just replayed the entire game again (helps when you know what to do)
and i'd just like to mention how much the game has improved with the fixed script.

however i came across some things that i felt were worth mentioning.
The story that is being told in the intro doesn't look right, it looks like its not
formatted properly,
its like its overlapping other text, i added a pic to show what i mean.
http://img22.imageshack.us/my.php?image=wtfstargate3lg.jpg
you misspelt "Dialing" you wrote "Dialling"
The next bug takes place after Sam fixes the DHD and Daniel comes over to help with
the secret room,
by then the DHD has been repaired, yet when looking at or trying to use the DHD
O'Neill will still say that its broken.
After you solved the Stone Tablet puzzle you can still talk to Sam about it, yet
when you do it seems as if O'Neill still hasn't solved the puzzle.
this also happens with the other puzzle's
I dont really know if this is a bug or just something that isnt really important,
(or if maybe even the lucasarts games had it)
but it struck me as odd.
a similair thing happens after getting the crystal on chulak in that basement room,
O'Neill can still ask Daniel about how to get the crystal and Daniel will give
hints.
After you fix the Star Gate and you look at it or try to use it O'Neill will still
claim that its broken,
even though you just used the DHD to dial home to get help from Daniel.
when hovering over the "Device" that came out of the ground the cursor will change
into an upwards arrow, like there's a door there or a way up.
(could have something to do with me changing the cursor to "icons" in the menu.. but
not sure about that)
after Daniel arrives on the planet i can no longer go left past the MALP.
but the arrow that points left is still there.
when you reach Teal'cs former house and knock on the door,
maybe there could be a knocking sound to make it feel more realistic?
and maybe a sound when he closes the door? (i believe the indy games and monkey
games had this)
when you are the crypt where the crystal is hidden there are two torches there,
I refilled my bottle and tried to put the second torch out just like i did with the
first,
O'Neill just said "nope that doesn't work" or "and that should do what?"
maybe you could get O'Neill to say something like "I'd rather not do that, it would
be completely dark here and i might fall off the stairs.."
would be a good reward for the persistent adventurer
On the volcanic planet the lava bubbling sound seems to be of low quality,
i hear repeating static..
"some sort of Jaffa statue, holding something in right hand"
shouldn't that be "holding something in HIS right hand" or "holding something in ITS
right hand"?
not sure about that, my native language is not English, but i felt it was worth
mentioning.
Also since i knew what to do i was able to try out all the other ways to reach my
goal,
and i have to say.. very cool to put multiple solutions in 8)
crap.. using the hide option messes up the formatting of my text, sorry about that.
and i'd just like to mention how much the game has improved with the fixed script.

however i came across some things that i felt were worth mentioning.
Spoiler
The story that is being told in the intro doesn't look right, it looks like its not
formatted properly,
its like its overlapping other text, i added a pic to show what i mean.
http://img22.imageshack.us/my.php?image=wtfstargate3lg.jpg
you misspelt "Dialing" you wrote "Dialling"
The next bug takes place after Sam fixes the DHD and Daniel comes over to help with
the secret room,
by then the DHD has been repaired, yet when looking at or trying to use the DHD
O'Neill will still say that its broken.
After you solved the Stone Tablet puzzle you can still talk to Sam about it, yet
when you do it seems as if O'Neill still hasn't solved the puzzle.
this also happens with the other puzzle's
I dont really know if this is a bug or just something that isnt really important,
(or if maybe even the lucasarts games had it)
but it struck me as odd.
a similair thing happens after getting the crystal on chulak in that basement room,
O'Neill can still ask Daniel about how to get the crystal and Daniel will give
hints.
After you fix the Star Gate and you look at it or try to use it O'Neill will still
claim that its broken,
even though you just used the DHD to dial home to get help from Daniel.
when hovering over the "Device" that came out of the ground the cursor will change
into an upwards arrow, like there's a door there or a way up.
(could have something to do with me changing the cursor to "icons" in the menu.. but
not sure about that)
after Daniel arrives on the planet i can no longer go left past the MALP.
but the arrow that points left is still there.
when you reach Teal'cs former house and knock on the door,
maybe there could be a knocking sound to make it feel more realistic?
and maybe a sound when he closes the door? (i believe the indy games and monkey
games had this)
when you are the crypt where the crystal is hidden there are two torches there,
I refilled my bottle and tried to put the second torch out just like i did with the
first,
O'Neill just said "nope that doesn't work" or "and that should do what?"
maybe you could get O'Neill to say something like "I'd rather not do that, it would
be completely dark here and i might fall off the stairs.."
would be a good reward for the persistent adventurer

On the volcanic planet the lava bubbling sound seems to be of low quality,
i hear repeating static..
"some sort of Jaffa statue, holding something in right hand"
shouldn't that be "holding something in HIS right hand" or "holding something in ITS
right hand"?
not sure about that, my native language is not English, but i felt it was worth
mentioning.
[close]
Also since i knew what to do i was able to try out all the other ways to reach my
goal,
and i have to say.. very cool to put multiple solutions in 8)
crap.. using the hide option messes up the formatting of my text, sorry about that.