Hi AGS community
I want to introduce you my AGS-Game (Tales from Siphara)
It is a two man project. My brother wrote the whole story and the dialogs and I make all the backgrounds, animations, characters, scripting, GUIs etc.
It is a lot of work, so we'll release the game not until 2017. (German version)
I know my English is really bad. Don't worry, We are looking for a professional translator.
The Story:
"Tales from Siphara" (Veins of corruption) begins with the player's character (a small-time crook who has a good knowledge in Alchemy and cartography), having been imprisoned, arriving in Atar'Mur by boat in order to be pardoned by the "Bergvogt" (the Earl of Atar'Mur and the mines proprietor) who needs a cartographer for the mines .The story takes place on Atar'Mur, a peninsular in the province of Siphara, which is far from the more civilized lands isolated by the mountainous massif in the North. The ways through the mountains are buried and evil forces deep inside the mines seems to seize hold of the inhabitants of Atar'Mur.
So it's up to you to explore the caves and the rough land of Atar'Mur to probe the causes of the mystical things.
May you find a way through the mountains to help the civilisation of Atar'Mur to escape from their utter solitude and usher in a new era of freedom.
- story 100%
- graphics 50%
- puzzles 20%
- scripting 20%
- music/sound 10%
In game screenshot:
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Title screen:
Coast of Atar'Mur (part 1 of the Intro cutscene)
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Atar'Mur (part 2 of the Intro cutscene)
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Background (Forrest) ASEprite-editor:
I want to introduce you my AGS-Game (Tales from Siphara)
It is a two man project. My brother wrote the whole story and the dialogs and I make all the backgrounds, animations, characters, scripting, GUIs etc.
It is a lot of work, so we'll release the game not until 2017. (German version)
I know my English is really bad. Don't worry, We are looking for a professional translator.

The Story:
"Tales from Siphara" (Veins of corruption) begins with the player's character (a small-time crook who has a good knowledge in Alchemy and cartography), having been imprisoned, arriving in Atar'Mur by boat in order to be pardoned by the "Bergvogt" (the Earl of Atar'Mur and the mines proprietor) who needs a cartographer for the mines .The story takes place on Atar'Mur, a peninsular in the province of Siphara, which is far from the more civilized lands isolated by the mountainous massif in the North. The ways through the mountains are buried and evil forces deep inside the mines seems to seize hold of the inhabitants of Atar'Mur.
So it's up to you to explore the caves and the rough land of Atar'Mur to probe the causes of the mystical things.
May you find a way through the mountains to help the civilisation of Atar'Mur to escape from their utter solitude and usher in a new era of freedom.
- story 100%
- graphics 50%
- puzzles 20%
- scripting 20%
- music/sound 10%
In game screenshot:

Title screen:

Coast of Atar'Mur (part 1 of the Intro cutscene)
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Atar'Mur (part 2 of the Intro cutscene)

Background (Forrest) ASEprite-editor: