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Messages - Binak Versailles

#1
Quote from: lorenzo on Fri 13/12/2019 09:25:38
Hi Binak Versailles!

I've listened to the first track (The Static Zone). I think it's pretty great! In my opinion, it would work greatly as a soundtrack for an adventure game (or even for a film!) -- it's very atmospheric, but not too distracting. I really liked it!

I'm no expert, but I didn't like the percussions in some of parts (e.g. at around 13.35). I think they're a bit too strong and kinda distracted from the atmosphere. But it's only a very small criticism, you did a fantastic job in my opinion.

I'll try to listen to the other tracks as well.

Hi Lorenzo,

Thanks for taking the time to check my music out.

Your feedback is very encouraging. (I agree with you about the percussion - I will work on it!)

Much appreciated!

Cheers,
BV.
#2
Just slightly updated this, made it three separate tracks.
#3
Racoon,

Thanks for the kind words, it is very much appreciated! Thanks for taking the time to listen.

BV.
#4
Hi All,

Just another piece that I am willing to share.

Quite rough (a first draft of these ideas), so bear with me: https://soundcloud.com/binak-versailles/sans-frontieres-the-static-zone

Any feedback is welcome.

Cheers,
Binak Versailles.
#5
Hi All,

This is a rough (1 Hour) mix of of tracks I have been working on as a mood board to write a story to, and to serve as the soundtrack to the P&C game that is in my head (in its embryonic stages).

The working title for the novel, and associated game is 'Sans Frontières': https://soundcloud.com/binak-versailles/sets/sans-frontieres

                                                                                                       

Feel free to give any suggestions and feedback (the music in and of itself, but also for suitability as soundtrack music). It is quite a long collection, so feel free to skip ahead liberally.

If you are impressed at all and would like me to compose music for your project, I am more than happy to do so.
Cheers,
BV.
#6
To everyone who has taken the time to help me out here, thank you so very much!

It has been such good help and feedback.

VampireWombat - thank you for the GIMP-specific tip! Very helpful!

selmiak - your links to resources and advice have been excellent, thank you.

Danvzare - I agree with you completely.

I have a lot to get on with and learn from now! Thanks again everyone.

BV.
#7
Quote from: selmiak on Mon 17/12/2018 23:13:18
just a quick overpaint with how the light is cast from that lightsource...
[imgzoom]https://i.imgur.com/ORF5dBk.png[/imgzoom]

Hi selmiak,

Can I ask, how did you do this overpaint? How did you get the shadow to naturally go from light to dark (that is, what tools on your image programme do you use?) I am using GIMP, for reference. I have tried to make a new layer, paint it black and then turn up the transparency, but I can't get teh same effect. I would appreciate your help.

Kind regards,
BV.
#8
Hi Snarky and selmiak,

This is very brilliant and so very helpful. I really do appreciate your time and effort in responding with such informative feedback.

Thank you both very much, this is exactly what I'd hoped for.

BV.
#9
Hi selmiak,

Again, really helpful and useful feedback - exactly the type I was hoping for! Thank you.

Quote from: selmiak on Sun 16/12/2018 13:41:11
I suppose you read up on lights and shadows some more.

Would you be kind enough to point me in the direction of some useful resources (guides, tutorials etc.) about lighting? I'd greatly appreciate it.

Also, regarding lighting, when you approach an illustration, do you compose the image starting with lighting sources, then work on the actual features of the illustration? Should I first decide where light sources are, then commence sketching out the structures etc.?

Kind regards,
BV.
#10
Hi ManicMatt and Creamy!

Thank you very much for your help, your suggestions were both great and the exact type of technical help that I need. I really do appreciate your time in going through and giving some constructive feedback.

I've tried to incorporate your suggestions in this new edit - I think the simple tips you provided have helped immensely. Thank you.

[imgzoom]http://i.imgur.com/tHnuuAR.png[/imgzoom]

Kind regards,
BV.
#11
Hi everyone,


I have been a long time watcher of these forums, they are really fascinating and inspiring to watch from afar.


I have now decided to try and start my own AGS adventure (allow me this one pun).


Here is my first relatively serious attempt at a pixel background (with a static person too).
[imgzoom]https://i.imgur.com/6KTlhdp.png[/imgzoom]


I know much of this is wonky, so I'd appreciate some technical (or other) advice to help me out.


Regards


Binak Versailles.
#12
Hi All,

Thank you very much for your feedback and suggestions. I just wanted an idea of the complexity of executing my idea and you have all been very helpful.

Thanks!

BV.
#13
Hi,

I have a concept for a game, but before I begin creating, I would like to know the opinions of those more experienced than I.

My idea is to have a game that begins in isometric view, that can then transition into the traditional point and click view at particular points. So when, for example, the player is travelling through the city, the game would be in isometric view, like this and when, for example, the player enters someones house or a building, the game would be in the traditional view, like this.

Is this possible and/or feasible?

BV.
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