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Messages - Punch

#1
That was fun :D Thanks for spending the time editing, subtitling and uploading.

I thought it was kind o ffunny that Guybrush never took off the necklace when talking to the ghosts at the end :P Maybe its magicness wore off or something.

And they played Relient K's cover of "Pirates Who Don't Do Anything" at the end! Good choice!
#2
General Discussion / Re: Zooty down under
Thu 11/08/2005 06:18:09
Flukeblake: In Canberra we really do quite literally have Kangaroos bouncing around everywhere.  Even in the middle of our "City".

Zooty: Dunno if you've hit Canberra yet, but there's a whole bunch of touristy things you can get into that may well be interesting to you. There's all the War memorial, Parliament House, Black Mountain Tower, National Museum etc. kinds of things to do.  Of those I really only enjoy Black Mountain Tower. It's pretty cool. You can pretty much see all of Canberra from the top, and Canberra was designed for an arial view. You can go into Civic, but you're guaranteed to be underwhelmed. The National Film and Sound Archive's kind of cool too, but I think they're renovating at the moment.

m0ds: I can't believe they show Round the Twist there. It's not exactly quality entertainment. The Round the Twist lighthouse is a little way away from Melbourne. I've been there. It's just a lighthouse :P I was friends with one of the guys who was in the later series of Round the Twist. The shortest of the 3 guys that were the Twist family enemies.
#3
I don't really understand why LA didn't sell the rights to Bad Brain. Sure, they probably broke a non disclosure agreement somewhere there with all their non-subtle hinting, but LA has poured thousands if not millions of dollars into the development of half a game which is now just going to sit there and do nothing.

Even if they didn't think it was a commercially viable project, they should have jumped at the oportunity to recoup their investment with no further involvement on their part. They would have appeased angry fans and made money in the process.

Oh, and Bone looks awesome. I liked the comics a lot. Very nice fantasy world, involving story and lots of humour (but more subtle than S&M). I'm very much looking forward to seeing what they come up with. I'm a little worried about the perpetual world ideas I've been reading about. I don't think the concept worked very well when tried in Lure of the Temptress.
#4
There are at least two ways to beat it:
Spoiler

You can take a line from row 1 to start with as well
[close]

Actually, since you've programmed this perhaps you can help me with the logic. I think I worked out a general solution while playing a game similar to this, but I haven't been able to use it to always win, I just know exactly what move the computer will make.

Spoiler

If there are only 2 rows, you have to keep the number of sticks in both rows equal. The first one to break this pattern loses.

If there are 3 rows then the sum of the number of sticks in two rows must equal the number of sticks in the third. If you want to win you have to ensure that the computer breaks this pattern.

I believe you can extrapolate from here for any size puzzle. The logic's not quite there though. If you get stuck with 3 rows, 1 line on each then you've lost.
[close]

That's as far as I've gotten, so I have an understanding and I know the outcome but I haven't gotten far enough to always win the game.
#5
General Discussion / Re: Dying Words
Thu 11/11/2004 10:37:09
I would say that it is not very perspicacious of you to proclaim boolean a deprecated word. We should act posthaste to quell, quash and thwart such dastardly fallacious confabulation lest some credulous buffoon, through sheer happenstance, blunders upon and propagates this erroneous statement.

And Ali: You've still added 8 letters
#6
General Discussion / Re: The Grudge
Sun 24/10/2004 08:14:07
I've had the Japanese version of this film sitting on my shelf for about a year, but I haven't ever gotten around to watching it. Maybe I should do that one day. I watched a bit, it seemed OK, but just another horror movie, and I'm not a huge horror flick fan.

Has anyone seen both versions? Any comments on which is better?
#7
Underdogs host it, but it's not a complete rip. Plus I like owning software.
#8
This isn't a bump. That would be immature and irresponsible.
#9
Yeah, if I could find an Australian seller then I would (I've bid on nearly every Aussie auction of it, but I always seem to lose). I also don't have a credit card, so buying from other countries gets iffy. I'm not sure if you can just post an Australia's post money order over or not.

If anyone knows more about that then I'd love to hear about it.

Thanks though,
Punch
#10
Right. So, I've been trying to get a copy of The Neverhood for ages. It's awesome and I dont' seem to be able to get a copy from anywhere. Does anyone happen to have a spare lying around somewhere?

If you're interested in a trade, I have a copy of Discworld 1 on CD and also a Sam & Max/Day of the Tentacle CD that I would be willing to trade for it (as in, you get all 3, I get Neverhood). These are just in CD cases, no boxes.

If the above games are of no interest, I also have original boxes & manuals/paperwork etc. of King's Quest 1 (with the original 5 1/4" floppies) and Police Quest 2 (Unfortunately only with backup 5 1/4" floppies, but both still have the manuals, registration cards, advertising material for Sierra MIDI demo tapes etc.) that I would part with. I have no idea if the disks still work, but it's easy to download these games off the net. These things are really just items to stick on your shelf and admire :D

Plus I'm also willing to just buy it with money. But that could get messy unless you're Australian.

So, yeah. If anyone is able to help out that would be awesome, 'cause I'd really like to get hold of Neverhood.

Thanks,
Punch
#11
Quote from: entry_level_model on Sat 25/09/2004 01:47:36
I'm playing Discworld Noir at the moment. It's AZILE written on the wall by Mundy, which turns into  3715V....

While we're being pedantic, we might as well get it right. The number after turning the word upside-down is in fact '3712V'

#12
On the notebook kind of idea, has anyone else played "Murder on the Mississippi"? I had it on my C64. You went around interrogating people, and you could highlight parts of their text onscreen and save it to a notebook. Then you went around and asked other people about the words/sentences that you thought were relevant from the first person's conversation.

It was a great idea, but it didn't work fantastically. I had trouble working out exactly which phrases were necessary to get a meaningful response. It's a nice kind of in-between, not automatic like Disworld Noir's but also not completely open.

- Punch
#13
Psh. Only if you want to make it easy on yourself.

I think the fingerprint scanner is a kind of cool idea, no more logins at uni, just whack your finger on the keyboard and it does it for you. Think about it, it could save me a grand total of half a second every single time I log on. That'll add up eventually. After a while I'll have a whole day with nothing to do because I've saved so much time by not typing in a user name.
#14
I'm willing to bet that, what with the URL being 'longestjourney.com', you can rest assured that this is a legitimate method for receiving the music :P

Nice find, Boyd.
#15
I'm still trying to get a copy of this game. I borrowed it off a friend years ago and loved it, but he wanted it back after I'd finished it. :( Last copy of the game that I saw on EBay I stopped bidding on when it got well over $80. It probably would have been worth continuing to bid, but I didn't really have the spare dosh.

As for the soundtrack, it's awesome. I didn't like it at first, but it just fits the game so well. If I had any way of buying the soundtrack then I'd request it. But I don't. So I won't.

#16
Ah 2ma2. Will we ever see Artie Salamon? *sniff*

To be honest, I'm inclined to agree with others. How funny are Little Willy or Andy P3n15h going to be to people who weren't here to witness them? Probably not very. Slippery treats probably have very limited comedy value upon retelling, even if they do make you pee.

But the main point of this post was just to lament the loss of WTII?

Poobungies
#17
Critics' Lounge / Re: Actiony hero type guy
Tue 17/08/2004 08:20:07
Thanks for the help people.

I was never really happy with the close up. I think, for now, it's going to be too much work for the assignment so I'll just leave it. I kind of like the head. And the cigar. That's about it. 

I had a quick play with the sprite and ended up with this:
100% 200%
- Added neck
- Made shoulder pads smaller
- Removed cigar. When the sprite has to be this small to fit more actiony stuff on the screen, it just looked like a few errant pixels.

I don't think I really succeeded in making his shoulders seem more attached to his torso. I might go over the shoulders again. I'm planning on adding the straps for the pads onto the back. To be honest, I'm not really sure why he even has metal shoulder plates. It just seemed like a good idea at the time.

The original idea was for him to be a ridiculously buff gorrilla-esque kind of character, hence the lack of neck and stupidly oval arms. I decided to keep the arms, and the hands don't really matter, 'cause eventually he'll be holding a gun. And when he's not, he'll be partially mutated into an alien.

Oh, and thanks for the back view feet advice. I was having trouble getting them to look right, so I just angled them up a lot.

Thanks again,
Punch
#18
Critics' Lounge / Actiony hero type guy
Mon 16/08/2004 14:04:31
Hey all. Well, it's been a while since I've posted anything on the C&C boards (about two years I think :P). Anyhow, I have this guy that I'm working on for a uni project and thought I'd post him here to get people's comments/crits etc. All done in paint (except for file conversion done in irfanview... but that doesn't really count. Plus it smudged the JPG of the big picture)


Actual running around in game images.


Death/Title screen (not sure yet).

It's not finished by a long shot, and I'm not really happy with all of the shading. I like the shading on his shoulder pads, but they don't really look right (and how are they attached? It's magic! Maybe he has magnets surgically implanted in his shoulders)  I'm also having a fair bit of trouble with the arms and legs.

The final image will be 640x480, but I couldn't see the point in wasting people's bandwidth with blank space at the moment.

Any advice is more than welcome!

Thanks,
Punch
#19
Auhsor: Yeah. I've been gone for a while. But I started reading the forums again a couple of weeks ago, and I'm starting to post a little now. Although I was never a huge poster. I'm learning how to program games at uni, which got me back into the mood to do something gamey, and I have a new job that involves me sitting on forums, which got me all forumy again :P

Snake: I remember that script. I remember correcting all the mistakes that I found and then highlighting a large portion in red and saying that it was kind of gross :D And I think that you're one of the few people to have played my poxy demo when I released it. I seem to recall you, Kairus and Spyros commenting on it before my site was taken down and I had nowhere to host it.

Oh, and while we're remembering old times:
"5!1!! COUTN THEM!!1!"
#20
I remember li'l Squal. WB man :D

A couple of weeks ago your name came up in the 'Upcoming Birthdays' section of the forum, and I thought 'wow... Squalman... it's been a while...' and now here you are... crazy talk. So yeah... happy birthday.
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