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Messages - Sanguinous Rex

#1
General Discussion / Re: Mohammed cartoons
Fri 24/02/2006 20:04:50
Quote from: fred on Fri 24/02/2006 14:05:04

The Turkish government has offered to negotiate between Europe and the Arab world, and have already stated that an official apology from the Danish government is required to get anywhere in the negotiations. So I guess their diplomacy is pretty much over before it began, because they will not get this apology - how can the Prime Minister apologize for something he didn't do? he has already expressed his regret on the matter.

Until the Turkish government admits to its acts of Genocide on the Christian Armenian population that it committed both in the last century and in the beginning of this century, I don't know if that's a good idea.

If you ask most Turks, they will flat out deny any genocide happened, but it did, and there are millions of Armenians who have lost family who can attest to that.  Yet rather then saying "It happened, we're sorry, let's move on" they continue to deny any such thing happened.

So until they will admit to their own acts, I don't think they would be a very good intermediary between the Christian and Muslim worlds (Europe + Middle East).
#2
General Discussion / Re: Mohammed cartoons
Thu 23/02/2006 08:47:29
Quote from: lo_res_man on Tue 21/02/2006 22:55:56
Words DO hurt though.They are the way we communicate from one mind to another mind. They are a most precious gift, and when someone verbally attacks you. it is painfull. I  do agree that some members of the muslim community are overreacting. One my of firm beliefs is that "People have the right to be wrong" that is, the right to hold a belief that the majority consider erroneous. The cartoonist has the right to draw tasteless cartoons. The muslim community has the right to protest PEACEFULLY.We may not all agree, but as they say, we should agree to disagree.If you find something you don't like, protest it in a law-abiding manner.
that is your right. but burning embassies aids NO ONE. When this is over, I hope we will all have learned something from this tragedy.

Unfortunately, as much as I would like this as well, the current world situation does not bode well... the Muslim Community is painting a VERY bad face, and it will continue to do so.  I am not being racist, I am simply stating facts.
#3
General Discussion / Re: So long
Thu 23/02/2006 08:42:12
Wow, I should have checked the general discussion forum a day or two ago... I'm very sorry to hear you're going as well... but if he's not going to be reading the thread, well... not much I can say!  Other then I'm fairly new here but I enjoyed your company.  Good luck in whatever you do!
#4
General Discussion / Re: Mohammed cartoons
Sun 19/02/2006 20:26:33
Quote from: Karimi on Sun 19/02/2006 19:47:31
I think Muslims have the right to be mad and protest, but peacefully.

Hey, you're right.

But guess what?  They don't.
#5
General Discussion / Re: Mohammed cartoons
Sat 18/02/2006 01:18:40
This whole thread proves one thing:

Religion sucks.
#6
Quote from: Rui "Brisby" Pires (an Hallucination) on Wed 15/02/2006 13:26:22
Well, surely, if things are done well... Dave, since you're also a reader of the Dark Tower series, I'll give you an example. I read the first four Dark Tower books with few illustrations - and what little there were were "sketch-style" - pencil lines, non-coloured, and they showed just a concept of the character. I made the journey into the Calla Bryn Sturgis with my own images of the ka-tet - Roland, Eddie, Susannah, Jake, and especially Oy (who I knew was *not* like what I imagined, but I liked the picture I had of him). And even such characters as Walter O'Dim, and especially Jonas DePape and Rhea of the Cöos. Not to mention the Tick-Tock man.

Anyway. I rode into Calla Bryn Sturgis with my own images of the characters. I saw the illustrations that accompanied the book. They were nice, yes, but I didn't pay them much attention. That wasn't Roland, and that wasn't Susannah, and so on. They were nice concepts, but not *my* concepts. And this is as it should be.

But when I bought DK7, I was flabberghasted. The illustrations are perfect. I was more than willing to surrender my own images - *those* were Jake and Oy, *that* was Pere Callahan. And *that* was Roland.

What do I mean by this? Sure, there's a difference between illustrating a novel and completely making it a graphic story. But it's not impossible. The important thing is to keep a close eye on the original, and try to capture what it gave off.

As for your question "why does everyone want to remake Zork"... surely there's a lot of potential in the game, were one to try and add an actual story to it. :) Nothing much, but certain story arcs. It is most certainly possible, as you'll remember by the intro I showed you a long time ago (Cindy the fairy).

I agree with Brisby.  Now, this is a general answer to some other people:

You have to also realize that people want to cling to the past, heck I'm not saying this to bash anyone, God knows how often I look back and miss some things.  But this whole "Text games should stay text games" argument needs to be shelved right next to "Super Nintendo > All, RPG games all suck today!" argument that often pops up in certain circles.

I feel strongly that you can give a graphics to anything, I mean, oh no, some things will look different then what you envisioned in your head when you played them, but its just like anything someone reads a book, then watches the movie or reads the comic adaptation! 

Why Zork?  Because other then "Adventure" (and you guys should be thankful we're not going to redo that one LOL), Zork is considered by many to be the "Granddaddy" of text games.  I do believe that Zork can be re-made and that it will become a compelling and awesome adventure game.  Someone was correct though - you can't just make it a 'carbon copy' of the text Zork.  It needs to be a bit more dynamic, a bit more "alive" - and these considerations have been taken into, uh, consideration :P

***

Oh, and I'd LOVE to take up the challenge (one day) of bringing Leather Goddesses of Phobos into an 3d adventure game medium :P  I don't remember too much about that game, but I do recall being stuck in that damn mad scientist's lab in the body of a monkey!

lol
#7
Wow, lots of pages to catch up on... but just shooting from the hip, two of my FAVORITE adventure games have to be, bar none, Police Quest 1 and 2... it was absolutely awesome trying to track down and bring the Death Angel to justice.
#8
Hints & Tips / Re: Soviet Unterzoegersdorf
Tue 14/02/2006 07:18:16
Quote from: TassieDevil on Mon 13/02/2006 20:20:01
Quote from: Sanguinous Rex on Mon 13/02/2006 20:01:31
Anyone?  Still stuck.

It has been while that I played this one. I think you have to use petrol on flag first, then light it. Sorry if this is the wrong answer...

Ah, thanks!  It was the right answer *grin*

Can't wait for Part 2 to be released now hehehe
#9
Hints & Tips / Re: Soviet Unterzoegersdorf
Mon 13/02/2006 20:01:31
Anyone?  Still stuck.
#10
I'll tell you what impressed me the most... the place hosting your file.  Downloaded 15 megs in under 2 minutes.  Nice!
#11
Quote from: Trumgottist on Sat 11/02/2006 19:13:08
I meant first person with pretty, realistic graphics - like all the graphical Zorks. Doing Zork as a LA/Sierra-style adventure would feel wrong, IMHO. (Be unsuitable for the games, if you wish.)

I don't know, I think I disagree with you on this one.  Sure, Infocom games presented YOU in a 1st person perspective, but when re-creating a genre, you don't have to do it rote-for-rote.  I believe a 3rd person adventure game viewpoint would be re-invigorating, especially if the graphics were really detailed and poured out from the monitor in brilliant colors.

I sent Rui and Elliot PM's, so you guys can reply when you get them.
#12
Quote from: Elliott Hird on Sat 11/02/2006 18:25:13
They are still copyrighted and protected by Infocom, Inc. a subsidary of Activision.

Damn.  Well, I suppose that's that, eh?  It's too bad, they're just letting those games rot away *sigh*
#13
I was thinking that a really nice project would be taking Infocom text games and bringing them to life with the AGS system... Imagine replaying Zork I, but this time will brilliant graphics, sound, and perhaps even a speechpack.  If that did well, I could see a graphical adventure game of other Infocom games... A Mind Forever Voyaging? Zork II? Spellcraft?  Starcross? Leather Goddesses of Phobos!  So many juicy text games that deserve graphics :)

Are Infocom games still under a copywrite?  Because I'm very interested (if others are as well) in forming a group dedicated to bringing the old Infocom games into a new era :)
#14
Hints & Tips / Re: Soviet Unterzoegersdorf
Sat 11/02/2006 17:51:39
Ok I feel dumb, I'm so stuck at the very end...

Spoiler
How do I burn the flag?  I can't interact one object to another in my inventory, so there must be an easy answer... yet burning the flag doesn't work.  Help!
[close]
#15
Found another...
Spoiler
When you have used the Godless Machine, and it pops out a Coca-Cola, you have a mispelling: This drink has closer linked should be "this drink has closer links"
[close]
#16
Found a spelling error in the game...

Spoiler
In the Atheist place, when you look at the robot it says "It can tell the difference between a whole in the ground and yadda yadda" - obviously, you meant hole, not whole.
[close]
#17
Ok, questions...

Spoiler
The tied-up guy is screaming like a little girl and won't help, not sure what to do with him
[close]
and
Spoiler
I activated the Virtual Reality Sim but have no idea what to do in it.
[close]
I'm pretty much stuck, and am basically running around with a chicken lol
#18
Quote from: Bernie on Thu 09/02/2006 00:24:03
Thanks for letting me know! :) I uploaded a fixed version.

No problem, if you ever need anyone to help do some spell checking, let me know.  I know we don't know each other, but I'm pritty gud at Engrish.  Also, a big fan of both adventure games in general, and adventure games that are well made.  Planning to create a series with a friend who draws at a comic book calibre level.
#19
Awesome game... one thing, I caught a spelling error.

SPOILER!  I can't figure out how to set a spoiler, someone let me know lol

*
*
*
*
*

At the very end, when the Gargoyle is talking to the stone wizard...He says "fitly" or something instead of "filthy" [/sub] - I hadn't saved for a while so I don't want to replay a bunch to check on a  spelling error, but I thought you might want to know.

Awesome game... Awesome :)
#20
Ok, got rid of the chickens, no need to figure that one out any longer :)
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