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Topics - sentient

#1
Hello, I am trying to get the hang of the new AGS 3. I am having difficulty with the hotspots. I have created 6 or 7 diffrent ones. I have gone throught and drawn around each part I want and changed the name and the script for the look command. Unfortunately, the only one that works is the last one I made. The rest have their names but nothing else, it seems as if you can only draw in one hotspot now? I am a little stuck at present, any suggestions?
#2
Beginners' Technical Questions / AGS 3
Sat 22/12/2007 21:31:42
Hello, i have only today decided to try my hand at this program again. However I see there is a new version on beta and due for release quite soon? The question is should I start using this now to get used to the new system rather than relearning again? It looks rather different to the old version, and so far apart from looking different doesn't seem to alter much else. I turned on DX9 hardware mode but couldn't see any speed difference.
Do you think it is stable enough for me to try to start a game with it? Bearing in mind it will be a fairly small simple affair, inless I get carried away!
#3
Pirates of monkey island of the carribean, Is this still available anywhere? The link off the post below doesn't work.
#4
I'm having troubles with creating my own variables. I want to have a variable which stores my position in the game. When I move from one section of the map to another I will change the variable to suit.

For instance I am using

int location;
location=2;

This works when I place it in the Global script under Game Start. Well I say it works, let's just say it doesn't give a parser error. I haven't had chance to see if it works yet.

If I put in a line say,

if (location != 1)
blah... blah...

I get a parser error saying unexpected"location". Which I would think means it doesn't recognise my variable. I have tried using export loaction; at the end of the script like I have seen in an FAQ but that brings an error message also. Likewise using import location; just in case I need that. I am stuck yet again :(
#5
Hi, this has been bugging me for ages. I thought the game was king's quest or, a version of it.

You start as a wizards apprentice and have to run around the house finding stuff for spells. Anyone remember what game this is from this (admittedly poor) description?

After playing the remake of King's quest I am now doubtful of my memory, as I only played the game around a friends house on his Amiga (at the time I couldn't afford one :().
#6
Hello. I'm still stuck at the moment. I can't see any option in the inventory for checking if you have an item or not. I have a dialog I have set up with gets to a point and runs the run-script 1 command. In this script I want to check if you are carrying a certain item and to check against 4 variables i will want to have to check have been trigered. eg 1=triggered 0=not triggered. I can maybe set a flag for when you first pick up the object to do it, but that seems silly in a package designed for adventures. Is there a way to check if you are carrying a specific inv item or not?
#7
I am playing with scripts in a basic way. I am trying to get a dialogue to recognise I have an item and only continue if I have it. Looking through the manual I am constantly struggling to find commands I need. Is there a list somewhere in alphabetical order and basic usage requirements?
Even using the help option and going on search isn't much good becuse it lists topics as well as commands. I don't want to post here everytime I want a new command so is there a way? I'm probably missing an obvious thing, but if I am I can't see it. The manual I have printed off just seems to list commands willy nilly and I have to keep leafing around in the hope of spotting a useful command.

#8
From what I can see in the help files the only way to create a cutscene in a different location, where the player isn't present is to:
use the newroom command
then hide the main player
run script for the cutscene
use newroom to go back to original room

Am I right? Or am I barking up the wrong tree?
Oh and is there a way to display an item you pick up as a large picture over the scene you are in say half the screen size? I can only think of using a GUI, but it seems a clunky way of doing it.
#9
I want to do a animation when I first enter a screen,which only plays the first time. I haven't sussed this scripting system out at all yet. How do I achieve this sort of thing? For example the thing I want is two characters running, one chasing the other. When the second character reaches you it begins a conversation with you. I don't want a dialogue at this point just an automatic reply.

This sounds very complicated to me at the mo. Is it very difficult? I have far worse things lined up for later in the game( as in much more comlicated scenes, involving 8 or more characters/objects at one time). I have read the basic scripting tutorial, but it doesn't really talk about movement and character interaction at all.

I assume I use the startcutscene command? I'm not sure if I need this or not.
Any ideas of where I can look for help at all?
#10
Hi, I was wanting to put a quick comment up about a game I have played through from this site and it say's I have to be logged in to the forum. Well, As soon as I log in and go to the relevant game download option and select vote, it still says I'm not logged in.

Any ideas?
#11
Hello, I've just started playing with this and have a quick question to ask.

Is it possible to design a frame and use it as an overlay on all your scenes? I know I could just include it on each screen of the game, but that poses one problem. If the screen was a scrollable one, it would look a bit silly with the frame scrolling off with it. I've only just started playing with this app and it seems quite useful, but I haven't read, (or missed) if you can do something like this in the manual.

Oh, and one more question if anyone knows. Is it possible to increase and decrease the volume of individual sound effects in real time. For example when you walk away from a busy scene etc. I must admit I haven't checked the manual for this but I thought I'd ask while I posted this message.

Anyway, thanks for reading this and any help would be much appreciated!
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