Contents of room_RepExec are these, and they are needed to get things of Panorama to work (at least in my experience so far):
Yeah, I'm currently using eModePointer as default cursor, which is why I smiled a bit when you talked about LookAt in you example, and of course I was rewriting it back to Pointer in that case.
So, eh, the "Mouse.Mode = eModePointer; " should be culprit? I'll try moving it to load room or load game event and check... thanks...
EDIT:
Wow! @Khris thank you very much again. Looks like it was really a silly mistake of me putting cursor type choice in room_RepExec.
Now it finally works (also perhaps it was the reason I was not getting results with Module-native solution of SetCursorMapping function... will check that later).
I feel akwards now, but hopefully this might help others in case they'd do same wrong decisions as me... Learning is always a curved road, isnt it...
p.s.
I'm still wondering why my mistake placement was not affecting option from post #100 though (the one that won't allow animation, but still worked for cursor change... is it because mouse.SaveCursorUntilItLeaves is such a strong thing?).
Yeah, I'm currently using eModePointer as default cursor, which is why I smiled a bit when you talked about LookAt in you example, and of course I was rewriting it back to Pointer in that case.
So, eh, the "Mouse.Mode = eModePointer; " should be culprit? I'll try moving it to load room or load game event and check... thanks...
EDIT:
Wow! @Khris thank you very much again. Looks like it was really a silly mistake of me putting cursor type choice in room_RepExec.
Now it finally works (also perhaps it was the reason I was not getting results with Module-native solution of SetCursorMapping function... will check that later).
I feel akwards now, but hopefully this might help others in case they'd do same wrong decisions as me... Learning is always a curved road, isnt it...
p.s.
I'm still wondering why my mistake placement was not affecting option from post #100 though (the one that won't allow animation, but still worked for cursor change... is it because mouse.SaveCursorUntilItLeaves is such a strong thing?).