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Topics - Fulcrum

#1
Critics' Lounge / Main character
Tue 15/08/2006 17:29:37
He deserves a better background!  ;D

But here's the standing views and walkcycles of the main character so far.  Trying to decide whether it's worth making diagonal walk views (currently just using the up and down for the diagonals).








CnC welcome, as always.
#2
Critics' Lounge / Spooky outdoors background
Wed 09/08/2006 16:03:51
Just started playing with AGS, and I wouldn't mind some feedback on some of the backgrounds I've been experimenting with.  Currently my scripting is non existant, just dipping my toes in with making some rooms and seeing how things work. You can also see the main character there in his default view.

http://www.deviantart.com/deviation/36820227/

30 colors, 38 with main character.  I'm debating whether to attempt to stick to a 256 color pallette, or just go high color but retain the look of the low-color games by restricting the palette in each individual background.

Also debating on how to achieve the mist effect - at the moment, what you see there is a "walk behind" region, which means it gets deeper as he walks towards the screen. My other option would be to make a new set of views for the character, with washed out/faded legs.  It'd look better, but would go past the (admittedly arbitary) 8-color limit I set for myself.

Any feedback would be appreciated, positive or negative.
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