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Topics - BorisZ

#1
Does anyone know any EyeToy like sofware for webcam. I know there is such software because my friend used to have it, but the company that produced it  (think it was called realityfusion) went away  :P
You know, those very important and educational stuff like banging your head to punch baloons or something!
#2
Is there any good free bass tuner software available? I googled this few times, got lots of promising software pieces, but no one of them was actualy good! Some of them didn't capture sound correctly, some of them had bugs...
Any pointers?
#3
Critics' Lounge / side + front view comparison
Sun 24/07/2005 19:32:27
Do you think that looks like the same guy in the side and front view?



Any other C&C's?
#4
General Discussion / Blasphemy
Sun 10/07/2005 22:30:47
Would it be a blasphemy if I say that it would be cool if AGS would enable support for 3d characters (like wintermute did)?

???  ???  ???

Oh no, did I say that?? What was I thinking????
#5
Critics' Lounge / Animation
Sun 10/07/2005 18:26:24
I've been trying to improve my animation skills last few days and this is what I came up with:



Sprites are stolen somewhere from this forum.
What do you think? Any sugestions / comments? Shall I continue undressing her?
#6
Here are links to give you an idea about photoshopping
http://www.somethingawful.com/photoshop/

http://www.worth1000.com/

This time,Ã,  photoshoping theme is:

BEATEN



Pick your favourite character and beat the crap out of him (her).
No other restrictions, just pure beating fun.

that's it...

EDIT:
I am going to opeation at monday (6/6). If I am not back by deadline (I am sure I will, but...) I would like m0ds to pick winner.
#7
Beginners' Technical Questions / empty strings
Sun 29/05/2005 11:23:08
I noticed something strange while showing empty strings on label. Looks like they take data from other labels or show strange characters. It looks like it is random. Is it?
#8
Here is my MAGS (may 05.) entry. It's a story about a starship captain who wants to return to earth after a long time just to realize this isn't so easy.
It's in 800 x 600 with 32 bit color, and it hasn't been tested at all (due to short MAGS time).

Download it here:
http://www.adventuregamestudio.co.uk/games.php?action=download&game=569

Screenshots:



#9
I noticed that in the script:

RunDialog(0);
character[0].room=-1;

character changes room before dialog ends. Does this mean that RunDialog is non blocking action or am I missing something.
In the script:

DisplayMessage(0);
character[0].room=-1;

character changes room after message is displayed. Then how do I move character to another room after dialog is done?

And another question:

I have this script under repedeately execute to show status display of items/hotspots currently under mouse pointer:

    string my_buffer;
GetLocationName(mouse.x, mouse.y, my_buffer);
SetLabelText(1, 0, my_buffer);

But the problem is that when I use action (interact for instance) and then use some blocking action (MoveCharacterBlocking or something) status GUI remains displayed untill action is done, wich is very annoying. How do I solve that?
#10
General Discussion / Virus?
Tue 24/05/2005 18:49:15
I noticed that while using Opera cursor dissapears from time to time. It never happened  to me before. I used some Antivirus software but noone finds nothing.
Anyone had similar expiriencecs?
#11
I have two regions in my room and each of them lead to another place (top/bottom floor). But when region is teleporting character,  it comes to the place where it is supposed to be, flicks back to the place where teleportation is started and back to the finishing place. It happens for just a moment (1 frame,  i think), but it is bothering me. At first I thought that it happens because finishing area is too close to new teleporter, but it isn't.
Any ideas?
#12
I made a status GUI to follow cursor once it is over a hotspot or object. And it's working perfectly, except it doesn't dissapear on time: for instance,  when I use move character blocking,  status GUI dissapears after moving is done and not before. I am not posting code here because it is standard GUI I got from tutorials somewhere in here.
#13
Beginners' Technical Questions / GUI order
Sat 21/05/2005 22:27:58
I am sorry if it is covered in manual (wich I am sure it is), but I couldn't find it. How do I make GUI appear on top of other GUI?
#14
Beginners' Technical Questions / Large cursor
Fri 20/05/2005 22:38:31
I was just wondering how would very large cursor (like a hand across the whole screen in 800 x 600 resolution) affect game stabillity?
#15
General Discussion / Voice recording help
Sun 15/05/2005 13:38:14
I've posted this thread on many "specialized" forums, and got no helpful replies. So, since I know most of you are real renneisance men (or women), I hope some of you can help me:
I have very deep voice and allways when recording vocals, sound is very blury (closest description that I could find). I am trying to clear it with all kinds of VST plug-in's and equilisers, but none seems to work. The only thing that really helps is using any kind of telefone voice, but I don't want the same sound in every song. It's not problem with my equipment, when my wife sings, sound is fairly good, so the problem must be in my voice frequency.
(Using mostly Wave lab 5, but any other wave editing program will do)

Any ideas??
#16
Here is new caption contest! I stole this from one of the most famouse croatian comic authors - Dubravko Matakovic. Enjoy (and follow) the spirit of grossnes!


#17
I realised that (as far as I know) no 3d point'n'click game was ever made: Monkey island 4 or Grim fandango are not point and click games as far as I am concerned- they can be refered to as "move character by keyboard and use actions by keyboard too".

Realising that I came to idea of making real 3d point'n'click adventure game: I found the right engine for that and prepared everything for production (that doesn't mean that I am giving up AGS- far from it!). The main problem that I encountered was: how to move (2d) cursor in 3d world, I mean- how to know where carracter is supposed to go if there is an object in front of place we clicked... And I found very elegant solution: cursor itself can not be in 2d! It must follow 3d space. That means that it will follow the floor and walls and it will appear on object when passed over it (hope you get what I mean). Everything else will be just the same as in any other classic 2d adventure game.

And I came to final part: does any one of you want to take part in this game, because it would be lot's of work for one man to do. I need various things such as: story,  GUI's, 2d graphics, 3d meshes (characters and backgrounds) as there will (really) be lot's of programing/testing/debugging for me to do.

I need some feedback about the idea itself and about (eventual) support in creating.

Thanks for your time.
#18
General Discussion / What's with RON's site
Mon 11/10/2004 18:50:51
I've been trying to acces RON's site for days:

http://ron.the-underdogs.org/index.php

And all I get with most of the links is:

Warning: mysql_connect(): Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2) in /usr/home/ron.theunderdogs.org/index.php on line 34
Could not connect : Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)

Does anyone know what's going on?
#19
I have blank GUI with label wich text property is set to "@OVERHOTSPOT@". It is moving with mouse cursor. As I understood in manual,  it should show name property of hotspots on stage while cursor is over them. But it doesn't.

I can do it other way: set on mouse over with every hotspot and change label text, but there is number of hotspots and much more work.

(using 2.61 on XP)

What?
#20
General Discussion / Screen capture software
Wed 06/10/2004 10:41:35
Where can I get FREE screen capture software that is capable of capturing DirectX screens (Worms2, Monkey island3...)?
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