Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Risk

#1
General Discussion / New Competition Idea...
Sun 11/12/2005 07:44:09
Okay, I've tried to come to up with several new competition ideas in the past and none of them have really caught anybody's attention but I recently came up with an interesting new idea.

This new idea came to me while I was buying some new screws for my car. I'd just baught 8 shiny screws and a quarter pint of flat black paint. I was trying to think of a way to paint the top of each screws without a paintbrush. Essentially, I had created a sort of simple logic puzzle: how would one go about painting 8 screws given a quarter pint of paint and only house-hold items (assuming a paintbrush is not one of them)? Many solutions came to my mind, but only one stood out to be the best. The first idea was to screw each screw into a cork and dip it into the paint, but this would require 8 corks (and I didn't have that many corks and chopping them up would require some effort). Then, I thought, maybe I should try aliminum. This would be good because I could form a base and set the screws down to dry after I was done dipping them into the paint. So this was my best idea and, to my avail, it was a success--the paint dried perfectly, covering only the top. But...


...how in the world does this apply to my competition? Well, the idea is quite similar. A logic puzzle is presented and the players must determine the best solution. The winning player determines the best (most beneficial and least item-requiring) solution. Here are the rules:


  • Upon the beginning of each round, the winner of the previous round instantiates:


    • A Feasible Logic Puzzle (must be realistic and solvable... ex: not associated with fictional elements such as ghosts, monsters, or fairy-tales and must require tool(s) to be solved)
    • A Single-Categorical List of Items (generally associated with one common place... a garage, house-hold, bedroom.. etc. but item names are still specified)
    • A Tested Sample Solution (to prove the validity of a given puzzle. Must be easily duplicable by all participants)Ã, 

  • Each player then attempts to solve the logic puzzle and is voted for his/her:


    • Conservation of Given Items
    • Techniques Used (postives/negatives)

Granted, there's no such thing as a perfect solution but the point of the game isn't necessarily to find the perfect solution... just the best one you can think of. It's seems pretty simple and given the right logic puzzles, I really think this could be fun... especially for all you adventure gamers who love solving logic puzzles!

BTW, I tried to find the closest thing to this competition and here's what I found... http://www.adventuregamestudio.co.uk/yabb/index.php?topic=22085.0. At first, I thought my idea was taken, but then I realized this is not a "logic" puzzle and therefore its rules are flawed. It's just one guy giving a pointless puzzle that makes no sense. No solutions are logical and the entire thing is a mess. So, that idea didn't work. Here's proof:

Quote
I hereby declare the puzzle competition dead. It was only Eggie and Ginny who used to enter regularly, anyway....Ã,  Ã, 

-SSH

Did I stress the importance of "logic?" It's the only thing that keeps order in the competition!

So if you like this idea, please ask for a sample round and I will continue one on this thread. Otherwise, if you would like to request a meaningful, slight variation of these rules, please do so. If a sample round is requested, the previously stated rules may be pended with notification if one or more rules are subjected.
#2
I created all the original fonts in SCI Studio and imported them about 4-5 years ago. Just I've lost the originals since then. But now I realized that one odd character is missing and it would be an easy fix if I could edit it. But to answer your question: no, they are not TTF. So I really see no reason why the Radiant Font Editor can't read them. Perhaps the program is just buggy? I downloaded the one currently available from adventuregamestudio.co.uk downloads--if there were any other versions, I would've tried them by now.Ã,  But since there are not, I need some way to convert them back to good old SCI font file format. But if that's not possible--any other ideas?
#3
Upon attempting to open several of my AGS font files in the Radiant Fontedit, I keep getting a Visual Studio Just-In-Time Debugger stating "An unhandled win32 exception occured in fontedit.exe [2240]."

These AGS fonts are viewable in AGS. I need to edit them somehow but I have no way of doing so, since they are in the AGS font file format. I am only able to open the default AGS font file.

Any ideas?
#4
Advanced Technical Forum / Exporting Fonts...
Thu 10/11/2005 20:52:26
Sounds like a stupid and simple question but: can fonts be exported to SCI fonts in AGS? If so, how? Err... if not, how would I go about converting the AGSfont files to SCI font files?

I ask this because the Radiant Fonteditor cannot read my agsfont files. Therefore, they must be converted. And yes, they do work in AGS just fine.
#5
In your own opinion, what are the funniest AGS games ever made?
#6
QuoteLike your last idea, this is sort-of close to an existing comp - the Voice Acting one. Maybe (as Scummbuddy suggested last time) you could try entering the comp, winning it and making these your rules - if it goes well, you've strengthed the arguement for making it a regular thing, if it doesn't, it wasn't to be.

Yea, but that's just a simple read-the-script game, isn't it?

Quoteowever, I agree with Kinoko - it's a hideously convoluted idea that probably wouldn't even be that funny (and certainly wouldn't be when it gets to the same 4 people entering month after month - as these things seem to become).

Isn't it that way for every competition? At any rate, I NEVER said this competition would be easy. In fact, I think I said the opposite...
#7
Alright, here it is (please review thoroughly before responding to this thread):

The name of the game is "Adventure Game's Funniest Home-Impersonations." This is how it works: each month, an adventure game character will be presented (such as Vohaul from SQ, or Guybrush Threepwood from the MI series) Players who wish to participate attempt to do the best impersonation of that character. The players will also impersonate the role of an interviewer, which must ask a series of questions. In each competition, the winner of the previous competition (me to begin with) will have a variety of pre-selected questions and at least 5 of these questions must be used in the interview, such as "How are you today, <name>?" or "So tell me about your family...". In addition, the game character must include in his/her response a couple of pre-selected words, such as "Dirty Gym Socks", "Nasty pizza", or "Long Ugly Beard." (Yes, a little bazaar, but that's what makes it funny!) The sequence will be recorded into a WAV file, converted into an MP3, and sent to an online host provided by the player or myself (5 gigs available, so don't worry about space.) To prevent long-waiting periods, each MP3 will have a size limit of 3 MB (SO CONVERT IT TO MP3 WISELY IF IT IS LENGTYH!)Ã,  Finally, once all of the MP3s have been submitted and each player presents a link to his/her MP3 file, the audience will vote on the MP3 that they think was the funniest impersonation. The one that was the funniest will win the game. But remember, it's an impersonation, SO IT HAS TO SOUND A LITTLE LIKE THE GAME CHARACTER!Ã,  It won't be easy, but a lot of the competitions I've seen aren't!

How does that sound? No harsh comments, please! (Be a little nice in your response. If you don't agree with the idea, try to think about how it could be improved rather than why it is a flawed idea!) Thanks!
#8
heh, alright... just an idea. maybe i can think of something better... something... different and more original.
#9
General Discussion / Idea for competition...
Sun 06/11/2005 00:58:19
I am seeking permission to initiate a new competition. Here's out it works: In order to play, you have to translate a comic, like the following one:



But, if it's your native language, or you've learned how to speak it, you can't play! (Sorry!) In addition, you cannot use translators to figure out the translation. And, you cannot seek the assistance of a friend who knows the language either! You must simply try to translate it as best as you can. The comic translation voted the funniest wins!

NOTE: In order to make the translation, you will need to either re-draw the comic, alter the comic, OR simply refer to the lines you are translating in chronological order.
#10
QuoteBut physics sschmysics; imagine when the AI card comes along, and the parser'll never be the same. Why smell corpses when you can interrogate people and make them tell where they hid the god dam thing instead.

Heh, that gives me a stupid idea: how about an Olfactory Card? lol.

But seriously, the AI technlogy we have today isn't quite good enough to make an entire card based soley on AI, so don't expect to see those for a while. However, realistic interaction would be an amazing feature. It would probably end up serving as a sort of psychotherapeutic device more than just an added feature for next-generation games.
#11
QuoteYou point out a lot of the interesting things about physics for adventures, I think the main hurdle is giving players an easy way to interact with physics objects.Ã,  With current interfaces it'd be quite hard to bend a paperclip into a lock pick, for example.Ã,  I'm sure it can be done with some thought, though.

Interesting that you mention that. I never really considered that until now. I mean, such fine physical manipulation would require a completely new interface that is far from the customary. I can barely imagine using my mouse to bend a paper clip with virtual fingers. I might suggest the data glove technology but I'm not entirely certain how well that would work, since I'm not familiar with this technology.Ã,  Another possibility could be to incorporate AI into the interface, where the main character is verbally controlled (the user could input “bend paper clip.”)Ã,  Of course, this would essentially be the equivalent of a text adventure game taken to the next level. Other than those two interfaces, I really can't fathom any other possibilities. Well, I take that back. There is that one device, the Nintendo “Revolution” Controller that could be the key to certain physical manipulations in a 3d world, but I'm still not entirely certain how this could be applied to bending a paper clip.
#12
Okay, I don't know if anybody here knows about this, but a company called Ageia, formerly responsible for making 3dfx cards, is currently working on technology that will revolutionize the world of gaming: physics cards. Now, before anyone has a fit ("Graphics and physics don't matter. It's the gameplay that counts!"), I would like you to consider what a physics card can do. If you think hard enough, you'd realize that a physics card can do a lot more than just blow up boxes and airplanes. A physics card can simulate a key unlocking a door, a hand picking up an object, a crowbar breaking into a car, and virtually just about anything possible. But what's the catch? We've obviously been able to do that in games before, right? Well, the difference is this: the physics card simulates a game's possiblities based on physical attributes of its objects, rather than its pre-scripted programming. That means you spend less time programming obvious outcomes, and more time working on aspects such as behavorial outcomes. Most of us may recall how Fate of Atlantis allowed Indy to take 3 seperate paths (fists, wits, or team up.) New physics card would allow adventure gaming to take place on a much higher level... where the possiblities are endless.

Now some of you may say, well... what if I didn't want a key to turn the door? What if I wanted that key to fly away? Easy. You would give the key attributes of a bird, for instance, and then you would determine its behavior as a bird-like object. Some of you may argue that the idea sounds far-fetched, and that the physics card alone will not offer such powerful features, but I can tell you this: in time, the physics card will offer adventure gamers just about everything they ever dreamed of. With the right software and a just little bit of creativity, anyone will be make take their dreams of the wildest adventures a possiblity. Thus, the physics card will revolutionize the world of adventure gaming.

Here are some demos which demonstrate the mere beginning of this physics card revolution:
http://www.ageia.com/press/press4.html

Granted, some of you may not be impressed ("Bah. These physics suck,")Ã,  but I'm here to tell those of you that you should re-evaluate what you see in these demos. These simple demos are just the beginning... they are the product of a pre-Quake gfx card, so to speak. Today the demonstration of a simple plane crash, tomorrow the backbone of every great adventure game.

Quote
Gaming will never be the same with AGEIA PhysX Processor. Bridging the gap between beautiful static worlds and responsive physical reality, AGEIA PhysX technologies enable unlimited creative possibilities for game developers. The result will re-ignite the enthusiasm of gamer and game creators alike, and propel the game industry into unexplored new markets. Experience the world of pervasive interactive reality with PhysX technologies.
- AGIEA
#13
QuoteAre all these games ps3 only? Not planning to buy one so it would be nice if they came for PC too

Bah. I say: if they're that good then ppl will convert them into roms anyway. Don't much care otherwise.
#14
QuoteIt should be pointed out that all of the PS3 demos shown at e3 (which these are) were largely pre rendered concept videos, meant to indicate the graphical quality... but there is a lot of stuff in them you can expect to be done less well in engine.  Scale back the graphics slightly, and get rid of a lot of the choreography and cinematics and you might have an idea of what it'll be like in game.  (The PS3 will contain, according to nvidia, a slightly more powerful version of the current top of the line Geforce 7800 gpu, for reference.)

Eh... but you have to remember, technology is constantly getting better. Just wait and see...
#15
I found these off a website called gametrailers.com... I was impressed. Maybe you will be too.
Check it out.

http://gametrailers.com/player.php?id=5833ype=movÃ, Killzone 2...Ã,  one bada** FPS

http://www.gametrailers.com/player.php?id=5838ype=wmv Vision Gran Turismo. Just like the real thing, baby.

http://www.gametrailers.com/player.php?id=5841ype=wmv Motor Storm... looks sweet!

http://www.gametrailers.com/player.php?id=7514ype=wmv Condemned... looks no different from doom 3 but seems interesting.

http://gametrailers.com/player.php?id=7806ype=wmv A PS3 montage... you get the full wave of whats comin' next year. This one takes a long time to DL!

I don't know about anyone else, but I'm definetely lookin forward to the future of gaming!
#16
QuoteAsk M0ds to do your music.
I wish my name was in a list of steps!
#17

You lookin' at me?


So that's what a sexbot is


Harry, you're a robot.
#18
Quote from: nikolasideris on Sat 17/09/2005 10:51:45
Why would I, being a composer, give you my music, if I know that the next five composers are crap (and the other way around of course...)
So to answer your question: everything will be ranked 1-10 by the players. That is what makes the distinguishes the good from the bad... or the ugly.

Quote
I've thought of this a lot of times, and unfortunately, at least at a professional level, it doesn't work (I think so anyway...)

I don't think you understand completely. I should've elaborated, but, well, I guess I'll go ahead and do that right now.

The primary goal of creativeefforts.com is to get ppl's work "out there," so to speak. Yes, the AGS community is a great place to show the works of many talented AGS developers, but there are much more things in this world than just AGS.

Once people have released their work on creativeefforts.com, others can come to see it and judge for themselves. In addition, a rank of 1-10 will be given to every creative "effort" released.Ã,  Obviously, the good will be a 6 or higher, the bad will be 5 or lower, and the ugly would probably be a 2 or lower. But, really, how you rank based on this system is completely up to you. Some people may seek the "ugly," for the sole purpose of determining what games should NOT include.

What you have to realize is that, ugly or not, an effort made is still an effort made. Everyone should be given an equal chance to see his/her efforts. And that is exactly the reason why I have decided to make creativeefforts.com.
#19
short but sweet. nice use of philosophical debates and all-in-all a wonderful demo of something new and different.

i will definetely look forward to upcoming games produced by xii games.
#20
I recently considered the idea of having a webpage dedicated to creation... whether it be a game, a story, a design, or even just a thought... and I decided to make it a reality. It's called creativeefforts.com and it will offer a total of 1 GIG to all amateur artists... the good, the bad, and the ugly. Now, in order to make this happen: I just need someone's help to make a high quality webpage, because, as much as I'd like to do this myself, I have realized that I will not have time to do this anytime soon. I am already preoccupied with school, work, Utopia Prime, and, the assistance of a new game (Holiday.) I just need somebody's help in the beginning... they will get all the praise in the world when this site is up.

If you'd like to help, just send an email to:
y9k_compatible@hotmail.com

Your help will be MORE THAN GREATLY APPRECIATED! Thanks!
SMF spam blocked by CleanTalk