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Messages - Terminator

#1
What is the game engine that Sierra used for Kings Quest 8, and is there a program similar to it?

Thank you! :D

Terminator
#2
Hey what does everyone think of my latest game The Wack World of Wally Weasel?  I haven't been getting any response to it so I thought I'll ask...

Thank you,

Terminator
#3
Well, everyone I just released my second game;

You can get at:

http://www.zoramiumsoftware.com

Enjoy!!!

Terminator
#4
Duhhh...  Well, it all works now, thanks everyone for the help.

Terminator
#5
O.k. heres the code:

Dialog code:

@14  // option 14
ant: "Text here."
ant: "Question 4:"
goto-dialog 2
return


function dialog_request (int cond) {
 if (cond == 1) {
   
   }
 if (cond == 2) {
   string sinbad;
   InputBox("Answer:", sinbad);
   if (StrCaseComp("7", sinbad)==0) {
    DisplaySpeech(ANT, "You are right!");
    }
  }  
 if (cond == 10) {
   SetGlobalInt(18,1);
  }

}

So, I hope this helps.

Thank you.
#6
OK, there you go, but today I guess, the game felt like changing the error message, today its:

Error: DoDialog: all options have been turned off.


// main global script file

function game_start() {
 // called when the game starts, before the first room is loaded
SetGlobalInt (18,0);
}


function dialog_request (int cond) {
 if (cond == 1) {
   
   }
 if (cond == 2) {
   string sinbad;
   InputBox("Answer:", sinbad);
   if (StrCaseComp("7", sinbad)==0) {
    DisplaySpeech(ANT, "You are right!");
    }
  }  
 if (cond == 10) {
   SetGlobalInt(18,1);
  }

}


Dialog script:

@16  // option 16
ant: "Some text here"
ant: "some text here"
goto-dialog 10
stop

I hope this helps!

Thanks.
#7
I wanted to set up in my game a global variable SetGlobalInt in the global script.  Then in the dialog goto dialog_ request and then change the value of the variable.  I did it just like the demo, and I even tried just a normal variable quiz = 0; But this error comes up, crashing the game:

Illegal Exception

 An exception 0xC0000005 occured in ACWIN.EXE at
EIP = 0x0041CB27;  program pointer is +72, ACI version 2.53.487, gtags (0,6)

Then it tells me to contact CJ at the Tech Forum.

So whats wrong?

Thanks for the help.
#8
Note from moderator:
Because the two threads "inputboxs with dialogs." and "Illegal Exception for Chris Jones" are related, they're now merged into one single topic.


All right, in one of my dialogs I would like to have it so that a character would ask a question and then a input box would come up and you type in the answer and then the program would compare the answer with the correct one, and then display a correct or non correct text answer.

 Now I used InputBox command and then a STRCaseComp command, in the dialog_request function but when I run the game, there is no inputbox, but it just returns to the dialog options...

What gives?

Thanks in advance.
#9
Well, that was simple, the stopmoving command worked, I though it wouldn't.

Thanks Squinky, and Chris Jones.
#10
All right, I want in my game so that, when I have my character speaking (text), that the bad guy character stops moving.  The bad guy goes after my character when he enters the room and when they touch my character dies, but the bad guy still comes after my character, when he's speaking to you.  So how do I stop him.  I looked but can't find a character variable on character talking == 0, so can any one help me?
#11
Well, I deleted the .vox file and knocked the game down to  33.3 MB, hope that helps.
#12
No I tried that before a few times, if the mp3s are not in the folder with the .exe then the music doesn't work.  

Can I delete the music.vox?  I wonder.
#13
The link is also available at the very bottom of the home page.  Can't miss it.

Yah I don't know why it's 43.5 MB for such a small game!
#14
Well, everybody.

 My first game is done and ready to go.  It's called The Haunted House.  And you can learn more about it at my website:

www.zoramiumsoftware.com

I'll be uploading it tomorrow night so saturday you'll be able to get.

Enjoy!!!

8)Terminator 8)
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