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Messages - Sinister

#1
We are going o feature your review on our IA SQ Press Release Thread. Thanks so much.
#2
Very nice work Milo87.

The yatzhee influence is notable, but thats not bad at all. Infact between the two of you and these horror/mystery games your on your way to start a STYLE/GENRE of game.

I wish you the best of luck on this, everything is looking great. Loved the demo.

Sinister.
#3
Hey Folks.

Now, as the ferver around King's Quest III has died down, we're looking for help with our upcoming projects.

Are you an artist who's always wanted to help make an adventure game?

We're looking for artists who'd like to create backgrounds in similar style to Sierra,
QFG and KQ. We are also looking for sprite artists and general aert crew, who are willing to participate in a relaxed environment. Infamous Adventures, wants you to help us out.. putting more quality games out there.

If you're interested, please send us as email. We have great and interesting projects, with many varied setting to showcase your art. Even if you cant settle for a long run or steady contribution with us, any help will move us towards the goal of releasing quality games, the entire community would enjoy.

here is a teaser regarding one of our "secret projects".

http://www.youtube.com/watch?v=T_BPqsHKKes
#4
This whole thing has been blown out of proportion. Bspeers you may have a point from where you stand, as someone who opens this post and instead of finding "game related chat" you run into a whole little war.

There are issues here, that are not very public, and a past that should not be remembered.

I hope you dont feel that this is how we treat people at our forums, we have been nothing but accepting everyones input about the game, be it good or bad.

This isnt about getting attention, it was a simple reaction between people who know each other VERY well.. as we have all worked with each other in the past, so it has become a rather unfortunate private feud.

I can asssure you this line of bickering will not continue by any side. Lets get on with this and put what we've said in the past.

Sinister.

#5
Quote from: Radiant
I call bullshit. All AGI games run perfectly fine on all modern PCs, and with the several free interpreters available they also run perfectly fine on Macs, Linuxes and Gameboys. Even getting KQ5/6 to run isn't all that hard.

Quote from: Radiant
It's honest to say that you remade KQ3 because it's a cool game and you wanted to. It's dishonest to say that you remade KQ3 because fans can no longer run classic games on contemporary computers. I'm sure you see the pattern here.

Saying any DOS based program runs fine on ALL modern computers is not a true statement.. because computers will run games at different levels of preformance. Some wont run at all, while others will crash, others will be too fast and some will run fine.

Whats you're point?, you're mad because we made a statement thats true for some and not true for others..? I mean what is the point of replying to this thread just to point that, out?

Quote from: Radiant
It's honest to say that KQ3v has some bugs and they'll be fixed soon. It's dishonest to say that it's normal for a newly released game to have this many bugs, or that AGDI's games had just as many bugs

I dont remember ever saying that AGDI games were as buggy as ours, infact what i remember saying is that all games when its a first release are bound to have bugs, and for those who compared us to AGDI i said.. remember even AGDI games had bugs too. I never said our game was better or worse, or had more or less bugs than any game made by AGDI. I have tact and i've not yet said a single lie.

Quote from: Radiant
Bottom line? I respect people who work hard and manage to complete a major game project. I also respect people who are competent in their field, and/or who seek feedback to improve their skills in that field. What I do not respect is people who attempt hide their flaws behind false statements, or who delete disagreeing posts from their forum.

Good. I recognize you where among the first to play our game and congratulate us, and i was glad to see that. What i wasnt glad to see was the fact you decided to post your crits here, instead of our forums. Why? would you do that?

In all my time at Infamous Adventure never.. and i mean never, has there been a constructive thread deleted. We only have deleted a few posts in our 2 years history and banned one person. And that was because they all they did was flame others and their work, just like anyone who administers these boards would.

And if you are refering to a thread with a good amount of crits and bug reports that is no longer available on the forums, it's simply because I moved it into our private section so we could work on the list and complete our first patch for the game.

What's not honest is saying things that arent necesary, and that dont contribute in anyway to the overall product released but not a week ago.

I have always been a well tempered fellow, and I'm not going to start a who said what war, but i felt it was my obligation to step up in public and explain certain things that are made to look another way.

Quote from: Mordalles
I'm enjoying the game. I'm really impressed!. king's quest 3 agi was actually the 1st adventure game i ever played.

i love some of the backgrounds, great job there. portraits are also anatomically correct, which was something kq I and II vga didnt get right, although, the portraits doesn't really fit in with the game. but they look and animate really awesome. i love the logo of infamous adventures. with the wolf howling. looks really professional (except the wolf could have moved a bit better, but i know its hard to animate animals.Ã,  )


Thank you Mordalles, it was fun making it.

Quote from: Mordalles
don't worry about radiant, his game is coming along very nicely, and might i add he actually had to write is own story and puzzles. and design a whole game. thats why his game might take a bit longer.

Yes, I personally know that Radiant's game is comming along very nicely, he has a great team, and i enjoyed helping out in it too. Though i believe Radiants story dates back to the time of Kq2.5 and those who contributed to that story, though later it was changed to ATOTK to avoid problems with the brand.

I hope, this post clears up a lot of these little squabbles.

Thank all.
Sinister.


#6
The site is back up and running, new mirrors are in place, and we're getting a HUGE amount of downloads. I have to stop and thank everyone for giving us all their support.

As for those who can't see anything. Its a very weird comment we have been getting, it doesnt seem to be related to the game though. Open your KQ3 folder (where you installed it) and open the setup.exe. Set it to run at 320x200 and un-click "run in window". This seems to have fixed the problems for everyone who reported this.

#7
Stay with us people. Yes, the site i having some problems.. we've had a HUGE!! and i mean HUGE! amount of people comming and downloading so we're fixing this right now, despite we have a good centenial of GBs of bandwith, but we just had soooo much responses.

As BT, said the voice pack is comming out soon, this week. We've had some trouble with the installer and yes, we are getting some bug reports. As we expected with any big release.

However!.. we will have great support, we'll release patches for the game and keep working hard so you can enjoy this game.

The Voice Pack is up to pro-level. I dare say the best voice pack ever done for a remake.

Features:
-Full narrator speech
-Digitally mastered voices

Original Sierra Voice Actors:
-Andy Hoyos (as Manannan)
-Josh Mandel (as King Graham)

just a great, great voice pack. If some of you want to wait for that, go right ahead.. its simply wonderful.

Also, i'd like to say that the game is a 1:1 remake with a few IA extras, this means we did not change the game format. So game design was based on the original, since we believed it would be most wanted by loyal sierra fans.

Thanks a bunch.
#8
That's right, the long damn wait is over. I smile with joy as I type these words in, thinking if this day was ever to come. The production is over, the testers are done and everything is ready to go. King's Quest III has finally been released. Remember this date, the 19th of June. The day KQ3 was released!




It's been twenty years since the evil wizard Manannan first appeared on our computer screens, but now, thanks to the hard work and dedication of the team at Infamous Adventures, he's back!

Kings Quest 3 : To Heir is Human was first released by Sierra On-Line back in 1986. As the second sequel to the hugely popular and successful Kings Quest series, it fast became a fan favourite. Roberta Williams, author of the Kings Quest series, broke new ground in computer games, introducing players to the magic map concept (making travel quicker between screens), timed puzzles and an in-depth spell casting system. All these things are standard fare in today's games, but were original concepts in 1986.

Unfortunately, due to the advances made in computer technology over the last twenty years, such classic games no longer run on the modern computer. It was with this in mind that Infamous Adventures decided to remake this game, bringing it up to the quality of Kings Quest 5 & 6. Klytos, Executive Producer of IA's Kings Quest 3 had this to say. “We just love this game and felt that even twenty years later the story was relevant and, more importantly, still fun. We wanted to introduce a new generation of gamers to this classic and show older players who remember the original something new and special. We think we've done this, but it's up to the fans to tell us what they think.”

Boasting all new full VGA backgrounds, enhanced hand-drawn close up cut-scenes, dialog portraits for all the characters, original music by our professional composer, full speech pack (including narrator) and a new point-and-click interface, make Infamous Adventures' remake of Kings Quest III one of the best remakes on the fan-game market. And the best part is, it's free!

Re-experience this timeless adventure now at www.infamous-adventures.com.


We would love to give a huge thanks to everyone involved in this project, too many to name but you know who you are. Yet that's not it, it's you the fans who kept us going. We would love to give you the biggest of thanks out of anyone, I mean if we just had tumbleweed as support I don't think we'd have got very far. Anyway, I know you want to play the game. Well, go right ahead.


The voice pack will be released next week, we didn't want you guys to wait any longer. Don't worry, you won't have to redownload the game just for the voice pack. Just simply add the file to the program and boom, you're off!

Again, I'd like to say thanks to everyone who contributed, whether it be the team or the fans, this game is for you. Enjoy.
#9
Nice job, guys.

Since your visit to IA, i've been keeping an eye on your project and it seems to be going well. I see your new BG artist is comming up with great stuff.

Anyways, if you ever need anything be sure drop by and ask. ;)

Sinister.

#10
Very nice.

Im not the kinda guy who plays games liek this, but it seems very pro-looking, the art style is very refreshing and unique. Characters are also unique..

I wish you best of luck, and hope to see this game in later stages.
#11
you're absolutly right.

I just got struck by lightning, and I know how to do this and make a great module.
#12

Yes, I have seen it. And yes.. it was in the text window. And it was like that for all text messages, obviously using "Display". This was not the case with dialogue however.

He might be using a sprite like you said, and incorporating it to the text GUI.. then changing the sprite and make it the first letter of each message. But it seems like a lot of work for such a rather.. small detail.

The font had not only color, but it infact had two colors.. then normal text. If you look at the Kq5 or Kq6 windows.. you'll know what I'm talking about.

And I'm just very puzzled..

NOTE: This would be a very nice adition to the next AGS version.
#13
Ok, i dont know if this has been asked before, but i did look it up before asking and found no topics regarding this.

Is it possible to have the first Letter in the text window, done in another font and another color?

Example:

"The kid was nice fellow.." where "T" is a larger font and red. The rest is just normal font.

I know it can be done, but i dont know how. And I hope someone knows a practical way of applying this to all the text windows (display text/ not speech)..
#14
The Rumpus Room / Re: AGS Questionaire!
Fri 12/05/2006 05:39:13
Name: Sinister - Real: AJ Alegria

Age:23

Female/male:Male

1. How long have you been involved in the AGS community?
-Around for 4 years now..

2. Why did you get involved in AGS?

-I've always wanted to make my own Adventure games, since i was 15 years old.

3. How do you feel that the fact that AGS is a freeware programme affect the community that has built up around it?

-AGS has opened up a lot of space for new indy developers, and given people who want to become professional game developers or who want to work in the industry a glimpse of what game making is about.

4. How big a part does the AGS community play in your life?

-AGS has claimed much of my free time, and has led me to meet people from all over the globe, and form part of one of the best teams around. I would trade AGS for anything right now.

5. Have you been involved in making any games using AGS? You may list them if you want

-Yes. I've had my first failures (i say failure cause i never finished them) and others that im very proud of.

6. Answer these questions if you have been involved in making AGS games:


a. Were you interested in game design/programming before you started using AGS?

- Very much so, when I was 15 I was inspired by LSL to make a comode adventure game based on my own life as a teen in a school with lots of parties and girls!.. That led to later ideas, led me to found a website and tale part of greater projects later on.

b. If no, do you feel that you would have got into game design without AGS?

c. Do you make games using other programmes, either freeware or not? How does the eperience differ?

- Yes, and no.. other programs do have a downside always, while some are easier to use  yet provide no real authoring safety, others provide a lot of security but are quite complex. Some provide a nice leap into other genres but serve no other purpose.. 

d. Has AGS inspired you to try and take up game design professionally?

-Yes, but its just a dream... perhaps one day..

7. Do you feel that there is a gender divide in the AGS community?

- Not, really.. but males are more common.

8. Are you likely to feel differently about a game if you discover it's made by a female? In what way?

- Well, not really.. if the game is good, i dont care if its a woman or a guy who did it. However it's always fun to see what a woman is comming up with. After all, one woman (R.Williams) created the genre as we knew it, and others brought to a new level.. so seeing some women trying to reach that is very interesting.

9. Do you feel that AGS makes it easier for females to get involved in computer game design? In what way?

- Not, really AGS is a non gender oriented so i say it helps both men and women dive into computer game design.

10. Do you feel that there is a difference between the types of games created by males and females?

-To go out and say.. NO, is perhaps being a bit naive. The styles of Roberta Williams, Jane Jensen, Al Lowe have each their own contrast, im not sure weather gender has anything to do with it, or if its just personality.. but who cares if we do percieve a diference.. men and women are diferent like, any man is diferent from another!.. So cheers to diversity.

11. Any other comments?

- For those, who know me.. i came off rather composed didnt I?.. ;D So.. now.. BEER!! BOOZE! SEX AND ROCK AND ROLL! DUDE!
#15


You could always combine the ideas.
#16
Ha hahahah!.. Fantastic.. it's about time someone did this. A few years ago i was going to release a Leisure Suit Larry type game, with comic relief, nudity sex and random violence.. but as life would have it, other projects took place and now it's only an idea in the back of my mind.

Anyways.. go ahead with this very interesting project and surprise us (not just porn-wise). It's nice to have someone rattle the cage once in a while! 8)

Waiting for this game..

Sin.
#17
This looks very interesting. Making this open source after you are finished with it would be a great gift for people who want to study this type of game.

Also, if you are looking for inspiration or graphics for this retro space shooter.. i suggest you look for "Master of Orion", that game had plenty of little ships designs and would be a nice source for you.

Im sure you can google it.
#18
I would like to say, King's Quest 3 Remake is safe and that we are all working hard to bring you this game as soon as possible.

The attack we suffered this week did not stop us in anyway, and that soon we will have the site up and running again. Thanks to all the people who have given us their support.

-Sin.
#19
Voice actors are needed, both female and male actors, with good vocal skills.
Also nice english accents would be nice. Stop by the site and try out for the many roles.
#20
Im having trouble establishing the maximum slot number for the savegames.
I've tried defining it by using:

#define SGS_MAX_SLOT

but i get that it's already defined, i cant seem to find it in the script. How do i go about changing the number of slots?
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