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Topics - Albert Cuandero

#1
Can anyone help me, please - I am really desparate!

since I tried to restart windows yesterday evening my computer (the home one, not the office one I am writing from now - just to be sure I don't get that kind of replies  ;)...) blacked out and won't even start BIOS.

It activates the DVD, the HDD, the CPU (cpu fan running) and the RAM (RAM-LED on MB is on) but, it does not activate the graphic chip (onboard) at all. So it just stands there, running all fans and the Power LED on, but nothing much happens...

I will install a new graphic card today, but does anyone have a clue what happened? I heard from someone there are viruses that can cause this, but then I have a quite good protection...

Ideas? Thanks in advance!
#2
What I am trying to do:

when the player hits a button to view stats on something a statsheet pops up and many little numbers (61 to be exact) are displaying the state of some GlobalInts.

I tried using an Object and

funciton show_stats () {
Ã,  RawSaveScreen ();
Ã,  ObjectOn (0);Ã, 
Ã,  RawPrint...
}

However the printed numbers are hidden BEHIND the sheet rather then printed on it (I checked by not switching on the object - they were just above the bg layer)- can I make it the other way?

I also considered using a GUI for this, but I can't have that many labels, can I?

Maybe the only option is switching the bg frame to one with the stat sheet drawn on it?

Any other suggestions?

Thanks in advance
#3
A girl's gotta do what a girl's gotta do! (and if it involves a trip to the Swiss Alps, well ... the better!)



After the preparatory work is done, I am glad to announce the first full-length game to be released by Acceeda Studio : Short Skirt Sunny Enjoys A Swiss Summer

A game full of beatiful landscapes, interesting localy-flavoured characters, stunning stories and a all that around several pairs of long legs! (the game will probably not be suitable for most gamers youger than 16)

Features: background art painted for this game only, "bishojo" style characters and animations, an original soundtrack.

Release in May 2005!



Sandra Barbara Frhythcheck and her college roommate Gwenda Larsson truly do not have too much in common. But when Gwenda leaves for a short trip to Switzerland and disappears without a trace, there seems to be only one person who cares - the well-read but ill-experienced heroine-to-be "Short Skirt Sunny"!

Her first adventure takes her to the beautyful valleys and lakes of Switzerland, to claustrophobic caves beneath the Alps and to majestic glaciers above. On her way she meets people and discovers the secret behind a generations old curse in a small village.

A humorous game about friendship, tolerance and heroism.




A webite about this project, including a summary of the plot, character information and a developer's diary is currently in development
#4
How can I reduce the KB size of my sprites?

E.g. I have a bunch of sprites using just black lines on transparent backgroud. As GIFs those would be very small files, even if they are fullscreen pixel-size.

My imported sprites however are all the same file size, relating only to the screen size (according to the sprite-properties button)

Can I have GIF-like compression on sprites? (as is done with the backgrounds)

If not, can I place it as a suggestion? Thanks.

(a search didn't return any results - can it be none asked this before?)
#5
maybe a bit unusual post for here - but I really need help. With this one:

In my game the main character (Sunny) receives a letter from her best friend (Gwenda) who is currently visiting Switzerland. So far so well, however I made Gwenda's character a very superficial, highly sexual active spoiled rich-mans-brat with a weakness for booze, parties and expensive styles (the word "bimbo" might jump into one or other sexistic mind).

My trouble: how does such a person write a letter? I tried (see bellow) but I don't know, since I am not native in english, if it really "feels" like someone who's reading habits usually stop at fashion catalogues and rap lyrics... (of course I have overdone it with the anti-orthography, to reach a humorous effect)


Deer Sunny,
maybe you'll reed dis while I'm bak in da uni next week or maybe some one steels da lettar befor?!
No problem if dis happend since I drawed a mapp on da bak dat shows U all what's up here in Swissland.
Luvly playse & also has beach & party all nite! Dat meens from evening 2 mornin with boyz & all booze's free if U'r sexy!!!!!!!!
Sory, 4 da long lettar, butt I now U like 2 do da reading stuff!
Kisses
Gwenny
PS: I'll go to a playse called "Salzbergwerk" morrow. It's spoused 2 be more kool dan da party, sez Wolfie here.
PS2: Da hairstylists here suck!
PS3: Wolfie isn't a doggy, butt a local stud. I met him @ da party - he's kool!
PS4: Can U wait 4 me on da airport cos I got much stuff 'n dat?


Any advice from native speakers is highly welcome!
#6
As far as I figured it out, if I make a GUI button and put a Text in I can "only" chose the font and the color. The text seems to be centered horizontaly on default.

Can this be changed to center verticaly as well. As I have quite a lot of button controls, it would save a bunch of sprites and memory. Even better would be a full positioning possibility...

(now I can use the text only on long, thin buttons, all others I have to import as sprites, although they are all same shape with different Text on them)

Is this a too big feature to ask for? :)
#7
I was playing around, trying to somehow locate the reason for this for weeks now, but no clue:

about every 5 - 6 times when I run a test game in the editor it would give me an error message. I mean it does not close properly but I get the ugly window bellow...



I get this one when using the demo game, my own game, anything else in between, no metter what method I use to quit the game (default quit, my own GUI, red-cross, task manager)

I am running on a 3.06 P4 wiht 512MB and WinXP, for chipset specs see bellow:

Integrated Graphic Processor: M661FX/M661MXÃ,  Ã, 
AGP: SiS Acceleration Graphic PortÃ,  Ã, 
IDE: SiS IDE ControllerÃ,  Ã, 
USB:USB 1.1 x 2Ã, 
USB: USB 2.0Ã, 
Audio: SiS7012 Audio ControllerÃ,  Ã, 
LAN: SiS900 Fast Ethernet ControllerÃ,  Ã, 

It's not much of a problem but I just can't stand things not working properly (esp. if I can't figure out why!)

Anyone a clue?!?!
#8
This is Sunny, she is (or rather will be) the main character for my first game. I was just curious what you guys think of her...



ADDED:

Thanks for the feedback!

You are right about the hand (I hate drawing fingers indeed): here comes a new version:



#9
A pop-up  asked me to post this here (I hope I'm doing it right):

"exepction 0xC000005 AGSEDIT.EXE at EIP=0n004948D1 ACI version 2.61.490 while saving room"

I just added a script in "leaves room-run script" and tried to save it.

I wrote:

if (GetGlobalInt (0) == 0) {
  Display ("blah");
  SetGlobalInt (0, 1);
}

The script worked fine, when I tried it the second time...

Hope I have been helpful...
#10
Beginners' Technical Questions / Window size
Tue 24/08/2004 18:26:33
Hi all!

Sorry if this has been posted before, but I really can't find it anywhere here or in the manual:

Can I change the the game to run in a maximized Window BUT keep in the original resolution?

I mean, I want a black border around my 800x600 or 640x480 pictures that covers all the rest of the screen.

I find it very annoying to either play surrounded by my desktop (spoils the mood) or to stretch the image to full screen (*yuck*)

Please don't tell me to set game resolution to 800x600 and use only 640x480 images - I already figured that one out  ;D
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