me/GepardAGS and include your ideas for sentences that will be spoken by the characters in later versions of the game. I will also try to improve the game and add more stuff if there are some good ideas from the "players".
#15
Hm... I did a system restore and now it works fine. Don't know why exactly this was, but I'm pretty sure it was because of the Comodo antivirus.
#16
No, but I did install Comodo antivirus right before it occured. I've uninstalled it already, but the error doesn't seem to go away. What is causing this?
#17
So this thing seems simple. When I try to test my game, either with the button or F5 shortcut, it runs fine, the first time, than I get this:

Unexpected error: Cannot create a file when that file already exists.


Than it might run fine the third time or give me this:

Unexpected error: Access to the path 'C:\Users\MyName\Desktop\Game\_Debug\Game.exe' is denied.


And than it runs fine again. Any idea what is causing this?
#18
Hello,

so I've noticed a strange thing today. I had a walkable area looking like this:

The original walkable area I had was the blue one. What I have now is the straight grey line underneath it. I have a code checking, whether player char is colliding with another character. If he isn't, the game will move him to the character's X and Y. Now, when I had the original walkable area (the blue arc), the code just decided to skip the part where the player character moves. All the rest of the code ran fine. I had this problem before, but it was because my walkable areas were too thin. Now I made sure that the original walkable area was wide enough. However it did not help this time and I had to draw a straight line to the character. It works now and I'm okay with it. It is just a bit weird. Do you have any idea why is AGS doing this?

PS: Yes, I made sure that player was ON walkable area before moving him.
#19
Thank you! Combining all your ideas, I was able to find what was wrong. It was another GUI that is invisible and that I've forgot to make invisible. However, the interesting thing is, that there shouldn't have been any reason for this invisible GUI to run that function. Than I realized, that in the past, one of the buttons on the invisible GUI had the same name as the button that currently runs that function on the visible GUI. Thank you for helping me find this!
#20
Hello, yesterday I've encountered something with my game. Don't know exactly what is going on. Simply put, my game has a function, that can only run when you click buttons on a certain GUI. This GUI only shows when a player clicks a button on another GUI. However, I try to click a character that is in the game and this function runs like the GUI is visible. But it isn't! It is like a ghost GUI. When I click the edge of the character, the game runs fine. It is like the GUI is there but it is invisible. I checked the script and there is no way I made this GUI appear or run this function from elsewhere. Any suggestions? Thanks!
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